CONTEXT & ACTIVITIESThe project is designed to develop to innovate school curriculum based on modern ICT tools. It is defined as designing a 3D classroom in every school and 3D lesson materials in five subjects. We will learn/teach to/from each other about creating teaching materials by using different programmes. We will search for the methods/approaches/materials to motivate students to their lessons and 3D Classroom is one of them. Of course, we know that we are not experts to do 3D lesson materials but after having necessary courses we will be able to achieve these skills. We will include students inside the process as they are really keen on technological devices and soft-ware tools. In this way we aimed to connect students with school subject. Developing 3D materials will be in basic level so our objectives are realistic. METHODOLOGYTop events are four short term students exchange meetings in the project. There are five partners and every partner will have one different subject to produce 3D course materials. SE – Biology; PT –History; IT -Physical Education; RO –Maths; TR – Geography. In every short term exchange, host school will present its outcomes and will share its experiences with the visitors. There are two transnational meetings. The first one is in the beginning for organizing entire project. Second transnational meeting will be done at the end of the project for evaluating the project activities, writing final report and organizing long lasting dissemination. This project takes lack of motivation as the need and puts ICT use as the tool by which pupils and teachers in the case study schools can solve the problem. This led to positive motivational outcomes, supporting a focus upon learning and the tackling of learning tasks. A modern way of motivation strategy will be used in the project and the project will be a kind of research of educative approach for teachers. Students who will participate in the activities will be left to do things in their own way through the goal, they will be left free to choose methods and tools except the objectives. After giving them the goal, the objective, they will develop their methods and do the activity in a certain time. This will develop their autonomous personalities. Motivation tools are not the reward or punishment. Motivation tool is participating in meaningful actions as we are human. This way of motivation will bring effective productivity and will improve our students’ self-esteem.OBJECTIVES OF THE PROJECT-to develop innovative ICT materials to provide better motivation for children through education,-to connect technology and education process.-to create positive motivational ICT outcomes to support engagement, research, writing editing, and presentation of work. -to combine ICT use to focus on both teaching and learning,NUMBER AND PROFILE OF THE PARTICIPANTSStudents/teenagers: Each exchange involves the participation of 4 students/ country, which means an overall number of 16 students/country who will participate directly in the exchanges. These students will be selected prior to each mobility, based on transparent criteria, which will involve command of English, ICT skills, voluntary work, involvement in the school-based activities and motivation. The number of indirect beneficiaries is a lot larger, as every school will involve at least 10 other students before each mobility in the school-based pre-exchange activities.Teachers/Adults: There will be teams of 7 teachers in each partner organisation so 35 in total who will manage the project implementation. Based on the importance and relevance of their contribution before each exchange the 2 participating teachers/country/exchange will be selected from this team.RESULTS AND IMPACTSThe creation of 3D Classroom and 3D Lesson materials will impact many other schools. All these will be made available to larger audiences on the project website and through all the dissemination activities included in the dissemination plan.Therefore, we hope that there will be a positive, measurable impact at the level of participants of the local school communities and wider communities, at the level of the institutions involved and other related institutions, at local, regional, national and international levels.We have also initiated a sustainability plan which involves the implementation of the project results and the programme in at least 25 other schools/year in the three years following the end of the project.
CONTEXT & ACTIVITIES/BACKGROUND OF PROJECT OBJECTIVES: The project was designed to develop to innovate school curriculum based on modern ICT tools. It was defined as designing a 3D classroom in every school and 3D lesson materials in five subjects. We learned/taught to/from each other about creating teaching materials by using different programmes. We searched for the methods/approaches/materials to motivate students to their lessons and 3D Classroom is one of them. Of course, we knew that we were not experts to do 3D lesson materials but after having necessary courses we were able to achieve these skills. We included students inside the process as they were really keen on technological devices and software tools. Developing 3D materials was in basic level so our objectives were realistic. METHODOLOGY AND DESCRIPTION OF UNDERTAKEN MAIN ACTIVITIES: Top events were four short term students exchange meetings in the project. There are five partners and every partner had one subject to produce 3D course materials in. SE – Mathematics; PT –History; IT -Physical Education; RO –Biology ; TR – Geography. In every short term exchange, host school presented its outcomes and shared its experiences with the visitors. There were two transnational meetings. The first one in the beginning for organizing entire project. Second transnational meeting was at the end of the project for evaluating the project activities, writing final report and organizing long lasting dissemination. This project took lack of motivation as the need and puts ICT use as the tool by which pupils and teachers in the case study schools can solve the problem. This led to positive motivational outcomes, supporting a focus upon learning and the tackling of learning tasks. A modern way of motivation strategy was used in the project and the project was a kind of research of educative approach for teachers. Students who participated in the activities were left to do things in their own way through the goal, they were free to choose methods and tools except the objectives. After giving them the goal, the objective, they developed their methods and did the activity in a certain time. This developed their autonomous personalities. Motivation tools are not the reward or punishment. Motivation tool is participating in meaningful actions as we are human. This way of motivation brought effective productivity and improved our students’ self-esteem. OBJECTIVES OF THE PROJECT -to develop innovative ICT materials to provide better motivation for children through education, -to connect technology and education process. -to create positive motivational ICT outcomes to support engagement, research, writing editing, and presentation of work. -to combine ICT use to focus on both teaching and learning, NUMBER AND PROFILE OF THE PARTICIPANTS Students/teenagers: Each exchange involved the participation of 4 students/ country, which meant an overall number of 16 students/country who participated directly in the exchanges. These students were selected prior to each mobility, based on transparent criteria, which will involve command of English, ICT skills, voluntary work, involvement in the school-based activities and motivation. The number of indirect beneficiaries was a lot larger, as every school was involving at least 10 other students before each mobility in the school-based pre-exchange activities. Teachers/Adults: There were teams of 7 teachers in each partner organisation so 35 in total who managed the project implementation. Based on the importance and relevance of their contribution before each exchange the 2 participating teachers/country/exchange were selected from this team. RESULTS AND IMPACTS: The creation of 3D Classroom and 3D Lesson materials impacted many other schools by sharing our materials digitally mainly through our website and sharing ideas and lesson materials with other schools in our neighborhood. All these were also made available to larger audiences on the project website and through all the dissemination activities that were included in the dissemination plan. Our hopes were that there will be a positive, measurable impact at the level of participants of the local school communities and wider communities, at the level of the institutions involved and other related institutions, at local, regional, national and international levels but since we recently ended the project it is too soon to evaluate the impact on a wider scale. LONG-TERM BENEFITS: We have also initiated a sustainability plan which involves the implementation of the project results and the program in at least 25 other schools/year in the three years following the end of the project.