The digital economy requires active, responsible, and engaged citizens, equipped with the necessary knowledge and skills to actively contribute to developing a safe, green, and fair society. This project aims at improving the education and training systems by developing and testing an innovative, high-quality, and inclusive Europe-wide platform for promoting cross-cutting digital skills through online/hybrid non-conventional learning experiences for high school students. The platform will be supported by a handbook containing recommendations and implementation guidelines to organize online/hybrid coding camps replicating the face-to-face dynamics by taking a holistic approach (i.e., addressing several complementary angles, such as logistics, spaces, multilingualism, and inclusion). The project will propose as use cases three coding camps on motivating and timely topics: serious games, extended reality, and app development.