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TECHNOLOGY ADDICTION IN ADOLESCENTS

2018-1-TR01-KA229-0581272018School Exchange Partnershipsfinalized
Countries: TR|BG|LV|IT|RO|ES · Grant: €166,617.5
Quality and Relevance of Higher Education in Partner CountriesEarly School Leaving / combating failure in educationHealth and wellbeing

Project summary

Nowadays technology is in everywhere. Teenagers stare down at their mobiles, or keep their eyes glued to a tablet or laptop, instead of observing the world around them. It's not unusual to see two adolescents seated together on a bus, texting furiously on their mobiles rather than talking to one another. The fact that teens are so dependent on technology makes sense in our world, but it may also lead to negative consequences such as indifference to real world , anti-socializing , aggression and academic failure even resulting in early school leaving. This dependency on technology and its negative affects gave us the idea of preparing a project which aims to deal with it. In order to justify argument, first of all we prepared an online survey and applied it to the students of each partner country. Almost 500 pupils have joined to our online survey the results have revealed the truth once more ; most of our pupils are tech-addicts and as teachers we had to make something to deal with or at least to raise awareness about technology addiction. So, as six schools we agreed on the objectives below : 1- Improving awareness within students, teachers, parents, communities of the signs and dangers of the technology addiction and of the problems it involves. 2-Providing tools and instruments of identifying technology addiction and inappropriate use to address this issue better. 3- Drafting the most appropriate strategies to support the use of digitalization without encouraging overuse, based on the exchange of good practices between the partner schools. 4- Improving the English language knowledge and raising the cultural awareness of both students and teachers' participating in the project; 5- Promoting the European dimension in education. 6- Increasing the quality of education by reducing the technology dependency of young people, so struggling with early school leaving. 7- Teaching pupils Computer Literacy (the ability to use computers and related technology efficiently). Our project is anticipated to employ about 100 to 120 students from each school who are also suffering from technology addiction at different rates. About 20 to 25 students and 10 teachers from each school will join to the mobilities. We will divide our topic into 5 categories: Game Addiction Social Network and Online Chat Addiction TV Addiction Mobile Phone -Tablet PC Addiction Online Shopping and Cyber Gambling and Cyber Violence Addiction. Turkish team will take the responsibility of coordination .The details of transportation, accommodation, dissemination, workshop activities and work sharing will be programmed here. Spanish team will work on Game Addiction. They will also be responsible for designing our website and sharing our project outputs there. Romanian team’s topic will be Social Network and Online Chat Addiction. The calendar and the posters of the project will be designed there. TV Addiction will be Latvian team’s topic. Project t-shirts will be prepared and designed there. Bulgarian team’s topic is Mobile Phone and Tablet PC Addiction, at the same time designing screensavers and stickers of the project will be done there. Finally Italian team will be responsible for Online Shopping, Cyber Gambling Cyber Violence and Cyber Bullying. Pupils will design a school magazine to raise people’s awareness there. Also our project will include some activities such as: Designing project mascot. Role plays-dramas about each addiction type Experts’ Advice Days for pupils and parents Cultural Visit to discover other cultures and customs. Meetings to inform other students and teachers at schools. Project Forum part in website for sustainability of the project goals. With the project TAA we are aiming to create the impacts below: Increasing awareness of students regarding digital balance Using classroom-management tools to help limit digital distractions. Making classroom technology integration deep and engaging to minimize the potential for distractions. Providing guidance to parents. Limiting digital distractions and technology dependency so that improving pupils’ academic success. Improving pupils’ success and feelings of their sense of belongings, thus decreasing early school leaves. Because our project is about technology addiction we will be able to collaborate with the non-governmental and health organizations.Virtual classroom will continue to collaborate like they did before the approval the project. The forum part in project website will allow us to continue to share and to utilize from experts’ advice whenever needed. Boards about on-going activities, the posters and calendar with all project events in the schools’ halls will continue to inform pupils, teachers, parents and guests about the function and the aims of TAA. Lastly project booklets and e-bulletins will be prepared and distributed to other institutions for dissemination and sustainability of the project goals.

