The aim of the project is to improve the quality of youth work during the implementation of EVS projects. This objective will be realized through the creation of tools facilitating the performing and implementation of EVS projects ((mobile application and its paper equivalent) in the context of quality management of volunteer mobility, monitoring and validation. The project is addressed to entities involved in the implementation of EVS projects (Sending, hosting and coordinating organizations). With the tools developed, the applicant intends to improve the quality of the implemented EVS projects in such a way that the reflection on learning outcomes will be improved. (This will also make it easier for Youthpass to be completed.). Standards will be developed to monitor the level and quality of competencies acquired and assessed by the volunteer. The aim is also to promote ICT tools in youth work. The most important IO created by the project activities is the I-develop mobile application, addressed to volunteers and organizations involved in the implementation of EVS projects. The application will streamline the work of EVS entities and will therefore contribute to improving the quality of their implementation. Another IO is the Learning Diary - an specific organizer for the volunteer. Learning Diary has similar goals and objectives as the I-develop mobile application, its destination is also very close. The need to produce a paper version of the application comes from several reasons: 1. work at volunteer sites without access to modern technology and the Internet (Nepal, India, Vietnam, poorer areas of Eastern Europe) 2. Projects addressed to EVS volunteers with fewer opportunities, particularly at the economic level - without a smartphone and / or laptop. A training module will be created. It will be a workshop, using non-formal education methods. Its scope will be training in the field of implementation and use of the Learning Diary and the I-Develop application- main IOs in the project. The module will be useful for multipliers and used to disseminate, promote and support the implementation of the proposed tools. The module will fully familiarize participants with the assumptions and capabilities of the generated tools. The project addresses the following topics: Evaluations in EVS projects; importance and validity; tools and evaluation methods; types of evaluation; evaluation of competences arising from mobility, design, work; self assesement, youthpass, - key competences; types of competence, competence assessment, - Role of the organization: sending, hosting and coordinating the learning process of the volunteer - Analysis and collection of data resulting from the evaluation \, valuable data development, - Methods of getting information, feedback / also based on non-formal education /, use of games (eg Dixit), Creative Reports - Presentation of the Points of You method in the context of evaluation - Reflection on the learning process - streamlining – Youthpass. The Consortium believes that implementing the project will significantly contribute to improving the quality of EVS projects and will help both organizations involved in EVS and EVS volunteers themselves - especially in their learning and self-reflection.
The aim of the project was to improve the quality of youth work during the implementation of the EVS (now ESC) European Voluntary Service projects. The objective was to create tools supporting the implementation and implementation of EVS/ESC projects (mobile application and its paper equivalent) and training module, a model of training how to implement these tools in work with a volunteer. The project was addressed mainly to entities involved in the implementation of EVS/ESC projects (org. Sending, hosting, coordinating and mentoring). Thanks to the created tools, the applicant intended to improve the quality of the implemented EVS projects in such a way as to facilitate the reflection process on the learning outcomes and to facilitate filling in Youthpass, developed standards of monitoring and quality of the competences acquired by the volunteer and their evaluation (both on the part of the volunteer and other entities involved). The aim of the project was also to promote ICT tools in youth work. The most important RPI resulting from the project activities was the mobile application I-develop, addressed to volunteers and organizations involved in the implementation of EVS projects, which can improve the work in the implementation of EVS, and thus will contribute to the improvement of the quality of these implementations. Another RPI is Learning Grants - volunteer organizer. Learning Diary has similar assumptions and goals as the I-develop mobile application, its purpose is also very similar. The need to produce a paper version of the application arises for several reasons: 1. work on volunteer positions without access to modern technologies and the Internet (Nepal, India, Vietnam, poorer areas of Eastern Europe) 2. Projects for EVS volunteers with fewer opportunities, especially on the economic level - not having a smartphone and/or laptop. In addition, a training module of a workshop nature will be created, using non-formal education methods (its scope includes training on the implementation and use of Learning Diary and mobile application I-develop- main RPI, generated in this project. The module is especially useful for multipliers and is used for dissemination, promotion and assistance in the implementation of the proposed tools. The module fully allows you to get acquainted with the assumptions and possibilities of the generated tools. The project covers the following topics: - Evaluation in EVS projects - its meaning and importance, evaluation tools and methods, evaluation types, evaluation of competences resulting from mobility, project, work, self assesement, Youthpass, - Key competences, - Types of competences, competence assessment, - Role of the organisation: sending, hosting and coordinating in the volunteer learning process - Analysis and collection of data resulting from evaluation, valuable data processing, - Methods of obtaining information, feedback (also based on non-formal education), use of games (e.g., e.g., games), - Methods of obtaining information, feedback (also based on non-formal education), use of games (e.g., Dixit) Creative Reports - in the context of evaluation - Reflection on learning process - improvement - Youthpass.