Background Qualitative changes taking place in education should be directed to meet the requirements of the labor market, which requires a competitive specialist with a high-level professional qualification, who has sufficient competence, and is able to quickly adapt to the changing conditions of the production process. One of the possible directions for the development of professional engineering education at the current stage is the use of modern information technologies and dynamic training materials for the initial acquaintance with BIM technologies (Building Information Modeling is an intelligent three-dimensional model process that simultaneously allows processing of architecture, design and construction data (AEC) for more efficient planning, design, construction, reconstruction and management of its infrastructure during the whole period of the operation of the building), which, in turn, will allow students to be more prepared for the study of professional disciplines. Estonia, Lithuania, Poland and Turkey will be partners in this project: they have different background and they will bring their experience and skills to successfully develop virtual learning environments in technical higher education. Objectives The project plans to create training materials intended for use in different target groups, for people with different levels of training. The task of any training material is to ensure the acquisition of knowledge and skills, continuity and accessibility of training. The more accessible and interesting the content of the training product, the more accurate and clear for the student will be the opportunity to see in the process of passing the tests and performing graphic tasks, to what extent the training material has been studied and this requires a re-examination. This means a higher value and quality of the created product Expected Outcomes The planned intellectual results of the project: - an innovative interactive educational material for students of building specialties - digital simulator at home with two modeling scenarios with various building structures from foundation to roof and various materials, - a set of worksheets on the topic of drawing a drawing, for the completion of which it is supposed to use creative solutions, - animated tests to repeat and fix the past material, - examinations-questionnaires, which necessary for testing the acquired knowledge and using student feedback to increase the level of knowledge, - control tests, which necessary to maintain progress statistics to help the teacher. Dissemination The results of the project will be disseminated via activies including development of a project website, presentations/publications to the transnational meetings, online publications and presentations through social and contemporary media, the Erasmus+ project results platform. These channels will be exploited during the lifetime of the project to increase awareness of the activity and encourage wider contribution and support for the project.
A modern learning environment needs to use virtual reality to achieve interactivity of learning materials what affects very effectively the learning process of students independently and in a group. Therefore interactive learning materials are a key tool for the learning and development of the student like independent and autonomous learner since modern society needs a young specialist as a creative and innovative thinker, team member. The background of the project was associated with the need to create modern interactive teaching material for first-year students of construction and architectural specialities on bachelor level, to ensure their high-quality training and independent work without prior knowledge of the profession and possession of computer programs, without the use of licensed programs and special equipment. The project used modern technological solutions to create simulations of three-dimensional objects, which are very interesting and easy to use, ensuring the active participation of the student in the process of acquiring new knowledge in a playful way. The main objectives of the project were: - creation of an open educational resource - online interactive teaching materials for first-year students of construction and architectural specialities on bachelor level for independent work, - advanced training of project participants in the field of training, the creation of modern educational materials, - the development of international cooperation between organizations of participants and non-participants of the project was successfully achieved. In the process of joint work on the project, an interesting and very useful experience of cooperation was obtained not only between educational institutions from different countries, but also cooperation with non-governmental organizations that have a huge audience in social networks and experience working with different target groups. The project consortium consisted of organizations from different sectors (NGOs, HEs, government bodies). Specialists in the field of training, modelling and design, programming and advertising were involved in the project. The project partners were Tallinna Tehnikakõrgkool University of Applied Sciences (TTK UAS) Estonia - coordinator of the project, VilniusTech Lithuania, UPSET Croatia, Kocaeli Provincial Directorate of National Education Turkey. Within the framework of the project, a homepage and FB of the project were created with constantly updated information, three contact transnational meetings and one LTT event were held, the project partners met online throughout the project, which ensured close interaction, timely implementation of project tasks and successful results. Presentations about the work of the project at various international conferences and the publication of articles about the work of the project in collections of scientific conferences and in online scientific publications, organizing and holding events within the framework of YerD 2019 and 2020, organizing and conducting an online multiplier event contributed to the dissemination of information about the activities and results of the project not only in Europe but also in the world. The results of the project are an open online educational resource - an interactive learning material for first-year students of construction specialities: - simulators of a wooden and stone house with details and materials textures and various functions, - simulators of parts of house structures; - set of drawings of building units with the possibility of using augmented reality (AR) to control the correctness of assignments, - interactive exercises with a branched solution scenario and feedback, - questionnaires and surveys to obtain the necessary feedback and information to improve the training material and to get statistical data for articles, - control tests for maintaining statistics of student progress for self-control and to help the teacher. The project results will be actively used and disseminated primarily by the project partners in their training work with students and other target groups, through social and modern media, the Erasmus + project results platform after the completion of the project to improve the quality of education and disseminate the idea of innovative and interactive learning by example of the project VirTec results. According to students knowledge test results after the e-learning material use, teachers and experts feedbacks, the project's interactive solutions help to better prepare the future engineer related to the needs of the labour market The project partners TTK UAS and VilniusTech continue to collaborate on a new Erasmus+ VirSTEM project to create an open educational resource - an online course "Basic Engineering Graphics" for the undergraduate level for students of construction specialities, both full-time and distance learners, and to realize new ideas for creating interactive learning material.