Once upon an island is a project with seven schools - Poland, Greece, Portugal, Croatia, Italy, Ireland and Great Britain. Taking into account the importance of key comptences for the future of young people and unsatisfactory results of our research the main objectives of this projects are: - develop the ability to work effectively with information, using it at all levels of Bloom's Taxonomy (remembering, understanding, applying, analyzing, evaluating, and creating) and also understanding the many ways that information is produced and distributed - - increase students' motivation to learn mathematics and science by, for example, rectifying preconceived beliefs that the subjects are particularly difficult, - improve foreign language skills, - develop digital comptences which enable us to acquire other key competences (e.g. language, mathematics, learning to learn, cultural awareness), - teaching "learning to learn" (teaching strategy: establish goals, determine essential information, find patterns and "chunk" information, plan and manage time (prioritize) and seek help when necessary), - learn entrepreneurial skills, - improve social nad civic competences, foster the the ability to communicate constructively in different environments, to show tolerance, express and understand different viewpoints, to negotiate with the ability to create confidence, and to feel empathy. The target group of this project are primary school students aged 11-15, both boys and girls, the students of partners' schools. In the starting point of the project, students will be involved in a shipwreck and all passengers survive on an island. Step by step students plan everyday life on the island. They start with a map of the island, they also set up a government and elect the president democrately . Then they have to establish elementary laws . Afterwards they design houses using their creative imagination and plan the island's budget . Besides all of this, they also need to arrange the island entertainment - sports, theatre. Schools for survivors' kids, restaurants and entrepreneurship games will be also included in project work. The students will have to communicate with each other, making compromises, learning making decisions in democratic way, they have to act using as many skills as possible. Through the student exchanges we also aim to give travel and intercultural exchange opportunities and so reduce barriers to mobility across Europe whilst also promoting language learning to all children. The experience the children have with people from other cultures differs greatly in our countries. Whereas Greek or Sicilian schools are situated in touristic places - multinational areas and children there have a lot of contact with different cultures, the Polish village doesn’t have foreign visitors at all. The children in Polish school do not travel much and therefore have little first-hand experience with other European countries. All schools report that ignorance about other countries and cultures leads to disrespectful comments and conflicts in the classroom and in the playground. By the project we want to change this attitude in our pupils. ICT activities in all project tasks develop the children’s computer skills and ensure access for all children to modern technology. Most of the tasks like the Island's Entertainment and the production of CDs and DVDs aim to promote a sense of entrepreneurship.
Once upon an island was a project done by six schools located in Poland, Greece, Portugal, Croatia, Italy and Ireland. Taking into account the importance of key comptences for the future of young people and unsatisfactory results of our research (on the topic of being creative) the main objectives of the projects were to: - develop the ability to work effectively with information, using it at all levels of Bloom's Taxonomy (remembering, understanding, applying, analyzing, evaluating, and creating) and also understanding the many ways that information is produced and distributed, - increase students' motivation to learn mathematics and science by, for example, rectifying preconceived beliefs that the subjects are particularly difficult, - improve foreign language skills, - develop digital comptences which enable our students to acquire other key competences (e.g. language, mathematics, learning to learn, cultural awareness), - teaching "learning to learn" (teaching strategy: establish goals, determine essential information, find patterns and "chunk" information, plan and manage time (prioritize) and seek help when necessary), - learn entrepreneurial skills, - improve social nad civic competences, foster the the ability to communicate constructively in different environments, to show tolerance, express and understand different viewpoints, to negotiate with the ability to create confidence, and to feel empathy. The target group of this project were primary school students aged 11-15, both boys and girls, the students of partners' schools. In the starting point of the project, students were involved in a shipwreck and all passengers survived on an island in the middle of nowhere. Step by step students planned everyday life there. They started with a map of the island, they also set up a government and established elementary laws . Afterwards they designed houses using their creative imagination and planned the island's economy (its industry, agriculture and services) . Besides all of these, they also arranged the island entertainment - sports, theatre, arts. Schools for survivors' kids, restaurants and entrepreneurship games were also included into project work. The students had to communicate with each other, making compromises, learning making decisions in democratic way, they had to act using as many skills as possible. Through the student exchanges we aimed at giving travel and intercultural exchange opportunities and so reducing barriers to mobility across Europe whilst also promoting language learning to all children. ICT activities in all project tasks developed the children’s computer skills and ensured access all children to modern technology. Most of the tasks like the Island's Entertainment and the production of CDs and DVDs aimed at promoting a sense of entrepreneurship.