The project proposal ”BEWARE!” is the result of a cross-sectoral partnership between SEP (the applicant organization), IFOM, INTERACTIVE 4D, AcrossLimits and Yout Net. The goal of this project is to raise awareness among young people about how to protect their personal data in the online environment and how to protect themselves against online harassment. In order to achieve this goal the partners have proposed the development of the competences of the youth workers in order to be able to develop and use in the workshops a non-formal learning tool BEWARE! We have set up this transnational partnership because the problem identified is a common problem for young people, and resolving can only come from transnational cooperation. Addressing common issues from different perspectives and experiences will result in increased applicability of intellectual output. The project will achieve its goal if the three objectives are met: OB1: Development the skills for13 youth workers in online safety through 2 transnational learning activities to create and use in youth work the BEWARE learning tool! OB2: Improving the skills of 75 young people with fewer opportunities in the field of online data protection and cyberbullying through non-formal learning activities using BEWARE! OB3: Improving the level of knowledge of online security issues by 1,000 young people through 25 non-formal learning sessions coordinated by 75 young people with fewer opportunities. To achieve these goals, we have developed an implementation plan that includes three main components: 1. Training of youth workers through 2 transnational learning activities during the first 6 months of the implementation period. These activities will help to increase the quality of youth workers' work in the activities that they will subsequently carry out and will underpin the creation of intellectual output. 2. Creating of the Intellectual Output ”BEWARE!” will be in line with the results of questionnaires to identify the specificities of young people's online activities. Transnational learning activities will be followed by the development of the two chapters of the Guide: "Data Protection placed in the Virtual Environment" (developed by AcrossLimits and SEP) and "Cyberbullying between Game and Misdemeanor" (developed by IFOM and YouNet). ITERACTIVE 4D will develop a digital educational game (BEWARE!) between the 8th and the 12th month of the project to complement the guide and increase the interest of young people in the subject. The output will be tested by the target group to get feedback on its quality through 2 workshops to be held in the XIII-XIV project. 3. All previous activities will lead to the valorisation of results by means of awareness, information and guidance events for young people to adopt conscious and safe behavior in the use of mobile devices. The target group of these events that be held between the XVth and the XVII-th month of the project, will be 1000 young users of mobile devices. The implementation planof project will be monitored for the entire duration by the local coordinators through collecting information on the status of the activities. They will participate at Skype information conferences at the end of the 3rd,nineth and fifteenth month of project and they will submit to the General Coordinator the official reports on the state of implementation of the project, in the sixth, twelveth and eighteenth months of implementation. The results of the project will be carefully monitored by the Quality Commission to meet the Erasmus + standards. The results of the BEWARE project! will have an important impact on young people who will be more responsible for using the internet in their everyday lives, will be less vulnerable to cyber attacks. By involving 75 young people with low opportunities, the project will also respond to the Social Inclusion priority. For youth workers, ”BEWARE!” will be a modern and useful tool in their work with young people. An important role in increasing the impact will be the dissemination campaigns foreseen to be carried out throughout the implementation period and the multiplication events in the 18th month of the project. The intellectual output developed within the project will not end its life cycle with the finalization of the financing period but will continue to be sustainable afterwards. During multiplication events, a network of partners will be created to transfer the results of the project.tion of intellectual output.
The BEWARE project! is the result of a cross-sectoral partnership between SEP (applicant organization), IFOM, 4D INTERACTIVE, AcrossLimits and Yout Net. The purpose of this project was to raise awareness among young people and to teach them how to protect their personal data in the online environment and how to protect themselves from online harassment. In order to achieve this goal, the partners set out to develop the skills of the youth workers in order to be able to develop and use in the workshops with young people a non-formal learning tool: ”BEWARE!” We have established this transnational partnership because the identified problem is a common problem of young people, and the solution could come only through transnational cooperation. Addressing the common problem from different perspectives and experiences has led to an increased applicability of intellectual output. The project has achieved its purpose by fulfilling the 3 objectives: OB1: Developing the skills of 13 youth workers in the field of online safety through 2 transnational learning activities to create and use the ”BEWARE!” learning tool in youth work OB2: Improving the skills of 75 young people with reduced opportunities in the field of online data protection and cyberbullying through non-formal learning activities using BEWARE! OB3: Improving the level of knowledge of security issues in the online environment by 1000 young people through 25 non-formal learning sessions coordinated by 75 young people with reduced opportunities. In order to achieve these objectives, we followed an implementation plan that had 3 main components 1. Training of youth workers through 2 transnational learning activities in the first 6 months of the implementation period. These activities contributed to the increase of the quality of the work of the youth workers in the activities that they subsequently carried out with the young people and were the basis of the creation of the intellectual output. 2. Creating the intellectual output "BEWARE!" was consistent with the results obtained from the questionnaires identifying the specificity of the online activities of young people. The transnational learning activities were followed by the elaboration in the IV-VIII months of the 2 chapters of the guide: "Protection of data placed in the virtual environment" (elaborated by AcrossLimits and SEP) and "Cyberbullying between gambling and misdemeanour" (elaborated by IFOM and YouNet). INTERACTIVE 4D realized during the 8th-15th months of the project a digital educational game (BEWARE!) https://www.bewareproject.eu/download/ . That completes the guide and increase the interest of the young people for the addressed subject. The output was tested by the target group to obtain feedback on its quality through the workshops that took place during the XV-XVII months of the project. 3. All previous activities have led to the valorisation of the results through awareness events, information and guidance of young people in order to adopt a conscious and safe behavior in the use of mobile devices. The target of these events that took place during the sixteenth-eighteenth months of the project were about 1000 young users of mobile devices. The implementation plan was monitored throughout the time by collecting information on the stage of the activities, from the local coordinators. They (reunited in the Steering Committee) participated in the 3rd, 9th, 15th months of the project at Skype information conferences, and in the 6th, 12th and immediately after the completion of the project, they sent to the General Coordinator official reports on the local activities carried out by each organization. The results of the project have been carefully monitored by the Quality Commission so that they meet the requirements of the standards imposed by Erasmus +. The results of the BEWARE project! have had a major impact on young people who used the created products to became more aware and alert to the dangers of the online environment, less vulnerable to cyber attacks. By involving in the G2 target group of young people with fewer opportunities, the project also responded to the priority of Social inclusion. The "BEWARE!" toolkit (the Guide and the game) has proven to be a modern and useful tool in working with young people. An important role in increasing the impact of the project was the dissemination campaigns carried out by the partner organizations by involving the members of the G2 group and the multiplication events of the eighteenth month. The intellectual output elaborated within the project will not end its life cycle once the financing period is completed, but will continue to be sustainable thereafter. During the multiplication events a network of partners was created to whom the project results were transferred and they will continue to use and popularize them.