As part of our first Erasmus project KA1 "Learning with and about Media" http://ec.europa.eu/programmes/erasmus-plus/projects/eplus-project-details/#project/6e5226e3-7e15-4cf5-aa0e-5ecffca48ec8 of 2017 became our school Team workshops about the implementation of digital media education in the classroom. Thanks this project we found the first Ipad class at our school, but we still need the experience and technical knowledge of other methodical and didactic materials in the network connection with Ipads in our lessons, we need the practical exchange with experienced colleagues from other schools -Observations-, which already work with tablets and smartphones in the classroom. In the IPad class of our schools, colleagues work with limited "tools". Here is the need to develop targeted learning tools or learning sets to optimize lessons. A project with 3 schools for 24 months is planned. We will develop and disseminate (free access) teaching materials per subject. The project has 3 phases. At the beginning of the project the colleagues will make observations, intern workshops and practical exchanges about the using of Ipads in the lessons. Next meeting the teams make more observations, practical exchanges and create a learning pool or Learning sets with Quizzlet, we develop material per subject and we start an Etwinning project and the end phase we continue to add more material for our learning pool and start to use Quizzlet in the lessons. Every phase will be evaluated for the coordination and develop this project. We plan to expand the use of tablets in all schools form (Haupt,- Realschule) in Germany and vocational section in Spain. The learning pool will be an important tool for the tablets class, because it contains lessons according to the digital educational standards of the school curriculum. The final results as well as the information of the project with iPads are documented, evaluated and disseminated via the school homepages, Etwinning, Etwinnig group, internal workshops. At the end of the project we plan a KA1 project specifically for teachers in inclusions and intensive classes.
The background to this project is the need to introduce continuous educational innovations to keep motivated teachers and students increasingly exposed to ICT. One school from Spain and two from Germany were involved in this project, in which we continued our previous experience with our iPad classes, in which we already started to implement the improvement of the use of ICT, the enhancement of skills and key competences, the fight against school drop-out and the support to disadvantaged pupils, and thanks to this project it will be further improved. Despite the withdrawal of the German partner (Aichach) from the project, all members of the partnership are of the opinion that the objectives of the project were absolutely fulfilled under the circumstances (Covid 19). The participants, 35 teachers from Germany and Spanish as well as pupils aged 12 to 14, have increased their digital competences and are able to use and design their own apps in class. At the same time, the apps have enabled them to deepen their knowledge of the topics in the curriculum, encouraging other students to consider different educational opportunities when they finish school, such as in Spain in vocational training programmes. In addition, thanks to the gamification and project-based learning methods implemented in the schools, the participating students have developed an entrepreneurial mindset, their creativity, ability to organise ideas, self-improvement and logical thinking have been improved. The activities implemented ensured that the teachers and students were able to build social relationships with other teachers and students from the partner school, work in a foreign language and significantly improve their linguistic competence in English/Spanish. The newly acquired knowledge from the job shadowing and workshops was first rehearsed in the project through the development of activities in the Twinspace platform. We initiated eTwinning projects, teachers and pupils tried out the acquired apps and then we integrated them into the lessons. In doing so, we were able to establish innovative and motivating offers, attract pupils and combat school failure and dropout, as shown by the evaluations carried out throughout the project. In this sense of implementing innovative methods, it is also noteworthy that the professional profile of the teachers has been highlighted, also thanks to the development of their digital literacy, the sharing of good practices and the promotion of their linguistic competence in English and Spanish. Gamification methodology was implemented as a focus, thanks to the use of different educational apps for iPads. The students developed a research paper on the possibilities of ICT tools in face-to-face, distance teaching, not only in the educational context but also in the workplace, making them aware of the digital world we live in and the importance of these tools. The second part of the project involved multimedia content creation and introduction to computer programming with a grade 6 class (eTwinning project -Digital Creations -https://twinspace.etwinning.net/176833). In the penultimate phase of the project, we developed a common digital catalogue of apps and programmes for iPad classes as well as a practical handout for teaching the necessary media skills. Unfortunately, the pandemic made it impossible to carry out the last activity in person, which was to take place in Spain in May 2020. We extended the project until January 2021 with the hope of continuing the activities, but the severity of the Corona wave caused our schools to close. We continued to work virtually or in distance learning and discovered that our catalogue was a real treasure for all school partners. An active and dynamic methodology was used in all phases and activities of the project, where pupils participated in group activities of pupils of different nationalities thanks to tools such as TwinSpace, Padlet and videoconferencing. The methodology of project-based learning, where real problems were presented for them to solve by designing their own computer tools, proved to be very positive and enabled the pupils to learn how to learn and develop their entrepreneurial spirit. We are currently working together again to adapt our catalogue to the new forms of distance and hybrid teaching.