Ques for Vanished Places The aim of the project is to discover forgotten places in the school´s surroundings. This is to be done by conducting interviews with contemporary witnesses (grandparents, historians, chroniclers). Furthermore, another goal is to get to know the history of the town/city that schools are situated in. As a result of the conducted interviews, we seek to create a “bridge” to fill the generation gap and arouse interest of pupils in the life of their grandparents and the times in which they grew up. Pupils work together to make a calendar presenting 12 forgotten places with dated and contemporary photographs with a short commentary in English and partner countries´ languages. Additionally, pupils will create Quest – a tracking game (a form of a treasure hunt) leading its “players” through a series of places of interest in the town/city. A continuous gathering of clues will lead to the discovery of a treasure. It is expected that during the search for such places, one will be chosen for restoration. While achieving the project goals, pupils will use their creativity and develop language and IT skills. The expected benefit of mobilities will be establishment of friendships, getting to know different cultures and English in use. Collective activities and fulfilment of the aims is beneficial to developing key competencies. The discovering of individual historic events, sharing and mutual exchange of knowledge and experience will lead pupils to the sense of belonging in a wider, European frame.
Quest for Vanished Places The aim of the project was to discover forgotten places around the school. Through meetings and discussions with contemporary witnesses, historians and chroniclers, students discovered important information about our history. Another goal was to get to know the past of the villages in which the schools are located. Based on interviews with grandparents, we managed to create a "bridge" that connected the generation gap and aroused the interest of students in the lives of their grandparents and the times in which they grew up. Together, the pupils created a calendar depicting 12 forgotten places with dated and contemporary photographs with brief commentary in English and the languages of the partner countries. Pupils created the Quest - a tracking game (a form of treasure hunt) that guides its "players" through a number of interesting places at the school site and nearby locations. Pupils first collected historical materials of the places, chose the route through the village, invented the story that would create an attractive look for children and clues that lead to the discovery of the treasure. The quest is intended for the public and long-term sustainability is ensured in all countries. At the same time, while searching for historical places, we were looking for a vanished object/place that would be suitable for restoraion. In cooperation with other organizations, we managed to enrich school vicinity and connect history with the present. While fulfilling the project goals, students developed their competences: creativity, individuality, language and IT skills. Project realization supported their social competences, feeling of citizenship and knowledge of different cultures. Pupils made a grat progress in English, even though we were not allowed to realize mobilities due to force major. Key competences were developed through common activities and reaching project goals in all European countries involved. Discovering and learning about local historical events, sharing and mutual exchange of knowledge and experience supported students´ sense of citizenship in wider European consequences.