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Social Innovation Academy

2017-1-LU01-KA202-0239252017Strategic Partnerships for vocational education and trainingfinalizedGood practice
Countries: LU|PL|SI|ES|EL · Grant: €221,506.5
Open and distance learningEnterprise, industry and SMEs (incl. entrepreneurship)Research and innovation

Project summary

Social Innovation has been increasingly perceived as the answer to the rising number of European societal challenges. While the European authorities, leading academics, policy experts, business people and activists agree that social innovation is the key to better future for Europe and the world, it is extremely difficult for professionals to obtain high quality training on what social innovation actually offers and, more importantly, how it can be done in practice. We aim to change this situation in Europe and beyond. SOCIA brings together five experienced partners from Luxembourg, Greece, Poland, Slovenia and Spain to develop and test the Social Innovation Academy concept. The Academy will be the first European, fully online VET training programme focusing exclusively on social innovation. It will target directly the managers at NGOs/civil society organisations and intermediaries (hubs, incubators, labs etc.) as well as aspiring social entrepreneurs willing to learn how to set up and run social innovation initiatives to solve the most pressing societal challenges of our times. Concrete project objectives are to: - Develop the social innovation skills and competence framework, based on research involving both successful and aspiring social innovators - Analyse the current social innovation VET supply and compare it with user learning preferences, identifying gaps - Develop and test the Academy’ content and learning environment concept - Draw broader recommendations for various stakeholder groups relevant for social innovation VET (aspiring innovators themselves, trainers/experts, intermediaries, policy makers and impact investors) - Build a community of stakeholders around the Academy concept to ensure wide engagement and sustainability beyond the project duration In effect, we aim to increase access to and level of the practical social innovation skills and competences of our target audience, raise awareness about the importance of practice-oriented social innovation training in Europe and ingrain it in the activities of various stakeholder groups. The project will produce six Intellectual Outputs using a variety of robust methodologies in related activities: IO1 Social innovation skill-set and competence framework (mapping; semi-structured interviews; self-assessments; coding and comparative analysis) IO2 Social innovation training handbook (network & desktop research; mapping; expert group; gap analysis) IO3 Social Innovation Academy concept & learning environment (User-Centered Design; Robert Mager’s framework for learning objectives; assessment methodology; contents classification and knowledge management through taxonomies, semantics, ontology, descriptors for search and retrieval; prototyping of learning modules and paths using Pelz‘s principles of engagement, presence, and interaction; rapid prototyping of learning environment based on the ‘Checklist for Online Interactive Learning’ and ‘The Components Of A Successful Online Learning Environment’) IO4 Social Innovation Academy validation & testing (focus group or living lab methodologies and individual monitored testing protocols, quantitative (survey) and qualitative (debriefing sessions) feedback collection) IO5 Social Innovation Academy guides (desktop ‘digital storytelling’, ‘pyramid thinking’, professional editing & layout) IO6 Online Social Innovation Academy community (stakeholder mapping & salience model, stakeholder engagement, online community, sustainability strategy) We will also organise three related Multiplier Events in each of the five partner countries. In addition to the Intellectual Outputs and Multiplier Events, the following results are expected. First, our project will result in the very first research- and evidence-based understanding of ‘what’, ‘why’, and ‘how’ of social innovation training. Second, SOCIA will be the first project to result in a well-grounded, focused but comprehensive curriculum on social innovation for VET purposes. Third, by developing and testing the concept of the first online social innovation training programme for professionally active audiences, our project will result in increased awareness of and accessibility to social innovation know-how in Europe. Fourth, the project will result in the different stakeholders besides the learners themselves increasing their understanding of how they can benefit from and better support practice-oriented social innovation training in Europe. Fifth, some parts of the IOs will be constitute stand-alone results transferrable to other projects. Finally, extended cooperation among project partners will lead to further synergies and opportunities. Approx.1,500 people will benefit from the project during its duration, and 10,000 are expected to participate in the Academy within 5 years following full launch. Indirectly, by training social innovators of the future, the Academy’s impact will reach the business, policy and administration audiences as a whole.

