If we say that a picture is worth a thousand words, we can say that a video is worth more than a million words. The history of humankind is linked to images: from prehistoric rock paintings to Egyptian engravings, fresco paintings in churches, illustrated books in the Renaissance, upuntil today, where for example, the marketing industry is continuously using images to transmit thoughts. Everyday items like t-shirts, or road signs, WhatsApp icons allow us to understand and relate to each other through images. The human brain is capable of processing visual information way faster than textual information. This project is presented to show how and why the use the so-called visual thinking concept is beneficial for teaching. Visual Thinking aims to show simple drawings and short texts, thus representing complex ideas. Visual Thinking benefits are: the amplification of the ability to remember by more than 65%; It is a tool to generate ideas: Fast, cheap and without risks; Facilitate consensus in working groups; Emotional benefits: it commits, it facilitates participation, motivation and promotes it communication; It facilitates attention to diversity and inclusion. The objective of the project visEUalisation is to provide trainers in adult education with enought knowledge and information in order to make them able to develop animated videos applying the culture of visual thinking for teaching. These videos are known as video scribing, an audio-visual technique in which a voice-over tells a story at the same time as it is drawn. Although the reference sector is Adult Learning, it is interesting to note that the results of the project will be easily extrapolated to all sectors of education: School Education, VET or Higher Education can also make use of the results of visEUalisation to improve the digital competences of their teaching and training staff. visEUalisation is in line with The European Digital Competence Framework for Educators (DigCompEdu) and The Digital Competence Framework for Citizens (DigComp) since it helps the development of digital competence. The European Union identified the Eight Key Competences for Lifelong Learning in 2006, which have been reviewed by the College of Commissioners on January 17, 2018. Digital Competence is a key competence of great relevance for citizens to be able to function properly in the current society. This project is presented as a tool to improve the digital competence by offering a non-formal training for the large target group: Migrants and adult people with fewer (educational) opportunities, training providers, NGOs and NPOs in adult education and youth workers, teachers in general, entrepreneurs, small and medium-sized enterprises. The Consortium consists of four complementary and expert partners that provide value in the pedagogy and methodology necessary to create quality and impactful Storytelling using open source or free tools. Two intellectual outputs will be developed: an eLearning platform that will propose a MOOC to learn, on the one hand, the methodology to generate these videos (applying creativity techniques) and technical tutorials to learn the digital tools used to translate ideas into videos. The second Intellectual Output is a Visual Library with 20 templates and 1000 original images related to topics such as: immigrants' inclusion, intercultural aspects, preventing racism, xenophobia and discrimination, Multiple Intelligence, Inclusive and authentic leadership, emotional intelligence, creative people, entrepreneurs, European citizenship, European awareness, gender equality and awareness, equity and participation with an emphasis on gender identity and sexual orientation.
If we say that a picture is worth a thousand words, we can say that a video is worth more than a million words. The history of humankind is linked to images: from prehistoric rock paintings to Egyptian engravings, fresco paintings in churches, illustrated books in the Renaissance, up until today, where for example the marketing industry is continuously using images to transmit thoughts. Everyday items like t-shirts, or road signs, messenger app icons allow us to understand and relate to each other through images. The human brain is capable of processing visual information way faster than textual information. The visEUalisation project shows how and why the use of the so-called visual thinking concept is beneficial for teaching. Visual thinking aims to show simple drawings and short texts, thus representing complex ideas. Project visEUalisation provided specific knowledge and techniques for trainers in adult education in order to enable the trainers to develop animated videos for their educational settings by applying a culture of visual thinking. Videoscribing or videoscribe technology was emphasized though stop motion was also explored. Although the reference sector is adult education, the project results will be easily extrapolated to all sectors of education - primary/secondary education, vocational training or higher education – and contribute to improve digital competences of the respective teaching and training staff. Project visEUalisation was in line with The European Digital Competence Framework for Educators (DigCompEdu) and The Digital Competence Framework for Citizens (DigComp) since it supported the development of digital competence. Digital competence is a highly relevant key competence for European adult educators as digital competence enables them to facilitate contemporary learning formats. The benefits of the project approach were thus amplified by the currently still ongoing COVID-19 pandemic. visEUalisation delivered an e-learning platform that offers a non-formal training for a large target audience: NGOs and NPOs in adult education, youth workers, teaching staff in general, entrepreneurs, small and medium-sized enterprises and overall people with fewer (educational) opportunities (e.g. migrants). The Consortium consisted of four complementary and expert partners. They contributed with their respective pedagogical and methodological skills and knowledge to create high-quality and impactful digital Storytelling using open source and free tools. Two focal results were produced and are now ready to be explored and utilized by the European public. The first result is the visEUalisation e-learning platform with a massive open online course (MOOC). The course provides methodological approaches as well as technology explorations in order to illustrate the full videoscribe development life cycle from idea to finished videoclip. Educators can follow tutorials and asses the possibilities at their own pace and in their own preferred order. The second result is the visEUalisation visual library. It provides 24 video templates and 2000 original images. These images were created with specific learning contexts in mind: e.g. inclusion and diversity in adult education, preventing structural discrimination, multiple intelligences, inclusive and authentic leadership, emotional intelligence, mindfulness, creativity, entrepreneurship education, ICT adult literacy, European citizenship, European awareness, gender equality and awareness, anti-discrimination of LGBTIQ*, musical Intelligences, project development, European single market, needs of learners. Though created in a specific framework all images can be adapted and altered by trainers for their specific purposes.