The project “3Ducation through cultural voyages” is a partnership between 4 European secondary schools. The main aim of the project is to create 3D knowledge adventure game in program "Unity". Furthermore, parts of the game will be realized in virtual reality. Due to creating this game students will explore, search and learn knowledge from many different disciplines (ICT, Art, Science, History, Language, etc.) and research the history of their own country and history of other countries. The students of every participating school will create a part of a game in a platform and all the parts will be combined in a computer game. They will not only develop the game, later they will play the game and thereby learn and explore new things. The idea for the game development is to have student's teams that will fulfill the tasks needed for its creation. The teams will be: - game designers (design the gameplay, create the user experience, develop the storytelling and narrative, describe the scenes and mood, etc.) - programmers (coding) - designers (graphic, 3D graphic) - marketing and promotion team (web, advertising, promotional items, posters, budget, etc.) The students will go through the whole process of game development and they will improve the 4c's skills: creativity, collaboration, critical thinking, communication. All these skills students will use during the project. We are to use the Project based learning method and the Games Based learning method. Both methods are innovative and we can develop our students basic skills. The approach focuses on developing problem solving, critical thinking and information-processing skills. An important part of the project is to increase teachers' and students' language skills. When working in the international teams and during the project meetings and mobilities the participants will use foreign languages as a way of communication. We specify on the following general objectives of our project as the most relevant: - improvement of the level of key competences and skills (ICT skills) - exchange teaching experiences and ensuring teacher's professional development - strengthening European sense of identity and improve English language skills - enhancing international cooperation - support modernisation of education - increase opportunities for learning mobility of young learners The specific goal is to encourage them to search and learn issues about Physics, History, English or other Languages, Computer Programming, Internet etc while they amused themselves.
The project “3Ducation through cultural voyages” was a partnership between 4 European secondary schools. Our schools have the similar field of study, sharing together specialisations as ICT and they are very interested in the development of computer games and using games in learning process. The main aim of the project was to create 3D knowledge adventure game in program "Unity". The created game combines knowledge and adventure games. Our game is inspired by Escape room. The player is locked in the room and he must explore his surrondings, find tracks and clues, solve series of riddles to get out. There are four rooms in the game. The rooms are specific for each country and they relate to history and culture. Due to creating this game students explored foreign culture, heritage and language and learn knowledge from many different disciplines (ICT, Art, Science, History, etc.). The game has two platforms, one for desktop and the other for virtual reality. The idea for the game development was to have student's teams that fulfill the tasks needed for its creation. The teams were: - game designers (design the gameplay, create the user experience, develop the storytelling and narrative, describe the scenes and mood, etc.) - programmers (coding) - designers (graphic, 3D graphic) - marketing and promotion team (web, advertising, promotional items, posters, budget, etc.) The students went through the whole process of game development and they improved the 4c's skills: creativity, collaboration, critical thinking, communication. All these skills students used during the project. We have successfully used the Project based learning method and the Games Based learning method. Both methods are innovative and we can develop our students basic skills. The approach focuses on developing problem solving, critical thinking and information-processing skills. An important part of the project was to increase teachers' and students' language skills. When working in the international teams and during the project meetings and mobilities the participants used foreign languages as a way of communication. We specified on the following general objectives of our project as the most relevant: - improvement of the level of key competences and skills (ICT skills) - exchange teaching experiences and ensuring teacher's professional development - strengthening European sense of identity and improve English language skills - enhancing international cooperation - support modernisation of education - increase opportunities for learning mobility of young learners The specific goal was to encourage them to search and learn issues about Physics, History, English or other Languages, Computer Programming, Internet etc while they amused themselves.