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Aiming By Gaming

2019-1-BG01-KA105-0621472019Youth mobilityfinalized
Countries: BG|GE|HU|LT|IT|AM · Grant: €16,235
Inclusion - equityRecognition (non-formal and informal learning/credits)New innovative curricula/educational methods/development of training courses

Objectives

The main problem we would like to address is to enhance skills and competencies of young people including people with fewer opportunities by promoting social inclusion, dialogue and solidarity. We are looking forward to engaging motivated youth, sharing the concept of gamification and discussing the issues in motivating young people during different projects. As youth organizations, the goal of our partnership is to improve our competences and involve young people to make a tangible impact on the projects that we are organizing - we will find new ways of engaging participants, new approaches and new solutions. At the end of the youth exchange we aim to raise awareness of game-based learning and gamification. Participants will learn from facilitators; they will be provided with different examples of organizations/companies that implement these approaches and ultimately participants will try out these games together. Moreover, we are going to organize a local project during the youth exchange in order to evaluate the skills they have learnt and developed. Participants work on dissemination activities and help society grow whilst having their own skills improved. They are enabled to bring new ideas to projects and influence the outcome of it. Participants will make their own cultural evenings in national teams. They will be asked to use games during them to test their skills. Young people will be sharing their traditional dances, songs, food and cultures. Through this, we are promoting intercultural dialogue, diversity, tolerance and respect. Participants will express their unique cultural points of view. By discussing our cultures through different games, we are looking forward to building good team rapport and concentrating on issues surrounding sustainable development. In this way, we are going to spread our competencies through different online and offline channels, involve more and more youth and make them understand the value games can bring to projects.

Project partners (6)