This project aimed at facing the issue, providing solutions and suggestions with the use of game-based activities in order to make the cultural integration of the migrant children in schools more effective. The project was planned to last 24 months and involved 2000 participants. At the first stage, several meetings between the project partners and the experts were organised, delineating the conduction of the project and its objectives. In this phase, project tools such as the Communication Plan and the Quality and Evaluation Plan was implemented. The project was divided in 3 phases in relation to the three intellectual outputs: in the first phase, academic professors did an academic analysis on the game-based activities in education. This analysis lasted 8 months. In the second phase of the project (lasting 9 months), a pilot project tested the game-based activities in some classes of the partner schools. In this way, the effectiveness of the activities was measured in relation to the integration of the migrant children. In the last phase, all the project results were elaborated and summarised in an interactive MOOC with pop-up material that enable a wide audience (not only academics) to learn from the project. Moreover, the project implemented 2 short-term training events that focused on the gamification and the best innovative practices to be applied in schools with migrant children. At final stage, the project board focused on the dissemination phase. The dissemination activities such as workshops and roadshows broaded the impact of the project results. In this sense, an online conference was organised in order to guarantee a multiplier effect of the project results at the end of the project. In the long term, it is expected that the project methodology and results can be assimilated by the European education systems in order to achieve a more inclusive education. This is the only way in which the school life can guarantee the students a proper emotional, physical and intellectual development, without any sorts of exception and discrimination.
Level Up project aimed at facing the issue, providing solutions and suggestions with the use of game-based activities in order to make the cultural integration of the migrant children in schools more effective. The project was planned to last 24 months and involved 2000 participants. At the first stage, several meetings between the project partners and the experts were organised, delineating the conduction of the project and its objectives. In that phase, project tools such as the Communication Plan and the Quality and Evaluation Plan were implemented. The project was divided in 3 phases in relation to the three intellectual outputs: in the first phase, partners analyzed game-based activities in education. This analysis had last 7 months. During this phase, educators and teachers from all project partners also explore and learned about gamification, taking into consideration the short-term training course organized in Portogruaro (Italy) in July 2019. In the second phase of the project (lasting 9 months), a pilot game-based projects were tested in some classes of the partner schools and their associated entities. In this way, the effectiveness and success of the activities were measured in relation to the integration of the migrant children. In the last phase, all the project results were elaborated and summarised in an interactive MOOC with pop-up material that enabled a wide audience (not only academics) to learn from the project. Moreover, the project implemented 2 short-term training events that were focused on the gamification and the best innovative practices to be applied in schools with migrant children. One of them was implemented physically in Italy in July 2019 and the other one was implemented by each partner in each target territory in September 2019. At final stage, the project board was focused on the dissemination in phase. The dissemination activities such as workshops and roadshows broaded the impact of the project results. In this sense, a multiplier conference was organised in order to guarantee a multiplier effect of the project results at the end of the project. In the long term, it is expected that the project methodology and results could be assimilated by the European education systems in order to achieve a more inclusive education. This is the only way in which the school life could guarantee the students a proper emotional, physical and intellectual development, without any sorts of exception and discrimination.