Today smart phones are powerful tools that go far beyond simply placing mobile phone and began overtake feature mobile phones besides, penetration is increasing, especially in the cooperation of operators with brands and has an important place in campaigns. Thus smart phones aren’t special anymore, became a valuable training instrument since they are portable and affordable and have a variety of connectivity due to important developments. However, the practice of using mobile phones for education is still emergent, and the concept of mobile learning, with few exceptions, has not yet reached in level in EU, new educational ecosystem (1). In this case it also plays a role in the idea that mobile education is not appropriate for people those low socio-cultural conditions. Therefore, mobile training can not embrace a wide audience. Dreamy m-Learning project answers to the needs, offering a sustainable and effective employment model for the low-educated women who produce handicraft from home and aims to develop their entrepreneurial skills to the sell their handicrafts in digital markets as e- entrepreneur by using smart phones efficiently. Mobile learning is a useful tool as attracting and cost effective model for these women with little time for learning; offering them an instant connection and information and increased access. The most important distinction of mobile devices that considered omnipresent. Today the low educated disadvantaged women like all the individuals in a society regard the new generation mobile devices as a part of their lives. They are not to be forgotten while going out and their batteries are to be checked for sure. In accordance with, we will develop and deliver an e-mobile training as a simple and easy to use smart phone application for both iOS and Android mobile platforms as well as the web access to deliver the content to the users, easy and cost effective. Thus, women will be able to access qualified, comprehensive but practical information and training at any hour during the day even via their mobile phones. Dreamy m- Learning platform will include an innovative and easy use comprehensive program which based on "learning while practicing”principle for the low educated women. Because we believe that adult learning should be problem-centered rather than content oriented. This teaching strategy will include instructional method and will be based on the quick, powerful, efficient command line. During the training each step can be easily monitored by women. Thanks to this learning, women will feel more confident and enthusiastic about what to do and they will learn by doing. By the end of training program they able to use more advanced functions of their devices and gain necessary information, knowledge and training to start up the their own business. The partners of the transnational consortium have been selected according to their specialization and roles to ensure the success of this project. The team will be working jointly with e- mobile learning system based on their own ICT skills, will able to create efficient practical open source training tools in the frame of the European context. The project’s outcomes result in benefits which will impact on a wide range of potential stakeholders and beneficiaries beyond the boundaries of the present consortium partner countries. (1) http://unesdoc.unesco.org/images/0021/002161/216165E.pdf (2) http://ec.europa.eu/dgs/education_culture/repository/education/library/reports/policy-provision-adult-learning_en.pdf
Our DREAMY m-LEARNING prj successfully fulfilled the aims & instructions of the application form & the initial prj activities & objectives have been carried out & reached to its final aims successfully & where our prj's aims were; • to help women who acquire skills & sustainable employment patterns while still continuing to sell their products in traditional ways to support their families, • to help women who have acquired e- skills & learned to market & sell a product thru Internet & may also help other members of the family (their fathers,children, husbands) to develop their smart phone skills and/or market their products. Our target group is women with lower educational attainment who produce handicraft from their home.The aim is to help them to acquire mobile-digital & entrepreneurial skills for them to sell their handicrafts in digital markets by using smart phones efficiently.According to this aim,we developed a mobile app which is easy to understand & easy to use;for Android & iOS operating systems,web based interface bridging mobile app's to m-learning portal. Mobile learning platform included innovative & easy to use,based on "learning while practicing” principle for the low-educated women & also simple&understandable way while taking into account the socio-cultural&educational status of the target groups. The content of the mobile app has been prepared in all languages &our m-training courses were a source for mobile app as well as for the handbook that was produced in the prj.While making the translations of the m-training courses,national priorities were also inserted in the modules for the mobile app. Aims were to motivate the interest & persistence of low-educated women,by using instructional teaching approach.Each module contained a short way of teaching material on the way to sell their goods thru internet,they were simple,straightforward,self-paced introductions. Women access the information about any topic by pressing the keys on that topic's name.At this stage,women just follows the instructions & obeying what is said on the mobile app, she will be successful in selling her handmades successfully.By means of this platform,they can easily access the information they require. By the established training program,low-educated women are now able to use these training modules to start up their own businesses.We realized our goal where it was to give them a solid foundation thru a very simple path. So,we excellently fulfilled our aim in our prj,giving entrepreneurial attitudes thru efficiently using smart phones of participated women for to sell their handicrafts in digital markets as entrepreneurs.In parallel with,we rose public awareness thru dissemination activities, workshop & other activities & also achieved sustainable impact of the prj results after funding.We performed & are still performing our dissemination activities thru meetings,seminars,conferences,face-to-face discussions,MEs & news at the newspapers, magazines & internet medias.As from the dissemination activities,we see that our prj has a great interest from the participants & we believe that,our prj will have a great impact on our target group in the future also. The outputs we prepared in the scope of our prj are very unique & there is no similar prj performed upto now so it will be very beneficial for the users of our prj. The IO's in our prj are, • SOTA (National rep,State of the Art), • Dreamy m-Learning Mobile app, The links are as follows: Android Google Play: https://play.google.com/store/apps/details?id=eu.dcnet.dreamymlearning iOS App Store: https://apps.apple.com/app/id1450258839 • Dreamy m-Training courses, • Dreamy m-Learning web portal, www.dreamy-m-learning.org • Dreamy m-Learning handbook, Our consortium included 8 partners whereas they were;1 association (AFIK),1 National Public Body (AFAS) 2 Univ.(HBVU & LJUB),3 SME's (ORKON,DANMAR & GUIMEL)&1 school/Institute/Educational Centre (IDEC)which constituted a variety of different organisation types meaning that we were able to share our different point of views & perspectives about the prj in many ways.Also the partner countries are from different areas of Europe,being from the north,east,west&south of Europe,almost from different geography & cultures of Europe which again brought different ideas to the prj & this was the very creative & innovative side for our prj. And the sharing of the tasks in the partnership was as follows &whereas we applied our activities successfully by dividing our working packages as the following: A1 (Prj Organisation & Management) AFIKAD+ORKON A2 (Develop.of the m-Training Course & State of Art SOTA)HBVU+LJUB A3 (Develop.of Mobile App) DANMAR+LJUB A4 (Setting up the interactive webpage) ORKON+GUIMEL A5 (Develop.of Dreamy m-Learning Handbook)LJUB+GUIMEL A6 (Testing of the Products & Monitoring & Evaluation of the Prj) IDEC A7 (Dissemination,Exploitation & Sustainability of the Prj)GUIMEL+AFAS