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We Tomorrow

2018-1-ES01-KA202-0500382018Strategic Partnerships for vocational education and trainingfinalized
Countries: ES|PL|UK|NL|FR|FI · Grant: €111,559.5
ICT - new technologies - digital competencesIntercultural/intergenerational education and (lifelong)learningEarly School Leaving / combating failure in education

Project summary

Aims and context . 1- Reducing school drop-out, specifically in VET 2- Creating more attractive methodologies that improve the key competences in VET: social, emotional, motivating, interactive relationships that link the student to a clear professional future. 3- Promoting the entrepreneurial spirit of VET students by teaching them to create "Virtual Reality Packs" for "seniors" that they can later implement and thereby open up new job opportunities and increase their employability. 4- Work with the "Flipped" methodology, the CLIL methodology but at the same time with an intergenerational methodology that encourages the collaboration and support of young people in vocational training for the elderly (The old-age dependency ratio will increase from 28.8% to 50.3% in the Europe of the 28, between 2015 and 2050.) By improving their memory skills through Virtual content that will stimulate their memory, the contents will promote the "Cultural Heritage" and will be elaborated by the students. 5- Promoting the improvement of the quality of life of this sector of the population due to the social and economic repercussions involved. 6- Implementing the methodologies of 3 European projects: "Virtual Class 4 us" Project that based on learning in virtual environments. The "Gain Time" project promotes the methodology, "Flipped" that will be used in this project and the "Sharing is Caring" project that encourages the exchange of services among less favoured groups. 7- Involving undisciplined and international teams in the project Objectives and "Outputs": -Creation of a Digital Compendium on line It will contain the best practices on digital games that have been carried out successfully in elderly people in the countries of the partners - Creation of 11 Virtual Content Packs aimed at elderly people based on 10 cultural / historical events that occurred in the past of the participants, their city / country. (Cultural Heritage) Packs prepared by the students of FP - Creation of glasses with recycled material to visualize RV contents - 5 videos that will teach to create the virtual environments of the packs and that will stimulate the enterprising spirit of the participants because it will allow them to apply this methodology to new virtual environments,: Greater employability. - 5 videos of intergenerational learning created by the students, will reflect the integrating social experience student-senior, the contents of historical memory - Implement and test technical aspects of the packs in the partner company and in 1 associated company per country. - Disseminate results: website, 4 newsletters, FB page and in 6 events - Create a "network" of stakeholders interested in implementing the methodology and results TARGET GROUPS Students, teachers, FP centers, social workers "Seniors" and organizations that work with them. Companies and organizations related to specialties and the public in general, the issue affects everyone. The impact derives from the methodology, the outputs and the horizontal and sectorial priorities to which the project is addressed and therefore the impact will reach all levels, local, regional, national, European and international ones, We intend to have an impact on VET centers, companies dedicated to the care of seniors , computer companies and in society in general, since it will help to stimulate the development of innovative practices, new technologies, valorisation of the "cultural heritage" of the cities and its regions but also thanks to its intergenerational methodology will achieve greater social cohesion and local integration. We believe that the results of the project will probably be referenced and used long after the financing ceases, generating a long-term impact and benefit for the sectors to which it is destined, in the participating countries and throughout Europe. The page of Fb will continue active at least 5 years after the end of the project, will be tools as well as dissemination of storage of all the methodology and outputs.

Final report summary

Context 1- Reducing dropout, specifically that of VET students, 2- Developing attractive methodologies to improve key competences in VET: social, emotional, motivating, interactive relationships that generate entrepreneurship 3- Encouraging the entrepreneurial spirit of VET students by teaching them to create "Virtual Reality Packs" for "seniors" that they can later implement 4- Working with the "Flipped" methodology, the CLIL (CLIL) methodology, and creating an intergenerational methodology, which encourages the collaboration and support of VET youth to the elderly population, improving their memory skills through Virtual contents that they will stimulate their memory, the contents promote the "Cultural Heritage" and will be elaborated by the students. 5- Promoting the improvement of the quality of life of this sector of the population due to the social and economic repercussions that it implies. 6- Implementing the methodologies of 3 European projects: "Virtual Class 4 us" Project based on learning in virtual environments. The "Gain Time" project promotes the "Flipped" methodology that will be used in this project and the "Sharing is Caring" project that encourages the exchange of services among less favored groups. 7- Involving undisciplined and international teams in the project Objectives achieved : Despite the great difficulty that COVID d and more has posed with the population sector (older people) to which it was addressed, the objectives have been achieved and the impact has been greater than expected. -Creation of a Digital Compendium with best practices on digital games that have been used with older people in partner countries - http://we-tomorrow.eu/a-propos-de/io1-best-practices/ - Creation of 11 Virtual Content Packs aimed at seniors based on 10 cultural / historical events that occurred in the past of the participants, their city, country (Cultural Heritage) Packs prepared by FP students - http: // we-tomorrow .eu / io2-virtual-reality-packs /. . Pack 12 was created during C2- With an ACAM participant who attended the training and asked the participants to elaborate the journey of his life in VR. In addition, students from the CESF Center who have been motivated by the project have created VR environments for their elders and during the course 21, 22 are transferring their knowledge to the students of lower courses and the methodology is already part of the educational Curriculum of the students of social integration of the academic year 20-2021 - Additionally, an unplanned digital memory quiz has been created http://we-tomorrow.eu/e-quizzes/ - Creation of glasses with recycled material to view RV content - http://we-tomorrow.eu/io5-virtual-glasses/ innovation in this result, the glasses have been created with 3D printing and recycled material, an aspect not foreseen in the draft - 5 videos about the training of the packs, http://we-tomorrow.eu/io3-training-videos/ - 5 intergenerational learning videos created by students, reflect experience and method. http://we-tomorrow.eu/io4-intergenerational-videos/ 4 unplanned organizations have been actively involved in the project: Center de Serveis Per la Gent Gran: Company serving the elderly Age UK: UK NGO dedicated to improving the quality of life of older people CESF: Barcelona FP Center provides nursing and dependency care, among others. ACAM: French NGO that works to integrate migrants and help the creation of businesses for this sector of the population in France. The results have been disseminated to all centers, all international partner meetings and key conferences such as International online Conference of SMEs Vocational Training Providers (VET) In addition to the web @ we.tomorrow.tools.for.seniors.brain.training, partner networks FB, You Tube and through the 4 newsletters. We Tomorrow was awarded by the BCN FP Foundation in its 2018-19 call for its innovative nature and this has allowed the initiation of a collaboration with PIMEC that begins in autumn 21 Finally, thanks to the development of WE TOMORROW we have implemented, improved the results and obtained a project that implements it, VARTES http://vartes.eu/ We have created a "network" of stakeholders interested in implementing the methodology and results. RECIPIENTS INVOLVED: More than 1000 students, teachers, VET centers, social workers have been involved More than 60 "Seniors" and 6 organizations that work with them. The companies mentioned and the families of the students. "We tomorrow" has reached all levels, local, regional, national, European and international. The broadcast networks will be open for 5 years to create greater impact and dissemination.

Project partners (6)