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MATH Road around EUROPE

2017-1-EL01-KA219-0363052017Strategic Partnerships for Schools Onlyfinalized
Countries: EL|ES|BG|IT · Grant: €87,285
Quality Improvement Institutions and/or methods (incl. school development)Entrepreneurial learning - entrepreneurship educationKey Competences (incl. mathematics and literacy) - basic skills

Project summary

The project´s main objective is to apply gamification to the educational field, using ludic activities to learn. It’s a perfect cooperative tool which will allow us to bring Maths closer to our students. An active and creative Maths learning facilitates the students incorporation to the labour market, as it helps our students to make decisions, solve problems and fosters their creativity. In addition, the student’s communicative and digital competence are essential as it is a cooperative transnational project. It also improves the cooperative ability and promotes respect towards other people. All the activities expect to promote the Intereuropean dialogue and the knowledge of other languages and also promote the introduction of cooperative learning elements between nations. The main concern of all the partners is to innovate in the Maths teaching methods in order to contribute to strengthen our students entrepreneur spirit. The thematic areas which will be worked are: Numbers, Ratio and Proportion; Geometry and Measure; Algebra, Graphics and Functions; and Probability and Statistics. Each of these will be the topic of an eTwinning project managed by one of the partners. It will be included in many activities destined to their incorporation to our intellectual output the interactive Math Road Map. The selection of the type of activities which we are going to use referred to a Maths field, will be essential procedures in the project's development. The selection of the problems that our students are going to create, the presentations of the most important mathematicians of each country, are some of the activities that will construct the Math Road Map. The translation of all the resources in different languages and its publication in our second intellectual output, the education portal. All partners will work on the activities and products in an equitable way during certain periods of time. Each partner will be in charge of its development. The project's intellectual outputs will be the interactive Math Road Map . It allows us to join all the activities carried out during the project. We will publish all the project's development, the resources and the results in the education portal so as to provide the information to any interested people. The students will be the most favored ones, as innovation and creativity in the methodology will contribute to improve Maths teaching. Participating in this project will also improve our students' digital and linguistic competence, as they will communicate and work together on different activities. Teachers will also receive a positive benefit from it, as it will affect directly the methodology in Maths lessons. Access to different educational resources, new technological tools and the gamification of Maths will lead to a profound change in the way we understand the teaching of this subject. Mobilities and communication among students, teachers and educational community are a fundamental part in a multilateral project like this, and it will not only contribute to improve linguistic competence but also to acquire a new way of understanding Europe and the society in general. Its impact will affect all families involved and the whole educational community. The project will be disseminated online: project’s education portal, schools’ websites, eTwinning and different social networks. Parents, students and educational community will be able to access all information via these publications or through informative meetings, to which other schools in the area and education inspectors will be invited. The impact will be assessed in an objective way at the school through three different evaluations: initial, intermediate and final. We will take into account the following indicators: increase in the number of students who get good results in Maths; in the interest to get to know other cultures; in the number of teachers and students with an official diploma in a foreign language; in the use of new tools and methodology in the classroom and in the degree of satisfaction of the families. These evaluations will be addressed to teachers, students and families in order to know the real impact of the project. The effort does not end here. European citizenship, teaching of foreign languages and new methodologies that will favour the development of basic competences, new technologies. All these things are necessary nowadays for a student to become a successful professional in the future. We want all this to be a hallmark of our schools. This is why we commit ourselves to continue to keep the education portal a minimum of five years and continue with the eTwinning and incorporate activities, resources and games in the curriculum to ensure the continuity in time, not only for the schools involved, but also for any student, teacher or school that might be interested.

Final report summary

The main issue of the program was mathematics related to other sciences and the gamification processes to make them more friendly and popular among children.4 children and 2 teachers from each country participated almost in every mobility (in some cases the number of students was higher). The first meeting was held in Italy. The hospitality of the children from the families was excellent. From the host country, a treasure hunt was organized for children with school-based problems in their everyday lives. The teams were mixed and the competition was intense. In the end whichever team had solved most was the winner. The children were very pleased with this activity. The same game took place in the city of Montesarco with other questions of course. The next action was the presentation of children's work. The theme was math and arts. Each country presented its work in the school's event room. The next day in the IT room the children competed in problem solving. Every country had created a problem. So each country had to solve 3 problems (of the other countries). The winner was the country that would solve them faster. In the end, each country exemplified the problem it had created. Then we measured the score and so we had a winner. We made interesting visits! Out of the city of Montesarchio, we went to Naples, Caserta, and in Pompeii. It was a great first meeting. The next meeting was scheduled for Sofia, Bulgaria. The treasure hunt took place in a huge park and was excellent because the students had to use algebra, geometry, imagination, speed and team spirit to get to the solution first. The following day the students presented their work on mathematics and sports. They then played a game that combined mathematics and sports.Children divided into groups first had to complete a sporting activity and then solve a puzzle. One of the actions that followed was a visit to an escape room with mathematical puzzles. Winner was the team who managed to escape in less time. The lesson in the new mathematics, physics, and computer classrooms of the school, as well as the printouts made by the 3D printer, was of great interest. We toured the city of Sofia, visited the beautiful Plovdiv and a monastery. The third visit was in our country . The theme was mathematics and new technologies. Students attended workshops on robotics and new technology applications with an emphasis on augmented reality. They presented their work on mathematics and new technologies at the school museum and their work on 5 great mathematicians from each country at the school. , they played in the treasure hunt '' escape from the city '' (created by the teachers of the program) which at the same time forced them to tour the old town of Corfu. Children divided into groups by country played the kahoot game created with questions from the presentations that were made and were amazing. The visit ended with city tours, tourist attractions, museums and the National Gallery. The fourth and final meeting took place in Gran Canaria, Spain. We started with a treasure hunt in Guia. A photo contest followed in Agate. The next day, the children presented their work on mathematics and logic games, followed by a workshop for the creation of traditional clay stamps. excursions to tourist attractions and participation of children in water activities. On the last day, each country presented the table game they created and then the children played in groups. One of the funniest moments of every meeting was lunch time, where kids and teachers like old friends ate, chatted and had fun. The meetings always ended with a farewell party where feelings of joy and sadness were evidently mixed. The most difficult moment was that of farewell. The tears on the faces of the children were a tremendous moral reward for us and a testament that the program will stay alive in the memories of children forever. Of course, in addition to the memories, the program has left its mark on each of the schools involved! Erasmus corners, photos ,creations, board games ,math map, kahoot game and so on.

Project partners (4)