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Virtual Reality Class For Us

2017-1-ES01-KA219-0379542017Strategic Partnerships for Schools Onlyfinalized
Countries: ES|PL|EL|TR|LV|RO · Grant: €79,915
ICT - new technologies - digital competencesEarly School Leaving / combating failure in education

Project summary

Objective and Need - Reduction of early school leaving,sharing this good practice that it is starting at Stucom and that is innovative: tuse of "Virtual Reality" (VR) subjects that allow all types of students, No matter the situation, social, economic, gender or difficulties, learning in an equal , motivating and innovative environment. -Encourage creativity, motivation and employability of students. - Share good practices with new Flipped tools, such as the use of virtual reality. - Create more materials with CLIL methodology. - To improve digital competences of students and teachers. Minimum 60 students in each partner center and at least 750 outside the project. - Develop a positive and open attitude towards European values and cultures. - Create an international network of subjects in RV.   The project is based on 2 previous ones: "Gain Time" - Flipped (inverted class) methodology that is the methodology to follow, and "Euapps4us" (creation of educational apps). Stucom and the center and coordinator of Turkey.were partners in those projects. Classrooms are , integrated by different students with different intelligences and social contexts; immigrants, refugees, students with disabilities. The teacher cannot reach all of them with traditional methodologies VR helps to integrate all these students.   Activities : • Publication of project approval on partners' social networks .Sept 17 • Information, email, conferences to each partner's stakeholders .Sept 17 • Coordination Meeting : Barcelona 2 pax / country (5X2, 10 mobility) Sept 17 • Creation project website - Turkish Partner - Oct 17 • Youtube Channel - Partner Latvia -Oct 17 • Project FB : Romania - Oct 17 • Etwinning portal - Poland Oct 17 • First Project Newsletter - Greece Oct 17 • Initial survey on the use of ICT in the classroom. Oct 17 • Training material and 6 videos on creation virtual subjects Oct-Dec 2017 • Selection of participating students and teachers (60 students center) Oct 17 • Creation of student work groups - Selection of subject and Prezi. Oct 17 • Prezi elaboration. In national language and in English. Nov 17 • Dissemination of the presentations to students of the course, families and teachers of the center. Dec 17 • Competition to select the 2 best Prezzi presentations in each country - Dec 17 • Training course on RV - 3 teachers per country: 3X5: 15 mobility - Greece Feb 2018 • Survey to participants on the quality pf the course and Mar 18  .Second Coordination Meeting in Poland - May 18 (5X2 .mobility) • Each partner translates RV training videos (May-July 18) • Third Coordination Meeting , Latvia - Sept 18 • Training students on RV -Oct 18 • Conversion of the Prezi into RV. November-Dec 18 • Selection of the 3 mobility students in Romania January.19 • Meeting Romania: 3 students and 2 teachers 5X5: 25 mobilities Presentation of the themes created in VR in each country. . Creation of a team to create a Prezi on their cultures and customs, conversion of that Prezi into RV .Feb 19 • Students create feedback groups to implement RVs created in each country and to create new ones with the collaboration of one company from each country. Purpose: to develop their entrepreneurial spirit .March -May-19 • 6 Events of Presentation of all RVs in each participating center,. At least 80 stakeholders in each organization participate in the event. Jun 19 • Final survey to students qualitative and quantitative analysis of aspects and impact on the use of ICT in the classroom. Jun19 • Final survey on how the academic result has changed in students . Jun 19 • Fourth Coordination meeting in Turkey - Jun 19 - Drafting final report and analysis of implementation and impact. (5X2, 10movilities) • Implementation of good practices acquired The impact will affect all stakeholders because project publications will be free and open and available on our website, Fb and etwinng. Objective: that the community of users continues growing The project results are copyleft. This will allow the products and the project to be implemented and further developed allowing more participants to develop and create new materials / themes in virtual reality The partners will organize training courses on the subject once it is completed, not only for participants from their country but also for other European project partners.

Final report summary

Context and Original Objectives: - Reduction of early school leaving, strong need in all participating centers, some with high dropout rates Participants : Directly: 353 students indirectly 700, the majority, unmotivated students, at risk of dropping out or with integration problems, students who wanted to improve their skills in new technologies, improve their European culture as well as 20 teachers and trainers interested in new technologies and innovative education methods. Activities and Objectives accomplished: - Reduction of early school leaving - until the date of submission of the application all students who have participated in the project 353 continue their training in the participating centers, - All students have had to create attractive designs to present the subjects reviewed in VR so that their creativity has been stimulated - The project has been implemented with a new project: WE TOMORROW, 2018-1-ES01-KA202-050038 (New countries and partners, United Kingdom, France, Netherlands, Poland and Finland participate and is coordinating for STUCOM. The purpose is the creation of virtual environments for the stimulation of the memory of seniors through an intergenerational accompaniment and from it a Polish company (Danamar) and a Spanish company, ITD - Center de Serveis per gent gran i / o dependent persons , are using the content with their customers. - Sharing of good practices with new FLIPPED tools- The 5 videos created to explain the creation of Virtual environments have served as a Flipped Classroom tool. - Materials with CLIL methodology: virtual environments created and training videos have been published in English and in the language of the country. - Improving digital skills: Unitiy · 3D, Prezzi, Powerpoint and Google program - Creating an international network of subjects in RV- the ptks and videos have been shared on the web and fb of the project and with partners and other projects to implement in the future the network created with more countries, teachers and students We also highlight: - ´The website with the results and project info: http://www.vrclassforus.eu - The YOUTUBE channel: https://www.youtube.com/channel/UC9Y2Bg5u2MqE6G9-ursIgyg - The FB broadcast channel https://www.facebook.com/Virtual-Reality-Class-For-Us-279161385930393/ - 6 Newsletters - (FB and WEB) - A portal https://twinspace.etwinning.net/64003/pages/page/429458 - A presentation with the result of the analysis of the use of ICT among students who have participated 353 responses https://forms.gle/CSADjMRXLMJMhpVK8 - Participating students have prepared prezzi / powerpoint presentations on topics they were studying in class - With the Unity 3 D Stucom program, he has produced 5 videos in English and Spanish explaining how to convert the presentations made by students in Powerpoint into Virtual subjects these videos are on our website and FB in English - Training course on RV - 3 teachers per country in Brussels, so the impact has been greater than initially planned since the training was going to take place in Greece. Stucom has led the training during the course, teachers have learned to convert Prezi presentations into subjects in (RV). Following the training videos. using the methodology of the flipped class, - The teachers have replicated the training received in their centers among the participating students, to turn each Prezi presentation into a presentation of the topic in (VR ) - Virtual reality teaching units have been created on: the industrial revolution https://www.facebook.com/279161385930393/photos/a.299559797223885/576774792835716/?type=3&theater Turkish culture https://www.facebook.com/279161385930393/photos/a.299559797223885/575912886255240/?type=3&theater the future in the English language: https: //www.facebook.com/279161385930393/photos/a.299559797223885/575908129589049/? type = 3 & theater the climates of the earth - WEB acid rain - WEB the force of gravity - WEB the history of computer science-WEB Biology -WEB Europe - this apk was created jointly by the students who participated in the C2 in Romania https://www.facebook.com/2791613859 Impact: In addition to the new We Tomorrow project, research is being implemented in project 4.0 Project N °: 2018-1-FR01-KA201-047889 The participating centers after participating in this project are integrating and implementing the methodology through the Virtual Reality to the curriculum of more courses and more educational levels. The impact is still active in all the organizations as the broadcast channels are open for 5 years.

Project partners (6)