Environmental pollution occurs when pollutants contaminate the natural surroundings. Pollution disturbs the balance of our ecosystems, affect our normal lifestyles and gives rise to human illnesses and global warming. Pollution has reached its peak due to the development and modernization in our lives. With the development of science and technology, there has been a huge growth of human potentials. People have become prisoners of their own creations. We waste the bounties of our nature without a thought that our actions cause serious problems. So we are 5 schools who have come together to deepen our knowledge of nature`s laws and broaden our understanding of the laws of the human behavior in order to begin dealing with pollution problems at school age. So, it is very important to know different types of pollutions, their effects and causes on humanity and the environment we live in. This Project “Hug Your Environment against 4P” has been created by aims to adapt 21st century skills with 80 students and 64 teachers. 4P represents 4 types of pollution: Air, Land, Sea, Light. We all met on eTwinning where we use to share the needs of our staff, students and schools. We have seen that we have the same problems, with the same goals. All our objectives and goals met the Et2020 goals which are Nature-Based Solutions and Providing viable solutions of natural ecosystems. Of course we cannot overcome pollution totally. But we can raise awareness for it at a very early age. Since the consciousness begin at an early age, it continues whole your life. Besides as today’s children are born into technology, they already know how to use smartphones, tablets or computers. In order to keep them far away from playing games or social media, we wanted to teach them the educational site of technological devices. We will combine the traditional methods and 21st century skills. We will improve the quality and efficiency of education and training which is one of the goal of ET2020. As we will integrate the topics into curriculum, we will use web2 tools to practise them and to keep their sustainability and to inspire the next generations to enhance creativity and innovation which is one of the goals of ET2020. Another goal is making lifelong learning and mobility a reality, 80 students and 64 teachers will join the mobility. These long-term goals and in addition promoting equity, social cohesion and active citizenship, including entrepreneurship at all levels of education and training all meet each partner schools’ strategic plans as well. Involvement of teachers, students, neighbouring schools, directorates of education, parents make this project more valuable. By learning different web2 tools to be integrated into lessons we will find out and improve students’ critical thinking skills, problem solving skills, creative thinking skills and communicative thinking skills. More than 2000 participants will play active role in project activities. The profiles of the participants have one in common. They all met web2 tools very short time ago and all of them are willing to adapt them into their curriculum. The games, digital storytelling, video making and evaluation web2 tools will be adapted. Traditional games related to environment will enable students have fun while learning storytelling will improve their creative thinking skill. Learning to evaluate assessment using web2 tools teachers will save time Instead of assessing papers, they will get instant results or feedbacks and thus can prepare extra activities for students to practise. Outdoor activities will allow them to find out their skills while exploring. By emphasizing the world’s most common problem pollution, participants will be more sensitive to this problem and they are expected to be more environment friendly citizens. They will be aware of environment degradation but on the other hand will be aware of the solutions which each citizen in the world should take care of. Besides technology and pollution each participant will be aware of respecting other cultures, speaking a foreign language and lifelong learning The methodology used is based on the principles of learning-by-doing, peer-education, team working and collaborative learning, with a strong focus on developing problem solving skills via web2 tools. The impact of the project will be Europeanwide. More than 400 schools will be aware of our project by the cooperation of Education Directorates. Our books will reach more than 10000 students and 1000 teachers. The exchange and combination of a variety of working methods, teaching styles and competences will also allow developing a common, work-based learning methodology, which will be replicable and adaptable to different contexts and in different European countries. Teachers and trainers will increase their relevant didactic and methodological skills, and will promote collaboration between schools and companies/organizations across Europe.
Environmental pollution occurs when pollutants contaminate the natural surroundings. Pollution disturbs the balance of our ecosystems and affects our normal lifestyles and rises human illnesses and global warming. Pollution has reached its peak due to the development and modernization in our lives. With the development of science and technology, there has been a huge growth in human potential. People have become prisoners of their creations. We waste the bounties of our nature without a thought that our actions cause serious problems. So there are five schools which have come together to deepen the knowledge of nature`s laws and broaden the understanding of the laws of human behavior to begin dealing with pollution problems at school age. Therefore, it is very important to know the different types of pollution, their effects, and their causes on humanity and the environment we live in. This Project “Hug Your Environment against 4P” is created with aims to adapt 21st-century skills with students and teachers working together. 4P represents 4 types of pollution: Air, Land, Sea, Light. We all met on eTwinning where we shared all the work of both students and teachers. We understand that we have the same problems, with the same goals. All our objectives and goals meet the ET2020 goals which are Nature-Based Solutions and Providing viable solutions for natural ecosystems. Of course we cannot overcome pollution but we can raise awareness for it at a very early age. Since consciousness begins at an early age, it continues whole your life. Besides as today’s children are born into technology, they already know how to use smartphones, tablets, or computers. In order to keep them far away from playing games or social media, we want to show them the educational site of technological devices. We combine traditional methods and 21st-century skills. We try to improve the quality and efficiency of education and training which is one of the goals of ET2020. As we integrate the topics into the curriculum, we use Web 2.0 Tools to practise them and to keep their sustainability and inspire the next generations to enhance creativity and innovation. By learning different Web 2.0 Tools to be integrated into lessons we try to find out and improve students’ critical thinking skills, problem-solving skills, creative thinking skills, and communicative thinking skills. More than 2000 participants have played an active role in these project activities. The profiles of the participants have one in common. They all met Web 2.0 Tools short time ago and all of them are willing to adapt them into their curriculum. The games, digital storytelling, video making, and evaluation Web 2.0 Tools is adapted. Traditional games related to the environment enable students to have fun. While learning storytelling improves their creative thinking skills. By learning to evaluate assessments using Web 2.0 Tools, teachers save time instead of assessing papers, they get instant results or feedback, and thus they can prepare extra activities for students to practise. There are also long-term goals in addition to promoting equity, social cohesion, and active citizenship, including entrepreneurship at all levels of education and training all meet each partner school’s strategic plans as well. The involvement of teachers, students, neighbouring schools, directorates of education, parents makes this project more valuable. Outdoor activities allow participants to find out their skills while exploring. By emphasizing the world’s most common problem pollution, participants are more sensitive to this problem and they are expected to be more environment-friendly citizens. They are aware of environmental degradation but on the other hand, of the solutions which each citizen in the world can obtain. Besides pollution and technology issues, each participant gets aware of respecting other cultures, understanding different connotations of foreign languages, and lifelong learning. The methodology used is based on the principles of learning by doing, peer education, team working, and collaborative learning, with a strong focus on developing problem-solving skills via Web 2.0 Tools. The impact of the project is European-wide. More than 400 schools is aware of our project with the cooperation of Education Directorates. The exchange and combination of a variety of working methods, teaching styles, and competencies also allow the development of a common, work-based learning methodology, which can be replicable and adaptable to different contexts and in different European countries. Teachers and trainers increase their relevant didactic and methodological skills and promote collaboration between schools and companies/organizations across Europe.