HELP-ME is born from a need for Europe determined by continuous natural disasters such as floods and earthquakes which require the delivery of assistance from abroad in a very short time and see the people that has been struck down in a situation of panic and difficulty of handling the situation. 1 phase of project: partners are divided in 2 working groups on basis of calamity event of interest. Each group are compared with each other and with the third country, witness of international experiences in selected calamity event. By workshops, seminars and webinar they discuss, compare their reality, their action plans, their strong points and their weak points in emergency situations. An on-line space will be available to communication activities even after the events in person. 2 phase: will be developed an innovative ICT kit-set targeted at the following groups: trainers, students of every order and degree, citizens, volunteers involved in emergency situations. This tools include: online game on catastrophic event (earthquake or flood). Users have to evaluate the behaviors to be taken to deal with the emergency situation. Output: guidelines for use, manual trainers to administer the game. Everything is available in the languages of partners. Will be set up appropriate schedules containing: training and upgrading, technical and popular documentaries on earthquakes and floods, any other documentation and information necessary to affected communities to environmental emergencies. 3 phase: will be involved trainers. They will be trained to the use and administration of ICT kit; they will increase digital skills because will be trained how, where and for what activities use kit; will be encouraged to use the kit so they understand the potential and are able to train end-users.
Help me is born from a need to intervene quickly in the management of emergency situation as earthquakes and floods, that damage the European continent more and more often. The aim is to give to the citizens a training for the behavior and activities to adopt in these situations. The aim of the projects was to create an educational game in the form of an App for mobile devices, available for people of every age. During the 36 months of implementation of the project, the following activities have been implemented: - N.1 Transnational project meeting for the initial training of the participants that collaborated with our team of technicians to create the game. A second transnational meeting took place to test the app according to all the requirements and propositions of each partners. - 2 Blendeed Mobility: At the first one, 19 Italian operators went to Romania for online training about earthquakes and for the second mobility, 20 Romanian operators came to Italy for training on floods. - Dissemination activities: one for each country and 2 in Italy (1 in Abruzzo Region and 1 in Veneto Region). It has been reached 220 people. - Final Event in Venice with international and institutional participants, including some staff of the Civil Protection. The app has been translated in 5 languages (English, Romanian, Greek, Bulgarian, Turkish) and it reached a positive feedback especially in Bulgaria and Romania. In Bulgaria it has been presented to the Erasmus national agency. The game is online on Google Play and Apple store and it is free. It is indicated that the game is funded by Erasmus+.