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InnoExperiment-Innovative Approach to Teaching through Experiment

2018-1-PL01-KA201-0508432018Strategic Partnerships for school educationfinalized
Countries: PL|ES|LT · Grant: €108,240
ICT - new technologies - digital competencesNatural sciencesCooperation between educational institutions and business

Project summary

The main objective of the project is: - increase of attractiveness and quality of general education and reduction of differences in educational attainment of students of partner institutions in the period of 24 months, - raising awareness and spreading the idea of science with elements of programming, robotics from early childhood in primary schools over a period of 24 months. Detail objectives: - equalization of educational disparities and improvement of knowledge of partner school pupils and staff of partner institutions through participation in pilot study program through experiment, - support for teaching based on information and communication technologies, programming, robotics and experiment methods, - developing new approaches to improve the competence of already practicing pedagogists and equip them with all the competences and skills needed to provide high quality services, - increasing access to and promotion of open learning resources in Europe. In the context of project goals, we have been the top priority with our partners "Open and innovative practices in the digital age". In our project we plan to develop results of intellectual work based on ICT and experimental methods aiming at development of extra curricula scenarios in primary schools using elements of robotics and programming. The results are intended to be used for ICT-based teaching and experimentation. The project is designed to respond to the need to know, identify and apply remedial actions in the area of creativity, curiosity of partner school students in collaboration with two business entities that have the potential to develop staff in their off-site research areas. The development of creativity and curiosity serves to motivate and stimulate the pupils' enthusiasm, to improve their educational performance, and to improve the quality of both educational institutions and improve the quality of education. Thanks to the project, the partners will have the ability to create their own future, they will develop through their own experiences, skills and attitudes. The results will be disseminated through various channels - using the following measures: - social media (Twitter and FB), where the success of the project will be measured by the number of followers, - mailing campaign - information will be sent to target groups, according to the dissemination strategy, interested in the results achieved and to those who are interested in the results of the design work (eg pupils and teachers of other schools). We will reach the first group of addressees of dissemination. - industry contacts, industry press releases - reports and recommendations of technical teams will be made available to a broader audience through contacts with other organizations in the same industry (eg through associations, chambers). In addition, we will try to focus on the effects of the trade magazine project, whose reach is much wider than our contacts. This will also be a great way to promote partnership in the industry. We will reach the first group of addressees of dissemination. - continuing contacts with foreign coaches, continuing to support these contacts through social media, and expanding the circle of friends who did not participate in the trip. - Internet - VALOR platform, a web site where information about the project will be provided and the timetables for the planned activities and current information on the progress of each partner, the results of the work, the exchange of experience. The site will be updated with the implementation of the individual project activities. By means of this measure we will reach three groups of addressees of dissemination activities. - oral communication on meetings, conferences, speeches and oral reports, pedagogical board meetings, interviews, direct contacts - a low cost method and involving participants in the transfer of knowledge about the experience. By means of this measure we will reach three groups of addressees of dissemination activities. - use of existing events (eg open days for partner schools and others, educational fairs, conferences of other entities). By means of this measure we will reach three groups of addressees of dissemination activities. With the PARTICIPANTS 'training, the project will gain unique experiences, broaden their knowledge, and acquire new social and adaptive skills to facilitate teamwork and teamwork. Young people participating in the project will become more open, independent, better understand the cultural differences in Europe. The success of the activities undertaken by the students will increase the motivation and commitment to take over the initiative.

Final report summary

Objectives achieved: - increasing the attractiveness and improving the quality of general education and reducing the differences in the educational achievements of students of partner institutions over a period of 36 months, - increasing knowledge and disseminating the idea of ​​science with elements of programming, robotics from an early age in primary schools over a period of 36 months. Detailed objectives: - leveling educational disproportions and improving the knowledge of students from partner schools and staff of partner institutions by participating in a pilot program of learning through experiment, - support for teaching based on information and communication technologies, programming, robotics and experimental methods, - developing new approaches to improve the competences of already practicing educators and equipping them with all the competences and skills necessary to provide high-quality services, - increasing access to and promotion of Europe's emerging open educational resources. In the context of the project's objectives, we and our partners have identified "Open and innovative practices in the digital age" as the most important priority. In our project, we developed the results of intellectual work based on information and communication technologies and experimental methods to develop scenarios for additional classes in European primary schools (primary) using elements of robotics and programming. The results produced are used for teaching based on information and communication technologies and experimental methods. The implementation of the project responded to the need to learn, define and apply remedial actions in the field of developing creativity, curiosity of students of partner schools in cooperation with two economic entities that have a chance to develop staff in their research areas carried out outside the project. The development of creativity and curiosity serves to effectively motivate and awaken passion, improve the educational results of students, which in turn improves the quality of functioning of both educational institutions and improves the quality of education. Thanks to the project, the partners have the ability to independently create the future, they develop through their own experiences, skills and attitudes. The results were disseminated through various channels - through the use of the following means: - social media (FB), where the success of the project was measured by the number of followers, - mailing campaign - information was sent to target groups, in accordance with the dissemination strategy, interested in the results achieved, and to entities that will express their interest in the results of project work (e.g. students and teachers from other schools). - industry contacts, industry press - reports and recommendations of substantive teams were made available to a wider group of recipients through contacts with other organizations of the same industry (e.g. through associations, chambers). - continuing contacts with foreign trainers, maintaining these contacts via social media and expanding the circle of friends who did not participate in the trip. - Internet - VALOR platform, website with information about the implemented project and the results of work, exchange of experiences. The website was updated with the implementation of individual project activities. With this measure, we reached three groups of addressees of dissemination activities. - oral communication during meetings, participation in conferences, speeches and oral reports, meetings at pedagogical councils, parent-teacher meetings, direct contacts - a low-cost method involving participants in sharing knowledge about experiences. With this measure, we reached three groups of addressees of dissemination activities. - we used events (e.g. open days of partner schools and other schools, educational fairs, conferences of other entities). With this measure, we reached three groups of addressees of dissemination activities. Thanks to the training, the PARTICIPANTS of the project gained unique experience, broadened their knowledge and acquired new social and adaptive skills, facilitating cooperation in a group and in a professional team. The youth participating in the project became more open, independent and better understood the cultural differences in Europe. The success of activities undertaken by students contributed to an increase in motivation and commitment, to take the initiative.

Project partners (4)