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INNOVATION AND MOBILE LEARNING

2018-1-EL01-KA229-0477472018School Exchange Partnershipsfinalized
Countries: EL|IT|ES|BG|TR · Grant: €146,226
ICT - new technologies - digital competencesNew innovative curricula/educational methods/development of training coursesEarly School Leaving / combating failure in education

Project summary

21st century abilities can be created through innovative learning and teaching, especially including successful utilization of technology.Cellphones, for example, iPad or tablet spread quickly in today's web society. A rising trend of their use can likewise be seen in school, albeit most nations in Europe are as yet inadequate as far as mobile applications use. More than that, despite the fact that a few schools have been supplied with the suitable devices,the educators are not generally prepared in a way they should utilize these tools and they frequently prove useless. The motivation behind why we have designed this project is that we need to observe different schools in European nations, and the way and degree to which mobile learning and innovation are incorporated into the learning-teaching process. Additionally, since a small portion of the school just start to get to know this technology based process of teaching, it is basic that we shed some light on the huge variety of mobile applications and web 2.0 devices OBJECTIVES Through the project exercises created both locally and transnationally, we focus on the accompanying targets for educators to gain/enhance knowledge of mobile apps, Google tools to enhance digital capability to work on using digital devices to expand their trust in utilizing technology in their classroom to build up their sense of initiative and creativity to create collaboration skills and communication aptitudes to enhance their insight into different societies Through the activities we choose, we likewise focus on a set of objectives for the recipients of our activities, the students to enhance for educational purposes digital proficiency to increase their inspiration for learning to create collaboration skills and communication aptitudes to build up their sense of initiative and creativity to work on using digital devices and mobile applications for educational purposes to interface with their schoolmates and share with them their experiences to enhance intercultural competence and cultural awareness. ACTIVITIES LTTA1, short-term joint-staff training - course on the use of mobile devices, apps, and Google tools for educational purposes LTTA 2 is a student exchange with the theme “Google tools and their use in the classroom.” LTTA3 is a student exchange that follows the same procedure as LTTA2. The topic is web 2.0 tools and mobile apps for collaborative learning LTTA4 is a student exchange with the theme “web 2.0 tools and mobile apps for content creation” LTTA5 is a student exchange with the theme “web 2.0 tools and mobile apps for assessment” LTTA6 is a student exchange with the theme “game-based learning”. Before each student exchange, every country prepares an activity which will be applied to students. PARTICIPANTS The task includes two primary target groups – teachers and students. Students are 16-17 old and they are of either vocational or general education schools. At the target group there are both girls and boys. These students will be the selection pool for all the exchanges. In every country 20 of them will take part directly in the transnational events, and the others will participate at the intensive activities that will be held after the exchanges. Teachers participate in LTTA1 3/country and in the alternate exchanges 2/country– about 52 teachers will go to transnational events, either as beneficiaries in LTTA1 or as accompanying teachers in LTTA2-6.They are mainly IT,science, language, maths teachers, and from different subjects too. IMPACT Students and teachers will get hands-on experience in utilizing mobile applications and tools in the learning and teaching process, which will clearly profit the whole school, as they will turn out to be more dynamic and competent in the use of technology in classroom. Classes will turn out to be more interactive and both students and teachers will become more motivated and engaged in the educational procedure.Every one of these advantages will bear consequences for the whole school through dissemination of exercises and results of the project. Because of these,we plan to make the use of modern technologies in teaching process, more attractive for teachers. Schools will therefore increase their readiness for the 21st century requests and demands, will become more appealing to students in their school area and will create partnerships with institutions of the technological field RESULTS We expect to create both intangible and tangible results. Participants will be more motivated, more digitally proficient and as a result of this more engaged in the learning-teaching process. Schools will become more attractive for students, more capable to educate students ready for the 21st century.Tangible results consist of reports about the utilization of G-tools and mobile apps in the learning - teaching process, toward the start and toward the finish of the project, that will take in consideration the present situation in every school

Final report summary

21st century abilities can be created through innovative learning and teaching, especially including successful utilization of technology.Cellphones, for example, iPad or tablet spread quickly in today's web society. A rising trend of their use can likewise be seen in school, albeit most nations in Europe are as yet inadequate as far as mobile applications use. More than that, despite the fact that a few schools have been supplied with the suitable devices,the educators are not generally prepared in a way they should utilize these tools and they frequently prove useless. The motivation behind why we have designed this project is that we need to observe different schools in European nations, and the way and degree to which mobile learning and innovation are incorporated into the learning-teaching process. Additionally, since a small portion of the school just start to get to know this technology based process of teaching, it is basic that we shed some light on the huge variety of mobile applications and web 2.0 devices. OBJECTIVES Through the project exercises created both locally and transnationally, we focused on the accompanying targets for educators to gain/enhance knowledge of mobile apps, Google tools to enhance digital capability to work on using digital devices to expand their trust in utilizing technology in their classroom to build up their sense of initiative and creativity to create collaboration skills and communication aptitudes to enhance their insight into different societies Through the activities we chose, we likewise focus on a set of objectives for the recipients of our activities, the students to enhance for educational purposes digital proficiency to increase their inspiration for learning to create collaboration skills and communication aptitudes to build up their sense of initiative and creativity to work on using digital devices and mobile applications for educational purposes to interface with their schoolmates and share with them their experiences to enhance intercultural competence and cultural awareness. ACTIVITIES LTTA1, short-term joint-staff training - course on the use of mobile devices, apps, and Google tools for educational purposes LTTA 2 was a student exchange with the theme “Google tools and their use in the classroom.” LTTA3 was a student exchange that follows the same procedure as LTTA2. The topic was web 2.0 tools and mobile apps for collaborative learning LTTA4 was a student exchange with the theme “web 2.0 tools and mobile apps for content creation” LTTA5 was a student exchange with the theme “web 2.0 tools and mobile apps for assessment” LTTA6 was a student exchange with the theme “game-based learning”. Before each student exchange, every country prepared an activity which applied to students. PARTICIPANTS The task included two primary target groups – teachers and students. Students were16-17 old and they were of either vocational or general education schools. At the target group there were both girls and boys. These students was the selection pool for all the exchanges. In every country 20 of them took part directly in the transnational events, and the others participated at the intensive activities that was held after the exchanges. Teachers participated in LTTA1 3/country and in the alternate exchanges 2/country, either as beneficiaries in LTTA1 or as accompanying teachers in LTTA2-6.They were mainly IT,science, language, maths teachers, and from different subjects too. IMPACT Students and teachers got hands-on experience in utilizing mobile applications and tools in the learning and teaching process, clearly profit the whole school, as they turned out to be more dynamic and competent in the use of technology in classroom. Classes turned out to be more interactive and both students and teachers became more motivated and engaged in the educational procedure.Every one of these advantages beared consequences for the whole school through dissemination of exercises and results of the project. Because of these,we made the use of modern technologies in teaching process, more attractive for teachers. Schools therefore increased their readiness for the 21st century requests and demands, became more appealing to students in their school area and created partnerships with institutions of the technological field RESULTS We created both intangible and tangible results. Participants became more motivated, more digitally proficient and as a result of this more engaged in the learning-teaching process. Schools became more attractive for students, more capable to educate students ready for the 21st century.Tangible results consist of reports about the utilization of G-tools and mobile apps in the learning - teaching process, toward the start and toward the finish of the project.

Project partners (5)