The project CODED LEGENDS is the answer to the needs of European schools transforming into SCHOOLS 3.0 where technology is integrated into learning and teachers move away from-traditional lectures to digital projects. The idea of the project started as the eTwinning project Legends are Lessons, They Ring with Truths. The project partners from Belgium, Poland, Greece, Spain, Italy, The Czech Republic and The United Kingdom worked in Twin Space and produced a dictionary and various presentations connected with legend. The effects of the project and an impact on participating institutions motivated the group of schools to prolong the cooperation outside the classroom on the international stage. The pre-questioners conducted in each school among teachers and students showed the need to introduce coding and modern , innovative forms of presenting the content. The schools are aware that students must be prepared to adjust to the job market demanding the knowledge of the computer language. Our students 9-11 sill love the fairytales and stories about heroes that is why the project activities will combine modern technologies and myths and legends. The project aims at restoring values of our European continent to start fighting with radicalization and hatred and promote inclusion and digital citizenship. Objectives: - to discover coding and improve ICT skills - to share European legends and their positive values to fight radicalization and promote inclusion - to promote language learning and bilingualism - to introduce innovative approaches of teaching and learning - to exchange good practices and share expertise in migration, special needs and radicalization The participants: The direct beneficiaries of the project are students (aged 9-11) from partner schools and teachers. The school coordinator will create groups of mini-ICT coordinators to support their classmates in solving problems and managing new web tools. To promote inclusion the coordinators will motivate Roma pupils and migrants to get involved in the project. The teachers involved in the project will be language, history, literature, early education , ICT and headmasters. The approximate number of participants involved will be: 480 The project activities will involve teachers, students and the local community. The project will be started at schools by establishing Erasmus+ corners ,the logo competition, starting the project webpage on Weebly and Twin Space. The legends will be prepared using modern presentations such as: Prezi, Emaze, ISSUU, Slideshare, Lego digital designer. To motivate language learning we will make an audio-visual dictionary in 7 languages.The students will build in real Lego blocks and try coding for the first time. The first application will be KODABLE. The second will be Tynker where students will design and play a simple game connected with a legend.Students will learn to respect and learn from elderly people. This will happen through making the interviews about the local legend about love. During short term student exchanges the students and teachers will take part in Nordic Walking in search of legendary places (all results will be put on the Map of European Legends in Prezi), attend the European Classroom lessons about legends and culture, attend festivals and watch cultural performances. The channels for communication will be: the project webpage, Twin Space, Twitter and Facebook. We have planned 7 staff training events devoted to radicalisation, inclusion of migrant and refugee students, digital citizenship, modern technologies and robotics. The project Coded Legends is innovative and introduces effective methods which will capture students attention and redefines classroom experience to equip them in 21st century skills. It promotes creativity and innovation, stimulates critical thinking as well as teambuilding. By working with Lego blocks students will experiment and takes risks as well as develop motor skills. Brainstorming and discussions will take place while choosing legends. The Nordic Walking in search of legendary places will provide classroom outside the classroom lessons where students will do research and analyse. The students will become a new generation of students who use coding, modern technologies and learn in bilingual classes where they can contact their friends using social media and exchange ideas and solve problems. The new generation of European citizens will know what values built Europe and won’t be prone to radicalization and acts of terror. Disadvantaged students will realise the potential of education and find a new motivation to study. After the project is finished it will influence the schools by mainstreaming the pedagogical innovations into the curriculum and sharing new innovations, ideas and recommendations with other schools and institutions. Using open copyright licenses Creative Commons to allow others use our results.
The CODED LEGENDS project is a response to the need of European schools to transform themselves into 3.0 schools where technology is integrated into learning and where teachers move away from traditional lessons to digital projects. The project has its roots in the eTwinning Legends are lessons, they ring with truths project. The project's Belgian, English, Polish, Czech, Italian, Spanish and Greek partners worked together on the Twinspace to produce a common dictionary and various presentations on legends. The effects of the project and its impact on participating institutions motivated the partners to extend cooperation outside the classroom and on the international scene. The prequestionnaire distributed to teachers showed the need to introduce coding and new forms of modern and innovative content presentations. Schools are aware that students must be prepared to adapt to the labour market that requires knowledge of computer language. Our students love storytelling and heroes, so the project activities will combine ICT, myths and legends. The project aims to restore the values of our European continent to begin to fight against radicalisation, hatred to promote inclusion and digital citizenship. The objectives of the project are -Discover coding and improve ICT skills. -Share European legends and their positive values to fight radicalisation and promote inclusion. -Promote language learning, bilingualism. -Introduce innovative approaches to teaching and learning. -Exchange good practices and experiences on migration, special needs and radicalisation. The direct beneficiaries of the project are students (9-11 years old) from partner schools and their teachers. The coordinator of each school will create support groups to help other Es to solve problems and manage ICT tools. In order to promote inclusion, the coordinators will motivate Roma and migrant Es to get involved in the project. The teachers and directors involved in the project will work on language, history, literature, early education, new computer tools, etc. The number of participants is about 480 Es. Project activities will involve teachers, students and the local community. The project will be launched in schools by establishing an Erasmus+ corner, the logo contest, starting the project site on Weebly and TwinSpace. The legends will be prepared using modern presentations such as Prezi, Emaze, ISSUU, Slideshare, Lego digital designer. To motivate language learning, we will create an audio-visual dictionary in 7 languages. The students will realize real Lego block constructions and will try to code for the first time. The first coding application used will be KODABLE, the 2nd TYNKER where students will design a simple game related to the theme of legends. Students will learn to respect the elderly by interviewing local legends about love. During student exchanges, teachers -Participate in a Nordic walk in search of legendary places (+creation of a map of European legends on Prezi) -Will attend the European Classes which will talk about legends, culture -Attend festivals, cultural performances. The communication channels will be the project website, Twinspace and Facebook. We have planned 7 staff training courses on radicalisation, inclusion of migrant/refugee students, digital citizenship, modern technologies and robotics. The project is innovative and introduces effective methods that will capture the students' attention and redefine the classroom experience to equip them with skills for the 21st century, fostering creativity, innovation, critical thinking and teamwork. The Nordic Walks will provide an outdoor classroom where students will do research. The Es will become a new generation that will use coding, ICT and learn in bilingual classes where they can contact their friends using social media, exchange ideas and solve problems. The new generation of European citizens will know what values have built Europe and will not be subject to radicalisation. Disadvantaged students will realize the potential of education and find a new motivation to study. Once the project is completed, it will influence schools by integrating pedagogical innovations into the curriculum and providing advice. The project will use open copyright licenses to allow others to use our results.