Final report summary

Nowadays technology is everywhere. Teenagers stare down at their mobiles or keep their eyes glued to a tablet or laptop, instead of observing the world around them. It's not unusual to see two adolescents seated together on a bus, texting furiously on their mobiles rather than talking to one another. The fact that teens are so dependent on technology makes sense in our world, but it may also lead to negative consequences such as indifference to the real world, anti-socializing, aggression, and academic failure even resulting in early school leaving. This dependency on technology and its negative effects gave us the idea of preparing a project which aims to deal with it. To justify the argument, first of all, we prepared an online survey and applied it to the students of each partner country. Almost 500 pupils have joined our online survey the results have revealed the truth once more; most of our pupils are tech addicts and as teachers, we had to make something to deal with or at least to raise awareness about technology addiction. So, as 6 schools we agreed on the objectives below : 1- Improving awareness within students, teachers, parents, communities of the signs and dangers of the technology addiction and of the problems it involves. 2-Providing tools and instruments for identifying technology addiction and inappropriate use to address this issue better. 3- Drafting the most appropriate strategies to support the use of digitalization without encouraging overuse, based on the exchange of good practices between the partner schools. 4- Improving the English language knowledge and raising the cultural awareness of both students and teachers participating in the project; 5- Promoting the European dimension in education. 6- Increasing the quality of education by reducing the technology dependency of young people, so struggling with early school leaving. 7- Teaching pupils Computer Literacy (the ability to use computers and related technology efficiently). Our project is anticipated to employ about 100 to 120 students from each school who are also suffering from technology addiction at different rates. About 20 to 25 students and 10 teachers from each school will join the mobilities. We will divide our topic into 5 categories: Game Addiction Social Network and Online Chat Addiction TV Addiction Mobile Phone -Tablet PC Addiction Online Shopping and Cyber Gambling and Cyber Violence Addiction. The Turkish team will take responsibility for coordination. The details of transportation, accommodation, dissemination, workshop activities, and work sharing will be programmed here. The Spanish team will work on Game Addiction. They will also be responsible for designing our website and sharing our project outputs there. Romanian team’s topic will be Social Networks and Online Chat Addiction. The calendar and the posters of the project will be designed there. TV Addiction will be the Latvian team’s topic. Project t-shirts will be prepared and designed there. The Bulgarian team’s topic is Mobile Phone and Tablet PC Addiction, at the same time designing screensavers and stickers of the project will be done there. Finally, the Italian team will be responsible for Online Shopping, Cyber Gambling Cyber Violence, and Cyber Bullying. Pupils will design a school magazine to raise people’s awareness there. Also, our project will include some activities such as: Designing project mascot. Role plays-dramas about each addiction type Experts’ Advice Days for pupils and parents Cultural Visit to discover other cultures and customs. Meetings to inform other students and teachers at schools. Project Forum part in website for the sustainability of the project goals. With the project we are aiming to create the impacts below: Increasing awareness of students regarding digital balance Using classroom-management tools to help limit digital distractions Making classroom technology integration deep and engaging to minimize the potential for distractions Guiding parents Limiting digital distractions and technology dependency so that improving pupils’ academic success Improving pupils’ success and feelings of their sense of belongings, thus decreasing early school leaves Since it is a social topic, We will be able to collaborate with non-governmental and health organizations. Virtual classrooms will continue to work as they did before the approval of the project. The forum part of the project website will allow us to continue to share and to utilize experts’ advice whenever needed. Boards about ongoing activities, posters, and calendars with all project events in the schools’ halls will continue to inform pupils, teachers, parents, and guests about the function and the aims of TAA. Lastly, project booklets and e-bulletins will be prepared and distributed to other institutions for dissemination and sustainability of the project goals.

Project partners (6)