The project “Digitalization goes Schools” focuses on the steadily rising importance of digitalization in the 21st century. European companies have been using digitalization as an indispensable tool in their daily work. This means that the next generation is expected to have respective skills in this area. What is more, as companies often work internationally, the workforce should have intercultural skills in order to perform well at an international level. In this project, our goal is to enhance our students´ competences in these fields. Thus, the overall aim is to prepare them for the current challenges in today`s and in the future world of work. This will be implemented in our project by the exchange of experiences, learning activities, research, practical work and workshops. All these types of activities focus on the three main areas school, culture and social life. The main focus lies on the digitalization of different contents. With the help of this project, we would like to use various digital tools - among them are apps, VR (Virtual Reality), AR (Augmented Reality). Moreover, we would like to improve our knowledge of Industry 4.0, which is becoming more important in today`s world of work. All in all, in this project we would like to connect cultural competences, language competences and digital competences. Apart from enhancing our students´ skills in these fields, the project also refers to teachers. Without doubt, students at school learn what they are being taught. Hence, it is essential that teachers improve their skills in the areas mentioned above as well in order to guarantee a well-founded base for education at our schools. This can be implemented by adopting new methods and tools. The participants in this project are teachers and students from six technical schools with IT departments. The partner schools are located in urban and rural areas in five European countries (Austria, Croatia, Italy, Portugal, Las Palmas and Valencia). Hence, different cultural backgrounds are involved in our project. Each school`s project team consists of a teachers` team and a students` team that cooperate with each other and work on the products. The students are all in their upper level of secondary education, while the teachers` team consists of experts for either IT., civics and foreign languages. This way, we believe to have the necessary variety and know-how in each team. The activities in the project “Digitalization goes Schools” include six core areas: 1. Two transnational teachers meetings which at the beginning and at the end of the project, to agree on the implementation and the evaluation of project goals. 2. Six learning activities where each partner school is the host of the other project members. In these learning activities we will have workshops focusing on the development of the products. 3. In each learning activity a company visit is planned (digitalization of companies). The purpose is to investigate where the theoretical knowledge can be applied practically. 4. All activities in the project are evaluated. Our goal is to measure the participants` individual progress and to find out what competences are acquired. 5. Another part of the activities is dissemination with the purpose of informing a broader audience about the current state of our international project. 6. The development of products that can be used at all participating schools and their partner for school lessons, open days, guided tours etc. Our tangible products are based on digital know-how. We are planning to exchange our knowledge with all project participants before the development of the products. The necessary skills will be taught through e-learning platforms and learning activities. This will guarantee that each partner can be supported, no matter if certain programs are new for a specific partner school. In our project the following results are expected: TANGIBLE 1. creation of a project logo 2. creation of a reliable, digital evaluation survey in order to assess the results 3. digitalization of a humanoid robot 4. virtual city guide through all partner cities with the help of a mobile device and an app 5. virtual traditional dish and menu of each partner country 6. digital brochure showing the details and results of the project 7. virtual instruction guide for the developed products NON TANGIBLE 8. development of skills in using virtual technology such as (MS HoloLens, virtual apps) 9. knowledge of how to plan e-learning sessions and transmitting interactive contents 10. improvement of linguistic competences 11. improvement of cultural awareness and cultural understanding 12. improvement of multimedia skills 13. understanding how modern applications, software and Industry 4.0 are integrated in today`s world of work 14. enhancement of students` employability During the project, all participants will have acquired relevant skills in these areas, and passing them on to other students is an important objective.
The focus of the project “Digitalization goes Schools” was on the steadily rising importance of digitalization in the 21st century. European companies have been using digitalization as an indispensable tool in their daily work. This means that the next generation is expected to have respective skills in this area. What is more, as companies often work internationally, the workforce should have intercultural skills in order to perform well at an international level. In this project, our goal was to enhance our students´ competences in these fields. Thus, the overall aim was to prepare them for the current challenges in today`s and in the future world of work. This was implemented in our project by the exchange of experiences, learning activities, research, practical work and workshops. All these types of activities focussed on the three main areas: school, culture and social life. The main focus was on the digitalization of different contents. With the help of this project, we used various digital tools - among them apps, VR (Virtual Reality), AR (Augmented Reality). Moreover, we improved our knowledge of Industry 4.0, which has becoming more important in today`s world of work. All in all, in this project were able to connect cultural competences, language competences and digital competences. Apart from enhancing our students´ skills in these fields, the project also referred to teachers. Without doubt, students at school learn what they are being taught. Hence, it is essential that teachers improve their skills in the areas mentioned above as well in order to guarantee a well-founded base for education at our schools. This was implemented by exchange of expertise and by adopting new methods and tools. The participants in this project were teachers and students from six technical schools with IT departments. The partner schools are located in urban and rural areas in five European countries (Austria, Croatia, Italy, Portugal, Las Palmas and Valencia). Hence, different cultural backgrounds were involved in our project. Each school`s project team consisted of a teachers` team and a students` team that cooperated with each other and worked on the products. The students were all in their upper level of secondary education, while the teachers` team consisted of experts for either IT., civics and foreign languages. This way, we had the necessary variety and know-how in each team. The activities in the project “Digitalization goes Schools” included six core areas: 1. One transnational teachers meeting at the beginning of the project, to agree on the implementation and the evaluation of project goals. 2. Six learning activities where each partner school was the host of the other project members. In these learning activities we had workshops focusing on the development of the products. 3.Overall, we had five company visits (digitalization of companies). The purpose was to investigate where the theoretical knowledge can be applied practically. 4. Project activities were evaluated with the help of a survey. This way we could measure the participants` individual progress and to find out what competences were acquired. 5. Another part of the activities was dissemination with the purpose of informing a broader audience about the current state of our international project. 6. The development of products that can be used at all participating schools for school lessons, open days, guided tours etc. Our tangible products were based on digital know-how. We exchanged our knowledge with all project participants before the development of the products. The necessary skills were developed on e-learning platforms and in learning activities. This guaranteed that each partner could progress, no matter if certain programs or contents were new for a specific partner school. These are our project`s results: TANGIBLE 1. creation of a project logo 2. creation of a reliable, digital evaluation survey in order to assess the results 3. digitalization of a humanoid robot 4. virtual city guide through all partner cities with the help of a mobile device and an app (Virtual APP) 5. virtual traditional dish and menu of each partner country (Virtual APP) 6. digital brochure showing the details and results of the project 7. virtual instruction guide for the developed products NON TANGIBLE 8. development of skills in using virtual technology (such as MS HoloLens, Virtual app) 9. knowledge of how to plan e-learning sessions and transmitting interactive contents 10. improvement of linguistic competences 11. improvement of cultural awareness and cultural understanding 12. improvement of multimedia skills 13. understanding how modern applications, software and Industry 4.0 are integrated in today`s world of work 14. enhancement of students` employability During the project, all participants acquired relevant skills in these areas, and the material and skills will be used in future classes as well.