Dignity W@rld Project period: 01.05.2017.-30.06.2018 Type of the project: KA2 strategic partnership supporting innovation The aim of Dignity W@rld project is to create an online human rights education platform, focused on games, which can be played individually or can be used in schools, youth clubs etc. as educational materials. The main topics will be children’s rights, active citizenship, plus 4 of nowadays main human rights issues: gender inequality, homophobia, migration/xenophobia, racism. The 5 partner organizations, each of them expert in one of the topics, develop and collect online games of different genres, so every youngster can find something fit their taste. To support informal learning, there will be background information, charts, videos connected to the games. To help teachers and youth workers in using the platform, lesson plans will be created for them. The game development will be done in national teams, in mixed groups online and at project meetings, seminars. Dignity W@rld portal will be tested online by young people and in schools/youth clubs in all countries. Dissemination will be based on social media sites, the networks of partners and national conferences for professionals. The coordinator NGO started a HRE gaming site, called Humanity Playground, this gave the idea of Dignity W@rld project. You can check this site to get a taste: http://embersegjatszoter.blogspot.hu/p/in-english.html You can find a project presentation on the link: https://prezi.com/fh6wiwa64ncn/dignity-wrld/
Dignity W@rld Project period: 01.05.2017.-30.06.2018 Type of the project: KA2 strategic partnership supporting innovation The aim of Dignity W@rld project is was create an online human rights education platform, focused on games, which can be played individually or can be used in schools, youth clubs etc. as educational materials. The main topics are children’s rights, active citizenship, plus 4 of nowadays main human rights issues: gender inequality, homophobia, migration/xenophobia, racism. The 5 partner organizations, each of them expert in one of the topics, developed and collected online games of different genres, so every youngster can find something fit their taste. To support informal learning, there are background information, charts, videos connected to the games. To help teachers and youth workers in using the platform, lesson plans were created for them. The game development was done in national teams and in mixed groups also through online work and at the seminar. Dignity W@rld portal was tested online by young people and in schools/youth clubs in all countries. Dissemination was based on social media sites, the networks of partners and national conferences for professionals. http://enterdignityworld.com/ https://www.facebook.com/enterdignityworld/