This project answers a common need to develop these competencies in our school environment. The Internet is one of the greatest additions to our lives and we take full advantage of it. Parents, in their struggle for existence career, neglect their children, don’t have enough time to listen, share their joys%sorrows, guide them. In many cases, children seek refuge in the virtual world, feeling the Internet makes their life easier, empowered. Being liked, gaining excellence in games, feeling equal&filling empty time fills the void of adolescents with deficient offline social skills. This project approaches social&civic EU key competencies because our students need to understand how they can attain personal&social well-being through a healthy lifestyle. These include personal, interpersonal&intercultural competence and cover behaviours necessary to participate in an effective&constructive way in social&working life. Acquiring civic competence will allow them to engage effectively with others in the public domain, and display solidarity&interest in solving problems affecting the local&wider community. Objectives This partnership intends, through European cooperation, to make pupils aware of the need to rationally, efficiently&safely use the Social Media, preventing school abandonment. It promotes the learning to learn the key competence-the ability to organize one's own learning, including through effective management of time&information. This includes one's awareness of learning process&needs. Thus, our students can gain, process and assimilate new knowledge&skills, seek and make use of guidance Participants 1. Regarding LTTAs: All partners have chosen 24+8 mobilities, so our partnership brings a minimum of 192 mobilities. From previous experience, this number is usually exceeded.Students&teachers will participate in meetings in partner countries&work in multicultural teams, according to planned activities. The partnership is a chance for all to participate, work, see, compare&learn in a multicultural environment, in a foreign country. Methodology All partners will involve actively: taking part in project reunions, working in multicultural teams in planned activities, evaluating project progress&impact, sharing experiences&best practices, plan next activities. Project’s coordinator will monitor fulfilment of the tasks, collaborating with the people responsible for all the teams. Results and Impact Impact on students: -Awareness&improvement of Social Media(SM)safe, rational use -Awareness of SM addiction danger&effects -Development of social&civic skills, self-esteem, critical thinking,creativity&synthesis -Enhancement of healthy&accountable alternatives to SM -Hobbies exploitation for talent development Teachers: -Professional portfolio enhancement with extracurricular activities(competitions,shows,photo exhibitions, campaigns for healthy&responsible lifestyle) -Digital skills’improvement-Web 2.0 tools -Native language&English skills’improvement School: -Local,national&international school image improvement -The increase of attractiveness, students’number&competitiveness, implementing new teacher strategies -New approaches’introduction to institutional development&resource management -EU projects experience gain -Extracurricular offer diversification -European dimension’s consolidation in education, active European citizenship promotion Wider lifelong learning community: -Enrichment of other schools with new teaching strategies -Other schools’ benefits by using disseminated end products -Promotion of lifelong learning&school application for EU projects in other schools Community: -Parents’awareness of SM dangers& rational use need -Local,national&international image promotion -Improvement of school-community relationship, community’s confidence
This project answers a common need to develop these competencies in our school environment. The Internet is one of the greatest additions to our lives and we take full advantage of it. Parents, in their struggle for existence career, neglect their children, don’t have enough time to listen, share their joys%sorrows, guide them. In many cases, children seek refuge in the virtual world, feeling the Internet makes their life easier, empowered. Being liked, gaining excellence in games, feeling equal&filling empty time fills the void of adolescents with deficient offline social skills. This project approaches social&civic EU key competencies because our students need to understand how they can attain personal&social well-being through a healthy lifestyle. These include personal, interpersonal&intercultural competence and cover behaviours necessary to participate in an effective&constructive way in social&working life. Acquiring civic competence will allow them to engage effectively with others in the public domain, and display solidarity&interest in solving problems affecting the local&wider community. Objectives This partnership intends, through European cooperation, to make pupils aware of the need to rationally, efficiently&safely use the Social Media, preventing school abandonment. It promotes the learning to learn the key competence-the ability to organize one's own learning, including through effective management of time&information. This includes one's awareness of learning process&needs. Thus, our students can gain, process and assimilate new knowledge&skills, seek and make use of guidance Participants 1. Regarding LTTAs: All partners have chosen 24+8 mobilities, so our partnership brings a minimum of 192 mobilities. From previous experience, this number is usually exceeded.Students&teachers will participate in meetings in partner countries&work in multicultural teams, according to planned activities. The partnership is a chance for all to participate, work, see, compare&learn in a multicultural environment, in a foreign country. Methodology All partners will involve actively: taking part in project reunions, working in multicultural teams in planned activities, evaluating project progress&impact, sharing experiences&best practices, plan next activities. Project’s coordinator will monitor fulfilment of the tasks, collaborating with the people responsible for all the teams. Results and Impact Impact on students: -Awareness&improvement of Social Media(SM)safe, rational use -Awareness of SM addiction danger&effects -Development of social&civic skills, self-esteem, critical thinking,creativity&synthesis -Enhancement of healthy&accountable alternatives to SM -Hobbies exploitation for talent development Teachers: -Professional portfolio enhancement with extracurricular activities(competitions,shows,photo exhibitions, campaigns for healthy&responsible lifestyle) -Digital skills’improvement-Web 2.0 tools -Native language&English skills’improvement School: -Local,national&international school image improvement -The increase of attractiveness, students’number&competitiveness, implementing new teacher strategies -New approaches’introduction to institutional development&resource management -EU projects experience gain -Extracurricular offer diversification -European dimension’s consolidation in education, active European citizenship promotion Wider lifelong learning community: -Enrichment of other schools with new teaching strategies -Other schools’ benefits by using disseminated end products -Promotion of lifelong learning&school application for EU projects in other schools Community: -Parents’awareness of SM dangers& rational use need -Local,national&international image promotion -Improvement of school-community relationship, community’s confidence