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Lots Of Learning

2017-1-FR01-KA219-0372352017Strategic Partnerships for Schools Onlyfinalized
Countries: FR|EE|ES|NO · Grant: €123,470
ICT - new technologies - digital competencesEU Citizenship, EU awareness and DemocracyTeaching and learning of foreign languages

Project summary

1. Learning foreign languages It is sometimes difficult to make our pupils aware of the usefulness of learning foreign languages. A concrete use of these languages will make them understand that modern communication necessarily requires the knowledge of several languages and that they are a priceless asset on the job market. 2. Information and communication technologies Moreover, teenagers often limit their use of new technologies to social networks. To make this project work, they will use these tools in a perspective of communication (thanks to the website, emails, a blog or the wiki) and for concrete productions (digital activities). The pupils as well as teachers will thus build new skills in IT. It is obvious that this input is also an asset for the professional future of our pupils. 3. European diversity as an asset The goal of this project is to establish an intercultural dialogue between young European pupils coming from very diverse social and geographical backgrounds (about 100 teenagers from four different countries) on the creation of an interactive board game.'' The pupils will1 get to discover one of the main riches of Europe: its diversity. This diversity will be studied in its different forms: its geography, history, culture and languages. 4. “Lots of learning" The different steps of the project will allow our pupils to have a more precise knowledge on their own countries and to anchor them in a much wider frame: that of Europe. They will get to know the differences that there are between them and their neighbours and also their common points. The students will create the different parts of the game: the set, the pawns, the colours, the logo, the rules, etc. They will also make digital activities (quizzes, riddles, etc.).about the different European countries. To achieve this, the pupils will communicate using different mediums such as the Internet, a wiki, emails or a blog. They will take into account the similarities and differences between these countries inside the European Community. An introductory course of the languages of all the partners will be included at this stage. The final production of this project (the game LOL) will bring a very concrete dimension to this great work, which we hope will be carried on well beyond the expected end, through the continuation of personal and professional exchanges between pupils and teachers. There is no reason why we couldn't regularly update and add new things in the digital part of this game. 5. The impact of the project The impact we expect to get thanks to this project is multiple. - First, it has to do with our pupils: we hope to teach them tolerance and what it truly means to be a European citizen, thanks to a better self-knoweldge and an acknowledgement of others. - It will also impact the teachers who, thanks to many exchanges on teaching between European partners, will do their best to diversify their teaching approaches and, consequently, make their teaching more attractive. - Each school will be impacted and, thanks to the dynamics set by the teachers, their influence on a local and regional scale, will shine. To conclude, we can undoubtedly say that what the pupils (and the teachers involved) will live and go through in terms of experience will be an everlasting source of personal satisfaction and enriching.

Final report summary

It is sometimes difficult to make our pupils aware of the usefulness of learning foreign languages. A concrete use of these languages made them understand that modern communication necessarily requires the knowledge of several languages and that they are a priceless asset on the job market. Moreover, teenagers often limit their use of new technologies to social networks. To make this project work, they used these tools in a perspective of communication (thanks to the web, emails, instagram, etc.) and for concrete productions (digital activities). The pupils as well as teachers thus built new skills in IT. It is obvious that this input is also an asset for the professional future of our pupils. The goal of this project is to establish an intercultural dialogue between young European pupils coming from very diverse social and geographical backgrounds (about 100 teenagers from four different countries) on the creation of an interactive board game. The pupils got to discover one of the main assets of Europe: its diversity. This diversity is visible in different fields: its geography, history, culture and languages. The different steps of the project allowed our pupils to have a more precise knowledge on their own countries and to anchor it in a much wider frame: Europe. They discovered the differences between their neighbours and also their common points. The students created the different parts of the game: the set, the logo, the rules, the box, the cards and the application for smartphones and tablets. They also made quizzes about the different European countries. To achieve this, the pupils communicated using different mediums such as the Internet, emails, instagram, etc. They tookinto account the similarities and differences between these countries inside the European Community. The final production of this project (the game LOL) brought a very concrete dimension to this great work, which we hope will be carried on well beyond the expected end, through the continuation of personal and professional exchanges between pupils and teachers. There is no reason why we couldn't regularly update and add new things in the application. The impact we expected to get thanks to this project was multiple. - First, it had to do with our pupils: we hoped to teach them tolerance and what it truly means to be a European citizen, thanks to a better self-knoweldge and an acknowledgement of others. - It also impacted the teachers who, thanks to many exchanges on teaching between European partners, did their best to diversify their teaching approaches and, consequently, make their teaching more attractive. - Each school has been impacted and has shone thanks to the dynamics set by the teachers, their influence on a local and regional scale. To conclude, we can undoubtedly say that what the pupils (and the teachers involved) experienced was an everlasting source of personal satisfaction and enrichment.

Project partners (4)