Young people today use the internet to explore, connect, create and learn in ways never imagined. However, digital communications present a paradox: - too low levels of digital competence accentuate disadvantage and exclusion in the labour market and society. - too much, uncontrolled, use of digital media can lead to undesirable online behaviours that damage individuals’ interpersonal relations and encourage undemocratic values. Young people are particularly vulnerable to both these aspects and are caught in the digital media skills gap – access to media has grown faster than the ability of our education systems to teach its responsible use. The consequences of such a vacuum are very concerning in light of the challenges posed to social cohesion by our country’s growing immigrant communities and changing attitudes to multiculturalism. For these reasons, EMPOWER is designed with a clear objective: significantly improve young people’s ability to critically assess the online and social media content they consume and create, empowering them to become responsible, confident digital citizens. Specifically, we aim to: - Encourage knowledge sharing and peer learning among education and youth sector stakeholders to develop a Good Practice Catalogue (IO1) of leading and innovative approaches to teaching media literacy and critical thinking as linked to healthy online behavior and active citizenship. - Create and promote Digital Citizenship Education Toolkit (IO2) comprising open, online resources that Teachers and Educators can use with young people to explore the topic and strengthen their own skills. - Develop and widely disseminate a Teachers’ Guide to Digital Pedagogy (IO3) as a user-friendly, interactive online resource to support teaching staff in developing their own digital competences and mainstreaming digital literacy skills in their teaching and youthwork activities. The tangible RESULTS of the project, in the form of intellectual outputs (IOs) and multiplier events, will be supported by 3 horizontal activities which will run throughout the project (Management, Dissemination & Sustainability and Evaluation) which will also produce intangible results as a means to ensuring effective project execution. On the basis of these results, the project can be expected to achieve its expected outcomes with target groups and wider stakeholders, including: - engagement of 50+ wide range of stakeholders engaged in VET, education, youth work, local government and social development policy from an early stage in project through input into O1 and our dissemination - recruitment of 60 educators and trainers and 60 students/young people who will participate in the development of the EMPOWER course and OERs, they will benefit from completing the course and will provide constructive feedback. EMPOWER has been carefully structured to enable young people to critically assess social and digital media and interact more responsibly online. It will do so by increasing the capacity of educators, trainers and youth workers to deliver such education in an engaging and practical manner. The unique structure of the EMPOWER project provides a reliable means of introducing media literacy and digital citizen education for young people across Europe. Moreover, it demonstrates that there are many new and innovative ways to increase the social inclusion and civic engagement of young people, while also contributing to the overall European goal of social cohesion. LOCAL & REGIONAL IMPACT Most young peoples’ lives are lived out in local settings and the services delivered there have the most impact on their quality of life. By improving the quality and accessibility of formal/non-formal education, VET and youth services at this level, communities will experience an increase in social and knowledge capital, with young people more empowered as leaders of change. Schools, neighbourhoods and communities will experience increase in mental and physical well being as the potential negative aspects of digital and social media usage (confidence erosion, online peer pressure and abuse, increased stress related illness, radicalization etc.) are reduced. NATIONAL & EUROPEAN IMPACT Digital awareness and media literacy is a topic attracting growing interest at national and EU level and so we believe the project will attract a significant degree of attention from policy makers. In reaching them effectively, it can cause: - a deeper understanding of the best ways to teach media literacy, social engagement and civic participation to different groups of young people and the potential spill over effects in local communities; - more enlightened and innovative education and youth training/work policies and thus greater sustainability of such services themselves;
BACKGROUND/CONTEXT The EMPOWER partnership has worked hard to significantly improve young people’s ability to critically assess the online and social media content they consume and create, empowering them to become responsible, confident digital citizens. ACHIEVEMENT OF OBJECTIVES As set out in the original project intent, EMPOWER has delivered on the following objectives:- 1. Encourages knowledge sharing and peer learning among education and youth sector stakeholders to develop a Good Practice Catalogue (IO1) of leading and innovative approaches to teaching media literacy and critical thinking as linked to healthy online behaviour and active citizenship http://www.empowerme-project.eu/learning-portal/good-practice-catalogue/ IO1 Catalogue was published in 4 languages and to date has been downloaded 881 times - English 260 downloads, Swedish 191, Spanish 189, and Romanian 221. 2 Created and promoted Digital Citizenship Education Toolkit (IO2) comprising open, online resources that Teachers and Educators can use with young people to explore the topic and strengthen their own skills. The Toolkit document has received very strong traction with 551 downloads to date - English download 161 times, Swedish 148 times Spanish 105, Romania 137. In addition, 675 participants have accessed the Digital Tools Showcase is a powerful IO2 resource showcasing and providing learning on digital tools in 10 unique categories which classify each tool by their best use http://www.empowerme-project.eu/empower-digital-tools-showcase/. Hence the target of 600 downloads has been significantly surpassed with 1,226 downloads. 3 Developed and widely disseminated a Teachers’ Guide to Digital Pedagogy (IO3) as a user-friendly, interactive online resource to support teaching staff in developing their own digital competences and mainstreaming digital literacy skills in their teaching and youthwork activities. It was downloaded 1,237 times so far, broken down as 328 English, 312 Swedish, 308 Spanish 289 Romanian. Again this significantly surpasses the target of target 600 downloads The Teacher’s Guide is also supported by a Digital Pedagogy Course classroom resource, developed as 5 modules in a multilingual curriculum and learning materials aimed at staff in different roles in VET institutions to help them drive organizational change towards. In all these, resources have been accessed across the 4 languages 3,850 times. NUMBER AND PROFILE OF PARTICANTS - 1,287 educators and youth workers engaged in IO3 - All the outcomes have been tested in Pilot tested with teachers and students in Spain, Romania, Ireland and Sweden. The results have been evaluated and published in reports. - 14,324 individuals have engaged with our outputs and digital materials via interactive website (latest web stats) - hits of website 529,339. - 317 representatives of stakeholder organizations participated in 5 multiplier events. 5 multiplier event were held and documented in Sweden, Romania, Ireland, Belgium and Spain in the form of 4 national showcases and 1 international showcase. EMPOWER has benefitted from a strong and consistent dissemination activity from the outset. The project logo and brand manual were created at the beginning of the project, as well as a dissemination strategy. A dissemination diary has been completed by each partner as a way of logging all dissemination activities, including their dissemination activities on their own website and social media channels, project newsletters, presentations and meetings. In total, this comes to 320 recorded dissemination actions over the 2 years reaching many thousands of targets. A sustainability strategy was developed to support the sustainability of project activities after the end of the project Quality Management and Evaluation: 8 Internal evaluator reports guided the project in terms of Partner meetings - 4 transnational partner meetings, regular Skype meetings, as well as regular progress reports