Motivation to learn is one of the factors that influence academic and social success of students. If a student experiences repeated failure, s/he is at risk of developing a ‘learned helplessness’ mindset that is to say believing that s/he cannot succeed at any given task .This may result in early school leaving and difficulties in the positive inclusion in the job market. Enhancing motivation is therefore one of the main challenges of nowadays schools, that operate in a hyper-connected world with students constantly addressed by varied stimuli, but also often affected by learning difficulties and complex backgrounds. The aim of the project is to deepen the knowledge of innovative technologies considered useful in enhancing teaching motivation and to experiment them in the classroom in order to create a repository of lesson plans that can be used, adapted and enriched by many other schools and teachers in Europe. Furthermore the partners will pay particular attention to all those ICT and web tools that could be used to implement and maximize the outcomes of the teaching methods. Each school chose a methodology to explore through the creation of lesson plans in which is foreseen the use of some IT tools. The methodologies will be tested in class with the students and then each school will carry out a training workshop for the other partnership schools (students and teachers). Throughout the duration of the project, the teachers involved will document their experience in an online diary or logbook, and will share materials, ideas and feedback through the use of Google Apps For Education. At the end of the project all the materials created and tested will be collected and cataloged, so as to favor the use by all the teachers of their respective schools and other teachers, educators, educational institutions of the territory. This repository will make the materials easily reusable, also because they will be cataloged in order to be retrieved and selected quickly. (For example they will be categorized according to different criteria: suject, class / degree of education, phase of the lesson, objectives, skills, competences, etc …). The methodologies chosen by the partners are: Flipped Learning, Spaced Learning, Debate, Drama, and Coding. Those methods are innovative and can be used in classroom to foster the students’ sense of self-efficacy, and promote the acquisition of relevant competences in the most inclusive way. During the training activities the teachers will have the chance to engage in peer learning and peer reviewing activities, and will maximize the learning outcomes of the project, because they will get to know and use 5 different methodologies in short time, result that they will never achieve by working individually. The students will also benefit from the training activities, because they will realize activities related to innovative methodologies and ICT tools, while acquiring relevant transversal skills and improving the foreign language command.
Motivation to learn is one of the factors that influence academic and social success of students. If a student experiences repeated failure, s/he is at risk of developing a ‘learned helplessness’ mindset that is to say believing that s/he cannot succeed at any given task .This may result in early school leaving and difficulties in the positive inclusion in the job market. Enhancing motivation is therefore one of the main challenges of nowadays schools, that operate in a hyper-connected world with students constantly addressed by varied stimuli, but also often affected by learning difficulties and complex backgrounds. The aim of the project is to deepen the knowledge of innovative technologies considered useful in enhancing teaching motivation and to experiment them in the classroom in order to create a repository of lesson plans that can be used, adapted and enriched by many other schools and teachers in Europe. Furthermore the partners will pay particular attention to all those ICT and web tools that could be used to implement and maximize the outcomes of the teaching methods. Each school chose a methodology to explore through the creation of lesson plans in which is foreseen the use of some IT tools. The methodologies were tested in class with the students and then each school carried out a training workshop for the other partnership schools (students and teachers). Throughout the duration of the project, the teachers involved documented their experience and shared materials, ideas and feedback through the use of Google Apps For Education. A specific Classroom was created as a repository; email, WhatsApp and Meet platform were used to communicate and keep in touch. Their use was implemented during the Covid-19 pandemic to realise two virtual mobilities and complete the project. At the end of the project all the materials created and tested were collected and catalogued, so as to favour the use by all the teachers of their respective schools and other teachers, educators, educational institutions of the territory. This repository makes the materials easily reusable, also because they were catalogued in order to be retrieved and selected quickly. The uploaded lesson plans were categorized according to different criteria: subject, class / degree of education, phase of the lesson, objectives, skills, competences, etc. The methodologies chosen by the partners were: Flipped Learning, Spaced Learning, Debate and Drama. Those methods are innovative and can be used in classroom to foster the students’ sense of self-efficacy, and promote the acquisition of relevant competences in the most inclusive way. During the training activities the teachers had the chance to engage in peer learning and peer reviewing activities, and maximized the learning outcomes of the project, because they knew and used in class 4 different methodologies, result that they would never achieve by working individually. During the virtual mobilities, the pupils were able to work in small groups thanks to the online platforms the teachers provided and used.They also benefited from these training activities, because they created materials related to innovative methodologies and ICT tools, while acquiring relevant transversal skills and improving the foreign language command.