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Creativity Training for Europe

2018-1-ES01-KA204-0500652018Strategic Partnerships for adult educationfinalized
Countries: ES|UK|IT|CY|NL · Grant: €193,508
Creativity and cultureEntrepreneurial learning - entrepreneurship educationResearch and innovation

Project summary

Creativity Training for Europe (CT +) is a project whose main objective is to promote the development of relevant and high-quality skills and competences, such as creativity and innovation, linked to entrepreneurship, while taking care of the differences in gender promoting the inclusion of women in creative and entrepreneurial sectors. The context analysis identified four needs: Need 1: Alarming unemployment rates, especially project target groups, in all countries involved in the project were well-known, as well as the fact that employment rates in Spain, Italy were quite far (between 13 to 18 points) from target set up by European 2020 strategy: 75% of the 20-64 year-olds to be employed. Need 2: There were many adult people low-skilled or low-qualified but with a high creativity potencial in video, photography, design or music that needed good training to improve their competences to manage a project or idea. Those people have key character traits like multitasking, creativity , empathy but lack the confidence to run a business project. Need 3: The lack of basic knowledge for managing a project or idea, lack of experience and distrust of older people toward people's capacity to take on and run a business inhibit even the entrepreneurship spirit. Training plays an important role in promoting more entrepreneurial attitudes and behaviours, since it not only helps to achieve concrete entrepreneurial activity, due to lack of entrepreneurial competences and support could often lead a new business to failure, but also enhances the employability of people, and especially project target groups which are adult people low-skilled or low-qualified but with a high creativity potencial(aged about 30) and women (all ages). Need 4: The deeply theoretical character of the “creativity education” discipline that takes place in vocational and technical schools. Higher schools and universities are educational centres for training innovation, however, those who have no completed university studies do not distinguished by higher level management skills compared to those without higher education. For example, the use of formal planning techniques in start-ups or designing detailed career plans for their employees do not increase with the increasing level of education of the entrepreneur. Hence, result in the importance of focusing the content of the school curriculum by developing a culture and entrepreneurial skills that have to be improved in education, regardless of the level of training. Those needs are linked with the objectives of the project: Objectives: Objective 1 linked with Need 1: Reduce unemployment levels in the target groups The project has prioritized unemployed people, from target groups, to provide them with necessary competences and skills, information and support on self-employment and business creation in order to encourage them to consider self-employment as a feasible alternative and provide them the opportunity to start a project. Objective 2 linked with Need 2: Effective strategies for Development of relevant and high-quality skills and competences. The project has provided competences and support for adult people low-skilled or low-qualified but with a high creativity potential in order to acquire relevant and high-quality skills and competences for starting and running a business in creativity sectors. It also promoted entrepreneurial education at an early-stage, such as optional programs for economic and entrepreneurship education for high school level that would allow young students to become familiar with the terminology in the field and be aware of the importance of entrepreneurs, basically SME, in the labour market and industry. Objective 3 linked with Need 3: Promoting entrepreneurship education and social entrepreneurship among people. The project aimed at exchanging best practices and methods by different partner’s profiles (associations at regional, national and European level and a High Education Institution) in order to obtain practical and useful training to entrepreneurs as well as to create a methodology valid at European level for teachers and trainers. Experts and professionals will support project participants sharing their experience, advice and recommendations to business success. Objective 4 linked with Need 4: Balance differences between woman and men Project has also involved a high number of young women by addressing their specific needs. They will be provided specific, useful and sound skills and support, based on partners’ experience, in order to help them start and run their business. These objectives will be assessed until 2021, one year after project completion, to better assess impacts... Project has also involved a high number of women by addressing their specific needs. They have provided specific, useful and sound skills and support, based on partners’ experience, in order to help them start and run their projects and business in the creativity sectors.

Final report summary

Creativity Training for Europe (CT+) is a project whose main objective was to promote the development of relevant and high-quality creative skills and competences, linked to its entrepreneurship, making it possible for low-qualified or low-skilled people with talent and creative abilities, to use their capacity in today's environment for their professional and personal growth, while taking care of the differences in gender promoting the inclusion of women in creative and entrepreneurial sectors. The context analysis detected an important group of low-skilled or low-qualified people with significant creative skills and significant potential for application in the market, but who had never trained that creativity, nor did they have the knowledge and skills necessary to generate and develop their own creative projects. This was identified through 4 needs: Need 1: Alarming unemployment rates in this target group. Need 2: There are many adult people low-skilled or low-qualified but with a high creativity potential that need a good training to improve their creative competences. Need 3: The lack of basic knowledge for manage a project or idea, make people distrust own capacity to entrepreneur. Need 4: The deeply theoretical character of the “creativity education” discipline that takes place in vocational and technical schools, and normally not accessible to all collectives. Those needs set the CT+ objectives: Objective 1 (Need 1): Reduce unemployment levels in the target groups. Objective 2 (Need 2): Effective strategies for Development of relevant and high-quality skills and competences. Objective 3 (Need 3): Promoting entrepreneurship education and social entrepreneurship among people. Objective 4 (Need 4): Balance differences between woman and men. CT+ project's target has been low-skilled or low-qualified adults with high creativity potential, in particular young adult people and women (all ages). Secondarily,professionals linked to training in creative activities, trainers, teachers, coaches, social workers, and other professionals who work with this group and/or in the development of creative skills have also been included. To achieve these objectives for this target, CT+ has produced the following Intellectual Outputs: - IO1 European Framework of Creativity training in entrepreneurship: a framework with detailed information on the situation, lacks, needs, opportunities, requirements, characteristics and specific shortcomings of creativity training in Europe, and its development from an entrepreneurial perspective. - IO2 European Curriculum of Creativity training in entrepreneurship: design and creation of specific content to improve the creative skills and capacities of the target and their ability to undertake their own projects based on the conclusions of the framework. - IO3 European Methodology of Creativity training in entrepreneurship: based on the framework and curriculum conclusions, a specific creativity training methodology linked to the entrepreneurship of creative people was developed. This IO3 was expanded due to its importance, to guarantee the potential for impact on low-qualified and low-skilled people; as well as with the aim of enabling this through trainers, human resources managers, or other interested groups. For this reason, in addition to the Methodology, an "Activity Booklet" and a "Pedagogical Activities Guide" were created. - IO4 E-learning course of Creativity training in entrepreneurship: with the above tools, an e-Learning course was created designed to train creative people to improve their skills while thinking about developing their own projects. In order to promote the potential of these tools, meeting its objectives, three Transnational Project Meetings and a Short-Term Learning Activity with 20 people were carried out. Local working groups were also organized with the participation of more than 125 people. With all this, in a project severely affected by the pandemic during its second half, requiring extra effort, time and resources from partners, both in development and dissemination activities, 3000 target people have been impacted by the project and this way to develop their creativity in order to develop their own creative projects. In addition, an on-line CT+ Community of creative people has been created, with a common space to carry out exchanges and expose their skills, experiences, offers or link their work; a source of creative talent available to the community and creative companies. Likewise, now this target and many organizations linked to this training has several important tools so that they can design specific creativity training plans according to a field or sector, and improve people's creativity in addition to facilitating them to develop their own projects. These tools have been created in an open format that allows third parties to update, improve, reuse or adapt them to their needs, promoting a deep long-term utility.

Project partners (5)