Back to search

ENtrepreneurial GAmes for Growing Europeans

2017-1-IT02-KA201-0369472017Strategic Partnerships for school educationfinalized
Countries: IT|RO|EL|FR · Grant: €299,096
Entrepreneurial learning - entrepreneurship educationICT - new technologies - digital competencesPedagogy and didactics

Project summary

EN.GA.G.E. - ENtrepreneurial GAmes for Growing Europeans "Education institutions should be encouraged to become more entrepreneurial in their wider approach, to ensure that they develop and live a culture of entrepreneurship and innovation through their missions, leadership, stakeholder engagement, curricula and learning outcomes." (Commission, Entrepreneurship 2020 Action plan) Promoting early entrepreneurial mindsets in education is one of the most important missions in Europe 2020. The Commission states that entrepreneurial mindsets and innovation mentality is the future growth engine of the European economy. However, the Commission also states and recognizes that this represents no less than a cultural revolution in European education, and that there are no short-cuts to foster entrepreneurial mentality in schools: entrepreneurial mentality cannot be taught in traditional ways and cannot be guided by theory and research. Entrepreneurial mentality must be practiced and experienced through experimental learning and through opening schools to the wider community. The way forward is therefore to review, produce, document and disseminate entrepreneurial practice in schools and role-models to share across European education. EN.GA.G.E. aims to be a significant and visible contribution to such practice and to be a role-model for schools in the European community. A concrete outcome will be an informal European network for game-based entrepreneurial learning in primary and secondary schools. As practicing entrepreneurial mindsets in schools is not an adjustment of current practice, or an improvement of well-established teaching approaches, but precisely a “sea change” as the Commission puts it, including fundamental changes in school mentality and creating new collaborative infrastructures in the community, the EN.GA.G.E. project requests two years of experimentation and documentation. The project will produce the following types of impact: -Develop a sense of initiative among the young students, different from the traditional object-role of teaching -Develop teacher teams’ capacity to create entrepreneurial dimensions in cross-subject and project based activities -Develop an entrepreneurial atmosphere in the school, including management level -Foster an increasing interest in the community to engage in school activities and projects -Offer schools across Europe practice-based guidance and digital tools -Contribute to networks of entrepreneurial schools in Europe The project partnership includes school practice partners, knowledge generating partners as well as entrepreneurial partners, and then presents strong and sustainable double national partnerships from Italy, France, Romania, and Greece. The key outcomes of the project will be: - Study/research on game-based entrepreneurial learning methodologies in Europe - EN.GA.G.E. digital games for entrepreneurial education in primary and secondary schools - Policy recommendations “How to EN.GA.G.E. teachers, pupils and communities in entrepreneurial learning” What is unique about the EN.GA.G.E. mission? -An uncompromised user-driven approach -A strong community approach, including private organisations -An uncompromised entrepreneurial learning approach: no transmission possible, only experience-based knowledge creation -A very realistic approach accepting that the project forms part of a cultural revolution expected to take decades -A strong focus on the usability and quality of the final outcomes -A very strong will to document processes, as this is the only way to capture entrepreneurial experience -A well-balanced European partnership with a strong inclusion of Southern and Eastern countries, taking into account that the final guidance should be relevant to schools all over Europe, not only in selected readiness countries -A strong will to continue the obtained results in the EN.GA.G.E. informal network

Final report summary

"Education institutions should be encouraged to become more entrepreneurial in their wider approach, to ensure that they develop and live a culture of entrepreneurship and innovation through their missions, leadership, stakeholder engagement, curricula and learning outcomes." (European Commission, Entrepreneurship 2020 Action plan). Promoting early entrepreneurial mind-set in education is one of the most important missions in Europe 2020. The entrepreneurial culture must be practiced and experienced through experimental learning and through opening schools to the wider community. The EN.GA.G.E. project fits into changing contexts and it aims at contributing to rethink education, showing that small changes are possible and can make a big impact on the whole educational community. However, to ignite Primary and Secondary students’ ‘entrepreneurial spark’ (Entrepreneurship Education - A Guide for Educators by European Commission 2014), it is crucial to provide teachers with an adequate training aimed at promoting entrepreneurial education (EE) is crucial. In fact, this plays a key role in rethinking approaches to Teaching and choosing the appropriate strategies and methodologies needed to: - strengthen the teaching profession; - maximize students’ potential; - contribute to the experimentation of innovative didactic programmes. The project activities carried out during the project's lifetime had the ambitious and primary goal to contribute significantly to promoting an entrepreneurial culture in schools. The acquisition/development of those competencies needed for turning ideas into action, entails the experimentation of an innovative methodology based on the production, documentation and promotion of entrepreneurial activities in schools. In fact, such promotion involves a deep change in building new forms of collaboration within the local community. EN.GA.G.E. contributes to overcome such big challenge creating and developing an international network focused on EE where different stakeholders across Europe (schools, entrepreneurs, public/private institutions) have a very active role. This is one of the most significant results achieved by the EN.GA.G.E. project. EN.GA.G.E. reached the following beneficiaries: 1. Teachers, Staff and students across Europe (inside and outside your partnership) 2. Experts and Researchers working in the field of education and training (inside and outside your partnership) 3. Entrepreneurs and decision makers 4. Local communities (families, media, organizations) The Effective collaboration allowed all the 8 project partners (each Country is represented by a School and a Technical Partner) the achievement of the project results, in line with the Project Proposal: • Study/research on game-based entrepreneurial learning methodologies across Europe - IO1 • Design, realization and test of two EN.GA.G.E. digital games for entrepreneurial education (Primary/Secondary schools) – IO2 The functional activities carried out during the project implementation played a fundamental in the achievement of results. Both the Transnational Project Meetings and the 4 teacher training activities (LTTAs) supported the project implementation and contributed to achieve the main goal: the creation of a European network for the promotion of EE. The dissemination and valorisation activities supported he Consortium to reach the stakeholders. The feedback from all the associated partners across Europe have shown an interested towards the EE but also the will to continue working on the topic even after the end of the EU funding EN.GA.G.E. had a significant impact in terms of: - development of the school staff’s personal and professional competencies - strengthening the school staff’s skills and ability in creating entrepreneurial paths through cross curricular activities and workshops - acquisition/development of the entrepreneurial competencies of the Primary and Secondary students involved in the project - promoting an entrepreneurial culture in schools - fostering an increasing interest in the local community to join the EN.GA.G.E. network - providing schools across Europe with practice-based guidance and digital tools.

Project partners (8)