The project „Be a Master – Think Creatively” in a partnership with the establishments from Poland, Lithuania, Iceland, Spain, France, Portugal, Greece and United Kingdom is the answer for defining the need of every target group from all partners establishments taking part in the project: teachers, children, parents and local environment. It let for defining common aims planned to be realized: The main aim of the project is increasing of 50 teachers’ competences from partner establishments in the field of ICT by knowing innovative methods with the use of the basic programming, during the project. However, the aims of the project are: - Supporting teachers in getting attractive and effective educational materials which let developing basic skills of every child, - Preparing children for effortless and safe living in the world of innovative technologies, - Developing in children logical thinking and creativity, - Knowing new, practical side of robotics, fascinating children in science, - Creative way of using innovative technologies, - Integration of contents from different fields of teaching English with the use of CLIL method, - Developing children’s skills with the use of materials that are already known for children, including the use of Lego Education and RoboRobokids blocks, - Creation of innovative educational model, educating future leaders, in tandem of team work, - Forming international cooperation, getting experience and knowledge from different education systems, - Equaling children’s educational chances, especially the ones from underserved environments, including the ones with special needs, immigrants, in difficult economical situations Every partner will contribute its examples of good practices to the project. The target group, directly involved in the project will be 25 children from every partner establishment and 50 teachers and workers from these institutions. The target group includes also the children from underserved environments, including children with special needs, immigrants and people in difficult, economical situations. Especially, for these children, the project equals educational chances on further educational levels. The teachers directly involved in the project are open for innovation and creative approach of teaching, especially at the lowest level of education. In order to gaining the determined results there will be 4 short, training meetings for teachers and workers. During these meeting the teachers will be able to share experiences of using innovative methods of work with children, take part in open classes, discussions and thematic workshops. However, between meetings in establishments determined activities will be realized which will let for creating determined results and products which include: - Robot Lego with software, made by all countries together, - The book of coding games – set of scenarios with didactic material prepared by partners, - The authorial program: “Learn to Learn – step by step” including the commonly created educational material developing basic children’s skills with the use of Lego Education blocks and RoboRobokids, - The basis of educational, online quizzes – coding stumpers, - A time – lapse animation with the use of Lego blocks, - Animated cards – the use of known applications for learning coding, for example: Scratch Junior. For the capable realization of the project there will be created the group of managing people from Poland and project teams in partner establishments, which will determine the roles and tasks for every partner, aims established to be gained and ways or methods of gaining results, during the 4 international meetings. The main results which are foreseen to be achieved: - enhancement of motivation to improve skills and aquire knowledge about work with a small child - enhancement of quality of institution's educational offer - using modern ICT tchniques - developing the sense of belonging to European community - level educational opportunities out and prevention of early finishing of school, especially by disabled children establishment of international cooperation in order to implement new projects. Implementation of the project will indicate the importance of lifelong education to the whole local community in partner countries. And what is more important, it will indicate the importance of acquiring experience in order to improve profesional competences of a staff and indeed, achieving high standards of education. It will encourage parents to use new solutions, methods of work with children in order to gain educational results and prepare them to live in a constantly changing reality. Participation in the project will encourage teaching staff from other institutions to gain new professional competences, acquire experience from other educational systems as a way to achieve success in work with children, their families and enhancement of education
The project "Be a Master – think creatively" in a partnership with institutions from Poland, Iceland, Spain, Portugal, Lithuania and Greece was a response to the defined needs of each of the target groups of partner institutions participating in the project: teachers, children, parents, the local environment. This allowed the jointly set goals to be achieved. The goal that we have achieved is to increase the competence of 46 teachers of partner institutions in the area of ICT by learning innovative working methods using the basics of programming during the project implementation period. In addition, the project objectives were: - support for teachers in providing attractive and effective educational measures that will enable each child to develop basic skills - preparing children to move freely and safely in the world of modern information technologies - developing logical thinking and creativity in children - learning a new, practical dimension of robotics, fascinating children with exact sciences - creative use of opportunities offered by modern technologies - integration of content from various teaching areas with English using the CLIL method - developing children's abilities by working on educational materials close to children, including the use of Lego Education and Robokids - building a modern education model, educating future leaders while learning to work in a team. - establishing international cooperation, deriving experience and knowledge from various educational systems - Equalizing children's educational opportunities. The target group directly involved in the project was 155 children (on average 20-25 children from each partner institution) and 46 teachers and employees of these institutions who responded to the needs of children related to ICT competences and people willing to deepen their competences. The target group also had children from Wednesdays. disadvantaged, including disabled, immigrants, economically disadvantaged Especially for them, the project increased access to attractive methods and forms of work, and equalized educational opportunities In order to achieve the intended results, 4 short training meetings of teachers and employees were held. During these meetings, teachers could share their experience in applying innovative methods of working with children, take part in open classes, discussions, and thematic workshops. In addition, specific meetings were carried out between the meetings at the establishments to develop the expected results and products: - Works have been carried out, including using Lego blocks, including using simple software (robots were presented at the exhibition during the meeting summarizing the project) - a coding play book was developed - a set of scenarios along with examples of teaching aids (posted on the Erasmus + dissemination platform) - the author's program "Learn to Learn - step by step" containing jointly developed educational material developing basic skills of children, including the use of Lego Education and Robokids - sample online educational quizzes were created - posted on the eTwinning platform for general use - stop-motion movies were created using lego blocks "Together in Europe" (posted on the project website) - animated cards were developed - known coding learning applications were used, e.g. Scratch Junior, which were sent to all partners on the occasion of Christmas For the efficient implementation of the project, a management group was created on the Polish side and project teams in partner facilities, which specified the roles and tasks of each partner, the goals and methods to achieve results, and methods of achieving results, which may include: - increasing motivation to improve their skills and acquire knowledge in the field of working with a small child - improving the quality of the educational offer of the facility - using modern ICT technologies at work - developing a sense of belonging to European society - equalizing children's educational opportunities and preventing early school leaving, especially from disadvantaged backgrounds The implementation of the project signaled to the entire local environment in partner countries the importance of not only continuous training and improvement, but above all the importance of gaining experience in order to improve the professional competences of employees, and thus achieve high education standards. She encouraged parents to use new solutions and methods of working with children to achieve educational and educational effects and to prepare them for life in a constantly changing reality. The school offer has been expanded to include additional activities related to innovative educational solutions.