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READY, STEADY, START! Better living through old games

2017-1-TR01-KA219-0462272017Strategic Partnerships for Schools Onlyfinalized
Countries: TR|RO|PL|BG|LT|LV · Grant: €121,500
Health and wellbeingICT - new technologies - digital competencesTeaching and learning of foreign languages

Project summary

"Ready, Steady, Start!” the project that provides ''Better living through old games" Such a better living will be constructed using the traditional games and toys that children grandparents used to play in their childhood. Play was always been associated with games and toys. Almost everyone likes to play and such a desire continues throughout our life. Numerous projects on games and toys have been already realized. Therefore, this project will mostly use the theme of traditional games and toys as an instrument for making children life better: • at home - by improving the interaction between students, their parents and grandparents, because the game is an activity that can involve all ages playing together. • at school - by using traditional games in an untraditional way in the classrooms to make learning through games more enjoyable, engaging and interesting. • outdoor – by playing games for health benefits that can be seen as a part of healthy and active lifestyle; they help students to improve healthy eating habits and prevent obesity. The Partners of the Project are as follows: Halime Demirel Ortaokulu (Coordinator School, Turkey) Rigas 18 Vakara (Mainu) Vidusskola (Latvia) Kuziu Gimnazija (Lithuania) Scoala Gimnaziala Iustin Pirvu (Romania) Publiczna Szkola Podstawowa Im. Marii Konopnickiej W Slodkowie Trzecim (Poland) Sredno Uchilishte "Hristo Botev" (Bulgaria) The target groups of the project are: a) primary and secondary school students in partner schools - there are more than 2500 pupils in total attending to the Partner schools. b) parents and grandparents of these students - there are around 4000 parents and 2000 grandparents, excluding those who migrated abroad for employment reasons and grandparents who live in geographically distant places. c) teachers and management of the partner schools - 200 teachers and assistant teachers. The overall objectives of the project are: • to explore traditional games and toys with the contribution of the grandparents in order to contribute children emotional and social development. • to reinforce cultural identities and explore diversity through traditional games. • to exchange between the countries traditional games that help the cognitive, emotional and social development of the children • to break the deadly cycle of physical inactivity by creating early positive experiences for children. • to raise awareness of the benefits of games for children for the body, cultural and social learning, positive social values and skill development. • greater motivation and interest towards the different ways of traditional games and toys, as well as an important improvement of their linguistic skills and social abilities among our students. • to promote healthy eating among children and to raise awareness to encourage healthy eating habits. • integration of innovative teaching practices in their daily work and improvement of linguistic skills of our teachers. • knowledge of new activities and methodologies and active participation in some of the planned activities. • to exchange best practices among the project partners especially in regard to raise interest in learning and schooling. • creation of a system of collaboration between the school and associations,institutions and stakeholders. • to develop and propose a book "Better Living through old games'' aiming to improve interaction between the oldest and youngest generations in school environment, make learning through games enjoyable and interesting, promote healthy and active lifestyle. Qualitative achievement indicators of the project are as follows: • Increased interaction between the pupils and their families • Developed awareness on European traditional games that may be incorporated to syllables in different level of school education • Developed awareness for healthy lifestyle and for the cultural diversity on the European continent • Enhanced involvement of pupils facing situations making their participation difficult • Advanced IT capability of the partner schools especially in terms of innovative technologies and platforms that may be used for education purposes Quantitative achievement indicators of the Project are as follows: • number of pupils involved in the project activities • number of parents and grandparents participated to the project activities conducted in schools • number of participants in the multiplier events organized by the partners • number of traditional games learnt and played during the project and adapted to educational process • number of visits to the project website, Twitter and Facebook groups • quantity of time the students spent for teaching and playing traditional games an health benefits that students recognize In sum, the outcomes the project for children and young people are a combination of exercise for the body, cultural and social learning, positive social values and skill development.

Final report summary

The summary of the project was written in English,anyway.

Project partners (6)