The project is a transnational cooperation based on a multilateral partnership between higher education institutions from Bulgaria, Germany, Romania. The project proposal is a joint project to strengthen the relationship between CBS in the broader economic and social environment that will build an innovative network to share gaming approaches and good practice in logistics and transport training. The project aims to support the modernization, accessibility and internationalization of higher education in partner countries by introducing innovative approaches to learning. In order to achieve the main goal of the project, an innovative network for practical training of students in the field of logistics and transport through gaming approaches will be developed, which will lead to the establishment of a permanent cooperation with the European universities. At the beginning of the project will be developed a methodology for training through game approaches in the logistics and transport training. The main objective of the project proposal is to develop and share gaming approaches and good practices in logistics and transport training as well as to disseminate innovative ideas by building an interactive network. The project is a transnational cooperation based on a multilateral partnership between higher education institutions (CBS) from Bulgaria, Germany, Romania. The project proposal aims to strengthen the relationship between CBS in the broader economic and social environment that will build an innovative network to share gaming approaches and good practices in logistics and transport training. The project aims to support the modernization, accessibility and internationalization of higher education in the partner countries by introducing innovative approaches to learning process. The specific objectives of the project are: - Improving the quality, relevance and equal access to training in logistics and transport. - strenghtening the cooperation between the participating partners and in particular faculties; - promoting interpersonal contacts, intercultural awareness and understanding in logistics and transport training; - Improving the quality of education through the application of innovative methods and approaches in the field of logistics and transport; BASIC ACTIVITIES: - Development of an innovative network for practical training of students in the field of logistics and transport through game approaches; - Development of methodology for training through game approaches in logistics and transport training. - Testing and adapting the innovative platform and teaching methodology in higher universities that will enable remote and on-line communication both between universities and between students and the labor market; - Developing a strategy for cooperation between universities and the labor market; - Develop joint research programs with business by applying real case studies; - Organization of expert advice, which should lead to operational conclusions and recommendations; - Development of simulation games to reproduce real situations and business problems; - Development of edutainment training methods; - Conducting international workshops for exchange of experience and good practices, with the following main themes: (improving the efficiency of the learning process in intercultural environment, innovative learning approaches, playful elements in e-learning, gamification of learning, organizational dynamic games; simulation games; edutainment) - Conducting training to improve the skills of teachers; - Introduction of a system for evaluation of the achieved results; - Organizing campaigns to raise awareness of project performance results;
The goal of the project to develop and share gaming approaches and good practices in logistics and transport training as well as to disseminate innovative ideas by building an interactive network has been achieved through the set of specific objectives. Horizontal principles for supporting individuals to acquire and develop basic skills and key competencies social inclusion, Open education and innovative practices in the digital age, teacher support, sustainable investment, quality and effectiveness of education, training, and youth systems were achieved. During the implementation of the activities, a team was formed, which developed a total of 9 game methodologies, which were played in the classes with bachelor and masters from the three partner universities. Improving equal access to logistics and transport training has been achieved through online platforms that have been used during projects and will continue to be used in the future.
The idea for the project application was to related with improving the quality, relevance and equal access to training in logistics and transport and strenghtening the cooperation between the participating partners and in particular faculties. And last but not least to improving the quality of education through the application of innovative methods and approaches in the field of logistics and transport. We believe that the project has achieved its goals of developing and share gaming approaches and good practices in logistics and transport training as well as to disseminate innovative ideas by building an interactive network. The needs that the project fulfills are related to overcoming gaps and inconsistencies in skills by supporting new innovative pedagogies to develop curricula that meet the learning needs of students. The project activities help to make better use of open and online platforms and multidisciplinary learning and enable more flexible learning, increase the variety of courses and develop the digital competencies of teachers and students.