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Developing make spaces to promote creativity around STEM in schools

2016-1-ES01-KA201-0254702016Strategic Partnerships for school educationfinalized
Countries: ES|PL|IT|TR · Grant: €105,265
Key Competences (incl. mathematics and literacy) - basic skillsEntrepreneurial learning - entrepreneurship educationICT - new technologies - digital competences

Project summary

Therefore the project aims to improve the basic skills in STEM in pupils of primary and secondary level. To do this, a formal Makerspaces or STEM Labs will be created in Schools. All activities in these areas will enhance pupils in terms of confidence and engagement in STEM, having initiative, developing their creativity, being practical and safe, enabling collaborative work, improve their leadership skills. And as a general result of the project, pupils will increase their motivation to study STEM careers.The aim of the project is to analyse existing activities and create innovative activities that cover all primary and secondary courses. That is, the age ranges of 6 to16 years old.In addition, the innovative and differentiating element is that all activities and educational materials developed in the STEMJAM Project will answers a need or social problem.The project is developed during two years, being its first year of developing activities by teachers and experts, and the second year of implementation with pupils. Also, sharing experiences and creating a database of STEM activities, a Teaching Guide and a MOOC so that other schools can take advantage of work done in this project.Regarding innovation, project aims to develop and demonstrate a methodology that allows introduce horizontally concepts of educational robotics in all subjects, with particular emphasis on the areas of enhancement and reinforcement of STEM concepts, improving the basic skills of pupils in this way.The objective is train pupils able to generate creative responses necessary for the current society The consortium is formed by four schools and a technology centre that provide added value for the development of the project. The project goal is to generate more than 100 innovative STEM activities covering all stages of primary and secondary level. Our main target group are teachers of primary and secondary schools, of course also pupils, but not only, also school Principals, Policymakers, toy libraries, young monitors from leisure areas and other stakeholders in general interested in the project topicsAlso a non-formal Makerspace with toys and technology will be developed as a new concept we can call STEM Toy Labs that will be open to other stakeholders the project results.

Final report summary

The main objective pursued by the project is to improve STEM skills in secondary school students. Additionally, to achieve this goal, workspaces or makerspaces will be created. It is a new design of learning space, space where robotic and electronic technologies will be learned. Coding and computational thinking are fundamental in workspaces, where students work by project, design, create, solve problems and learn from themselves. It is important that students are prepared for the new professions that will be created around robotics, teamwork, empathy and creativity. The goal is to use these workspaces for all students, helping to improve students with low academic performance, facilitating inclusion and gender considerations. The use of pedagogies that favour student-centered learning, exercises creativity, increases student engagement and the frequency of authentic learning, improves critical thinking and provides a constructivist learning model. When we realize that technology is popular in younger generations and that they are fascinated with the use, it is important to know how we can integrate technology into the teaching and learning process. The goal is to motivate students towards STEM careers, paying special attention to gender considerations, so that girls are also attracted to these careers. Initiative and entrepreneurship are also important competencies that must be worked in an environment of collaboration and peer learning. The main result of the project is a Technical Guide and an eLearning platform for the creation of MOOCs. The Guide is titled: The new STEM world, How to create makerspaces in schools. With more than 600 pages, the user can find five introductory points to create creative spaces: Rationale&Motivation to create makerspaces in schools, how to create a makerspace, how to provide the work to students (Workflow), how to evaluate them and gender considerations. You can also find 41 activities, which have been revised and therefore all have alternatives, constituting more than 80 activities to be carried out.

Project partners (5)