Final report summary

SOCIA has brought together five experienced partners from Luxembourg, Greece, Poland, Slovenia and Spain to develop and test the Social Innovation Academy concept. The Academy is the first European, fully online VET training programme focusing exclusively on social innovation. It targets directly the managers at NGOs/civil society organisations and intermediaries (hubs, incubators, labs etc.) as well as aspiring social entrepreneurs willing to learn how to set up and run social innovation initiatives to solve the most pressing societal challenges of our times. Concrete project objectives were to: - Develop the social innovation skills and competence framework, based on research involving both successful and aspiring social innovators > DONE - Analyse the current social innovation VET supply and compare it with user learning preferences, identifying gaps > DONE - Develop and test the Academy’ content and learning environment concept > DONE - Draw broader recommendations for various stakeholder groups relevant for social innovation VET (aspiring innovators themselves, trainers/experts, intermediaries, policymakers and impact investors) > DONE - Build a community of stakeholders around the Academy concept to ensure wide engagement and sustainability beyond the project duration > DONE In effect, we aimed to increase access to and level of the practical social innovation skills and competences of our target audience, raise awareness about the importance of practice-oriented social innovation training in Europe and ingrain it in the activities of various stakeholder groups. The project has reached all objectives and outperformed many initially set KPIs in doing so. The project has produced six Intellectual Outputs using a variety of robust methodologies in related activities: IO1 Social innovation skill-set and competence framework (mapping; semi-structured interviews; self-assessments; coding and comparative analysis) IO2 Social innovation training handbook (network & desktop research; mapping; expert group; gap analysis) IO3 Social Innovation Academy concept & learning environment (User-Centered Design; Robert Mager’s framework for learning objectives; assessment methodology; contents classification and knowledge management through taxonomies, semantics, ontology, descriptors for search and retrieval; prototyping of learning modules and paths using Pelz‘s principles of engagement, presence, and interaction; rapid prototyping of learning environment based on the ‘Checklist for Online Interactive Learning’ and ‘The Components Of A Successful Online Learning Environment’) IO4 Social Innovation Academy validation & testing (focus group or living lab methodologies and individual monitored testing protocols, quantitative (survey) and qualitative (debriefing sessions) feedback collection) IO5 Social Innovation Academy guides (desktop ‘digital storytelling’, ‘pyramid thinking’, professional editing & layout) IO6 Online Social Innovation Academy community (stakeholder mapping & salience model, stakeholder engagement, online community, sustainability strategy) Nine multiplier events have been organised in five partner countries (5 events have been removed by the National​ Agency) at the project acceptance stage. In addition to the Intellectual Outputs and Multiplier Events, our project has also resulted in: 1) the very first research- and evidence-based understanding of ‘what’, ‘why’, and ‘how’ of social innovation training (results of this approach published By LSE Business Blog) 2) a well-grounded, focused but comprehensive and flexible curriculum on social innovation for VET purposes 3) increased awareness of and accessibility to social innovation know-how in Europe. 4) different stakeholders besides the learners themselves increasing their understanding of how they can benefit from and better support practice-oriented social innovation training in Europe 5) some parts of the IOs as stand-alone results transferrable to other projects 6) extended cooperation among project partners leading to further synergies and opportunities (some already in progress) We are proud to have achieved all project objectives and surpassed many KPIs, some of them many-fold. The Academy's website has reached 4,564 people from 187 countries, 33,988 unique pageviews and 390 unique downloads. Our project has gained 80+ official project Friends and organisational supporters. We have received 104 applications to join our Advisory Board and official Friends communities. 9 global Advisors have supported the project. 746 people have subscribed to our newsletter. 50 co-creators contributed to content creation. Besides, we have reached 5,355 followers on Twitter, 432 followers on Facebook and 264 followers on LinkedIn. Our social media posts (Twitter, Facebook and LinkedIn combined) had a reach of more than a million (1,122,221 by Limitless alone).

Project partners (5)