Why would a guy harasses another in VET school? In most cases, the answer is "I do not know" followed by: "It was a joke.", Its appear in Save the Children Report related to harassment and cyberbullying in Spain. One of each 10 has been the victim of harassment, one-third acknowledge having physically assaulted another partner in the last two months and a half admits insulting. In most cases, they harassed ensure they chased by obsession or by their physical appearance.The functions of the school have undergone radical changes and the social expectations over the school are increasing enormously, even the future of the national security could depend on the success of the educational function.School could be considered one of the first contexts of socialization of the individual, we become aware of the importance of preventing such behaviour and educate our students on tolerance, empathy and assertiveness, in order to develop such social skills European citizens increasingly globalized and multicultural environments. This is part of importance to this transnational project.Our Target group are students from Vocational Training (Secondary Level) that are close to market. With this project, they will improve their digital competences through acquiring new knowledge from ICT tools.Our goal: -Students will adquire competence and knowledge about Open Source ICT Tools (Open Software/Hardware like Blender, Arduino, Unity3D,...) to develop Augmented Reality, Virtual Reality, 2D/3D design&animation, Videogames, Bots, Apps,...-Collaborative Project Work Structure for the development of digital content (2D, 3D, bots, animations, apps,...) to facilitate and complement the work of both tutors and counsellors in the task of create awareness about Social Issues (harasses, tolerance, integration, inclusion, empathy, assertiveness...).-The Implication of ICT students from Vocational Training will create a different awareness that if these activities are developed by teachers. In a peer to peer connections its more interesting to observe how social initiatives go on.- To obtain profit and also to capture the attention of students will be trough Multimedia environment. - Also, as our students are close to market, to teach our students about entrepreneurship initiatives, to create their own business and market opportunity.Our Partnership: 5 partners from 4 different countries around Europe: Spain, Portugal, Turkey and Slovenia. 4 ICT VET schools and 1 ICT Research Center. Experience and expertise of all partners will assure amazing results.Our Outputs: During project execution period, partnership will develop 2 OER results: Digi4Social Tools (Output 1) and Digi4Social Database (Output 2).Digi4Social Tools are Open Tools about how to develop digital content. This Tools will include videos, activity plan, tutorials, etc... about ICT Open software/hardware and developing a correct environment to explain how to apply it to educational world. All tools are availables by a elearning platform.Digi4Social Database is a OER that collect experiences and knowledge around implementation of Tools developed in Output1 in a Social environment. Database will be a tool to localize Digi4Social Users, to share ideas and content, and also to develop new activity plans for academic year.To develop this project, we will try to employ a collaborative methodology where each partner will add a specific knowledge to share with others. In Implementation activities, we focus a main objective that will be a full range of student activities around social contests from Digi4Social Tools.To increase impact, we will develop facebook, twitter, youtube accounts. Also, all partners will prepare brochure, flyers in native language and a English Rollup.
The level of violence in the classroom is a new phenomenon that reveals a change in the socialization of our students from early stages. Public administrations, schools, families ... seek its eradication by various methods. The commitment of our center is being important in this topic, developing many activities and taking measures so that awareness, integration and coexistence win the game to the bullying in our environment. For this transversal purpose, vocational training students and teachers from countries with different realities (Slovenia, Turkey, Portugal and Spain) have unified their work to offer as a result of the project a collection of digital tools with examples and tutorials of use, that allow other interested centers to use and create applications with different technologies and with a personalized subject according to their requirements and social needs. In this way, the partnership consists of the following partners, specialized in each of the technologies developed: - Solski Center Novo Mesto (Slovenia): specialized in advanced audio and video editing through Audacity and DaVinci Resolve. - OIB (Turkey): specialised in robotic programming with Arduino components - Epralima (Portugal): graphic design and 3D modeling with Unity 3D - Aiju (Technological Institute, Spain): support and training for the rest of the centers based on their experience in application development. Specialized in augmented reality and virtual reality. - Sant Roc: project coordinator and 2D animations and video games developer via Construct2D. Complementarity between the partners has been vital for the development of the project, which has consisted of transnational training provided by the AIJU technology institute in Spain to consolidate knowledge about the technologies worked, and 5 transnational meetings, necessary for the planning and monitoring of tasks under the agreement of all partners. As a result of the project we can consider in the first instance the resulting intellectual products: - O1: eLearning platform with tutorials on the technologies treated, adapting templates of use so that interested teachers can learn about their use and use them / personalize them. - O2: A database with 48 templates of social issues editions prepared for implementation in schools. To emphasize as a non tangible result of the project, the extension of the digital capacities of the students developers of the applications, for which it has entailed an extension of the curriculum of the subjects studied in its Vocational Training Course with the intention of updating the contents to the reality demanded by the current labor market, at the same time as obtaining a product competent in the social field for the management of the multiple intelligences (inter and intrapersonal) with the students of early educational stages, in which to apply preventive techniques that help to maintain a climate of tolerant and inclusive coexistence in the schools, working with bullying as one of the main topics. In terms of dissemination, all social media of interest have been used, generating great impact both on teachers and students in terms of the digital skills developed, but also on the rest of the educational community and other interested social agents, due to the social dimension addressed by the project and echoed so much in the media. The sustainability of the project is supported by the maintenance and updating of both the learning platform on which intellectual products are offered, and the project website, with information on the development of the project, for a minimum of 5 years since its completion.