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TEaCHNOLOGY IN EDUCATION

2016-1-RO01-KA219-0245932016Strategic Partnerships for Schools Onlyfinalized
Countries: RO|IT|SE|NO|TR|PT · Grant: €122,600
New innovative curricula/educational methods/development of training coursesICT - new technologies - digital competencesQuality Improvement Institutions and/or methods (incl. school development)

Project summary

CONTEXT and ACTIVITIESThe Erasmus+ project "TEaCHNOLOGY IN EDUCATION" propose to develop to innovate school curriculum based on modern ICT tools in 6 European countries partnership: Romania, Italy, Sweden, Norway, Portugal and Turkey. It is defined as designing a 3D classroom in every school and 3D lesson materials in 6 subjects. We will learn/teach to/from each other about creating teaching materials by using different programmes. We will search for the methods/approaches/materials to motivate students to their lessons and 3D Classroom is one of them. Of course, we know that we are not experts to do 3D lesson materials but after having necessary courses we will be able to achieve these skills. We will include students inside the process as they are really keen on technological devices and soft-ware tools. In this way we aimed to connect students with school subject. Developing 3D materials will be in basic level so our objectives are realistic. METHODOLOGYTop events are four short term students exchange meetings in the project. There are 6 partners and every partner will have one different subject to produce 3D course materials: RO – Biology, IT – Environment, SE- English language; NO - Physical Education, PT – History, TR – Geography. In every short term exchange, host school will present its outcomes and will share its experiences with the visitors. There are 5 transnational meetings: first one is for organizing entire project; second for evaluation of the progress of the project, third meetingfor elaboration of the iNTERIM REPORT, forth for orgaization the second year of project and the last one at the end of the project for evaluating the project activities, writing FINAL REPORT and organizing long lasting dissemination. This project takes lack of motivation as the need and puts ICT use as the tool by which pupils and teachers in the case study schools can solve the problem. This led to positive motivational outcomes, supporting a focus upon learning and the tackling of learning tasks. A modern way of motivation strategy will be used in the project and the project will be a kind of research of educative approach for teachers. Students who will participate in the activities will be left to do things in their own way through the goal, they will be left free to choose methods and tools except the objectives. After giving them the goal, the objective, they will develop their methods and do the activity in a certain time. This will develop their autonomous personalities. Motivation tool is participating in meaningful actions as we are human. This way of motivation will bring effective productivity and will improve our students’ self-esteem.OBJECTIVES OF THE PROJECT-to develop innovative ICT materials to provide better motivation for students through education, to connect technology and education process (teaching and learning) and to create positive motivational ICT outcomes to support engagement, research, writing editing, and presentation of work,-to improve language skills of European languages;-to develop the students civic skills through participation in a European project by improving civic behavior and attitudes as tolerance, solidarity, respect and non-discrimination for reasons of gender, religion or ethnicity;-to realize an exchange of best practice between schools in achieving of current activity of teaching - learning.NUMBER AND PROFILE OF THE PARTICIPANTS- Students: Each exchange involves the participation of 72 students who will participate directly in the exchanges and 18 accompanying persons. These students will be selected prior to each mobility, based on transparent criteria, which will involve command of English, ICT skills, voluntary work, involvement in the school-based activities and motivation. The number of indirect beneficiaries is a lot larger, as every school will involve at least 10 other students before each mobility in the school-based pre-exchange activities.- Teachers: There will be 31 teachers from 6 countries who will manage the project implementation. Based on the importance and relevance of their contribution the project will have a great impact in the communities.RESULTS AND IMPACTSThe creation of 3D Classroom and 3D Lesson materials will impact many other schools. All these will be made available to larger audiences on the project website and through all the dissemination activities included in the dissemination plan.Therefore, we hope that there will be a positive, measurable impact at the level of participants of the local school communities and wider communities, at the level of the institutions involved and other related institutions, at local, regional, national and international levels.We have also initiated a sustainability plan which involves the implementation of the project results and the programme in at least 25 other schools/year in the two years following the end of the project.

Final report summary

The Erasmus+ project "TEaCHNOLOGY IN EDUCATION" has innovated the school curriculum based on modern ICT tools in 6 European countries partnership: Romania, Italy, Sweden, Norway, Portugal and Turkey by designing a 3D classroom in every school and 3D lesson materials in 6 subjects. We exchanged information and knowledge one from each other about creating teaching materials by using different programs. The materials created by us motivated our students to be more interested of their modern and attractive 3D lessons. As a result, our students achieved IT-3D skills and soft-ware tools knowledge. METHODOLOGY The top events were 4 short-term students’ exchanges in Portugal, Norway, Italy and Sweden. The partners produced different 3D course materials: RO – Biology, IT – Environment, SE- English language; NO - Physical Education, PT – History and TR – Geography. There were also 5 transnational project meetings only for teachers as following: first one was for detailing the activities of the entire project, second for evaluation of the project’s progress, third meeting for elaboration of the interim Report, forth for organization the second year of project and the last one at the end of the project for evaluating the project activities, writing final report and organizing long lasting dissemination. The objectives of the project were: - to develop innovative ICT materials to provide better motivation for students through education, to connect technology and education process (teaching and learning) and to create positive motivational ICT outcomes to support engagement, research, writing editing, and presentation of work, - to improve language skills of European languages; - to develop the students civic skills through participation in a European project by improving civic behavior and attitudes as tolerance, solidarity, respect and non-discrimination for reasons of gender, religion or ethnicity; - to realize an exchange of best practice between schools in achieving of current activity of teaching and learning. The number and profile of the participants were: - Students - Each exchange involved 72 students who participated directly in the exchanges and 18 accompanying persons. These students were selected prior to each mobility, based on transparent criteria, which involved command of English, ICT skills, voluntary work, involvement in the school-based activities and motivation. The number of indirect beneficiaries was larger, as every school involved at least 10 other students before each mobility in the school-based pre-exchange activities. - Teachers - There were 31 teachers from 6 countries who managed the project implementation. Based on the importance and relevance of their contribution the project had a great impact in the communities. RESULTS AND IMPACTS The creation of 3D labs with 3D scanners, 3D printers and 3D Lesson materials had a great impact in the partners’ schools and in neighboring schools.The publicity of the project was made using the school's and project's Website, Blog, Facebook, E-twinning, teachers' forums, media and other printed materials (posters, calendars, flyers, brochures, e-magazine) which made the information reach a large audiences. As a result of the project's success, in all the partners' schools will be organized an optional IT course in the following year; it containes 3D chapters with theoretical and practically lessons. The dissemination and follow-up made and will make a good impact at the level of participants of the local school communities and wider communities, at the level of the institutions involved and other related institutions, at local, regional, national and international levels. The Romanian school collaborated directly with 4 members of the Parents School’s Association for the evaluation and dissemination activities and collaborated with 4 members of the Meridiane Culturale Association that explained and presented for 20 hours the 3D print program and helped us to make 3D lessons in Anaglyph and SBS format. We have also a sustainability plan which involves the implementation of the project results in at least 25 other schools/year in the two years following the end of the project.

Project partners (6)