Context: Nowadays in a highly globalized world, territories are losing their identity, their intangible cultural heritage. Senior people own a knowledge about their municipalities’ history, which will disappear once they are no longer with us. Our cultural heritage is something that differentiates Europe from other tourist destinations with less history. The important thing is to put the stories in an attractive and modern way with the use of modern technologies, in order to make Europe number one destination for both Europeans and tourists from other continents. Objective: The objective of the project is to develop an innovative and available for everybody tourism product, by collecting cultural heritage through intergenerational walks, and enabling citizens to share their videos through an app, while at the same time motivating the locals, the tourists, the senior people and the youngsters to get out of the house and walk the itinerary - this will keep them healthy (healthy bodies, healthy minds) and socially active. Partnership: DGI Vestjylland, Denmark. Sport NGO. Ceutí municipality, Spain. Local authority. HOP, Spain. SME Colegiul Economic Buzau. VET-school. GOP, Turkey. University. SDA, Poland. NGO. Graz Varazdin, Croatia. Local authority. Target groups: The target groups in this project come from different areas in the VET fields and the competences that they will gather are described below (in no particular order): * Municipalities taking part in this project will learn about how to encourage and promote these intergenerational walks and convert them into an attraction to tourists and visitors. Professionals in the field of social services and health (due to the human benefits of this project, improving elderly people’ social, mental and physical state), as well as those in the cultural and tourism areas will learn from this initiative. * VET schools and universities. Teachers and their students will work on how to build these itineraries in their community, and will interact with the tourism developers in their municipality. VET students will also learn about the technologies available in the tourism field altogether with the inspiration on how to revive and use in the contemporary era ‘old’ knowledge and cultural heritage. They will learn ‘how to recycle’ the elderlies knowledge by making them into appealing modern products. * HOP will have the opportunity of better developing their tourism product and adapt it to different kinds of customers and countries * DGI Vestjylland professionals will learn about new ways to promote physical activity by linking it with cultural values, voluntary activities and intergenerational interaction. * NGO’s professionals will also get inspiration in working and dynamizing intergenerational groups, strengthening their competencies in working with different target groups, motivating and including them in the society. Methodology: We will develop two intellectual outputs: a Co+ Crew App where cities, tourists and citizens can upload information about their place, artefacts, nature - collect their cultural heritage and share with others. The second output will be a guideline on how to work with intergenerational groups and with storytelling as a mean of communicating an important message such as important facts from on places' cultural heritage. In order to reach our objective we have planned 6 transnational meetings: 1. 'Kick-off meeting' in Spain 2. 'Formation and Dynamization of Intergenerational groups' in Poland 3. 'Storytelling as a communication tool' in Croatia 4. 'Designing our cultural walks' in Romania 5. 'Points of interest and the Co+Crew App' in Denmark 6. Final conference in Spain Each partner organising each topic will lead the work during that semester. Topics have been distributed according to each partner expertise. Results and impact: The project is a very complex one and plenty of results are expected across different fields, such as outcomes in the field of cultural heritage (by preserving the knowledge of the elderly in a modern technology), outcomes in the field of social services, sport and health (by addressing the three dimensions of physical, mental and social health) and outcomes in the field of tourism (having a new concrete product at the end of the project and being trained in its usage). The impact will also be cross-sectorial and will influence the work of many actors in the society: representatives from the VET sector, Health sector, sport organizations, NGOs, municipalities, tourist offices, and other partners alike. Sustainability is ensured through the Co + Crew app, where citizens are trained on how to go on uploading their stories in the future, this way they will also acquire audio-visuals and ICT competences. The guide will also ensure the sustainability of this project by presenting the lessons that this consortium learned and their good practices for actors alike.
Context: Nowadays in a highly globalized world, territories are losing their identity, their intangible cultural heritage. Cultural heritage includes monuments, places, objects but also cultural traditions, oral traditions, knowledge, practices and skills in order to for example create traditional crafts (Source: UNESCO, What is intangible cultural heritage?"). Senior people own a knowledge about their municipalities’ history, skills used in creating local traditional crafts etc., which will disappear once they are no longer here. Our cultural heritage is something that differentiates Europe from other tourist destinations. The task is to put stories in an attractive and modern way with the use of technologies, in order to make Europe the preferred destination for both Europeans and tourists and enhance the cultural richness that is to be found. Objective: The objective of the project is to develop an innovative and available for everybody tourism product, by collecting cultural heritage from senior people and making possible intergenerational walks. This will enable citizens to share their videos about local places, local stories and so on through an app, while at the same time motivating the locals, the tourists, the senior people and the youngsters to become active and walk the itinerary - this will keep them healthy (healthy bodies, healthy minds) and socially active. Partnership: DGI Vestjylland (DGI), Denmark. Sport NGO. Ayuntamiento de Ceutí, Spain. Local authority. HOP Ubiquitos (HOPU), Spain. SME Colegiul Economic Buzau, Romania. VET-school. Gaziosmanpasa University (GOPU), Turkey. University. Stowarzyszenie Szansa dla Aktywnych (SDA), Poland. NGO. Graz Varazdin, Croatia. Local authority. Undertaken activities: The project consortium developed and worked with each other and with local stakeholders on subjects such as: - Formation and dynamization of intergenerational groups (how to create intergenerational groups, how to ensure a good dynamic, how and where to recruit the seniors for the project etc.) - Storytelling as a communication tool (once the seniors were recruited the focus moved onto how to prepare them for storytelling, what defines a good story, how to find the best local stories and how to prepare, design and present the story). - Designing cultural walks (with help from local collaborators and associated partners, all the partners designed walks and tested those walks with local stakeholders) - Co+Crew App/ Walk-a-story app was developed (the app was created and coded by HOPU, but all partners participated with their feedback in designing the app, adding new features, providing stories from their municipalities and creating local ecosystems). - Stories connect us to each other - handbook (the handbook was coordinated by GOPU, but all partners contributed with content). Some of the activities correlated to the handbook were: finding good examples where technology is used in order to promote products, places, countries etc., applying the toolkit on local stories together with local partners and document the results, etc.). Results and impact attained: The project was successfully implemented and the results and the impact can be seen cross sectors: - in the field of cultural heritage (preserving the knowledge of the elderly in Walk-a-story app, app that can for free be used by other countries, other organizations and municipalities across Europe) - Outcomes in the field of social services, sport and health (by creating activities addressing the three dimensions of physical, mental and social health) - Outcomes in the field of tourism (having a new product translated in partners' languages but also in English and French). The impact is also cross-sectorial, the process and the results reaching out to representatives from the VET sector, Health sector, sport organizations, NGOs, municipalities, tourist offices and other partners alike. - Municipalities learned about how to create intergenerational walks and convert them into an attractive product for citizens and tourists alike. - VET schools and universities. Teachers and their students learned how to build itineraries in their community, learned about available technologies in this field altogether with learning how to revive and use in the contemporary era ‘old’ knowledge and cultural heritage. - HOPU learned how to adapt their work to different users and countries. - DGI professionals learned new ways on how to promote physical activity by linking it with cultural values. - NGO’s professionals learned how to work with different target groups across society Longer-term benefits Sustainability is ensured through the Walk-a-story recorder (app), where citizens are trained through the available tutorials on how to create and upload their stories. The handbook also ensures longer-term benefits, by documenting our experiences, methodology and making available toolkits for storytelling.