Our project TAG is based on teaching and learning basic skills (literacy , maths and science) and cross skills (foreign langauge acquisiton, gaining healthy lifestyle, taking action for environment and climate change) using game based learning as a method. Pupils will apply what they learn throughout the project to their virtual towns. Virtual towns will play a great role in the project to give the chance to pupils to absorb new acquisitons via applying what they learn into a virtual town. This way pupils will gain how to integrate what they learn from the project's implementation activities into life and how to use new acquisitons in practice as the population of the virtual towns will be themselves. The background of our project is; European commission's aim for 2020 is fewer than 15% of 15-year-olds should be under-skilled in reading, mathematics and science. According to the World Health Organization WHO ,1 in 3 eleven year olds is overweight or obese. Only 19% of 11-year-old girls report engaging in moderate-to-vigorous physical activity for at least 60 minutes per day. For boys, the figure is 28%. According to the Attitudes of 'European citizens towards the environment' research most Europeans are aware of environmental problems and climate change but most of the Europeans refrain from taking action to behave more environmentally friendly. Peer-bullying in schools is an increasing problem in European countries and we need to take action and find ways to hinder peer bullying. Our project team believe that games increase pupils' motivation to learn and pupils can transfer what they learn to their real lives with games better. We believe we can teach basic skills, health issues , environmental awareness- climate change issues, foreign languages, democracy , ethics and also awareness of our European cultural heritages through different kinds of games and game based active learning activities. The long-term objectives, the impact of our project are ; - good practices, new methods and innovative techniques to teach literacy, maths and science will be shared among European teachers, - disadvantaged pupils and SEN pupils will be given more chance to learn basic skills using gamebased learning strategies, - low achievers in basic skills will be given more chance to acquire basic skills with the help of good practices around Europe, - all participant schools' curricula will be renovated and adapted as a result of acquired good practices and skills, - the rate of early leavers from education will be reduced at participants schools , - participant schools will have school staff who is competent in how to teach basic skills using gamebased strategies, - participant schools will have renovated curricula that gives more emphasis on the low achievers and disadvantaged pupils through games and innovative methods - each participant will have portfolios of gamebased activities as a compilation of all games and good practices to help them teach all skills in primary and secondary level, - each participant school will have new strategies to teach foreign languages better , - each participant will have a new action plan for tackling peer bullying with the help of games, - each participant school will be healthy school with the help of games and active learning strategies, - each participant school will be environmentally friendly school and all pupils will be aware of environmental problems and climate change through the activities, - each participant school will have strategies to teach ethics,democracy and good behaviours to their pupils with the help of games, Participants to the LTT Activities will be 90 primary and middle school teachers and the pupils that will get benefit of the project and join in local project implementation activities will be 3800 primary and middle school pupils. The concrete activities and results will be ; - 6 Learning ,teaching,training activities of all teachers of participant schools on Game Based Learning and Active Learning Strategies namely on the topics of ; 1- Maths 2- Language Teaching and Learning 3-Environment and Climate Change 4-Science and Technology Use 5- for Health,Ethics and Democracy 6- Reading Literacy and Cultural Heritages - Compilation of the game-based activities in portfolios, 6 festivals to practise all acquisitons in LTT Activities with pupils, virtual towns of pupils in schools to apply what they learn to their towns , creation of a New European Maths Boardgame,a New EU Language learning Cards Game, New EU Digital Application for Environment and Climate Change issues, STEM exhibitions, a New EU Sports ,a New EU Health Action Game , a New EU Healthy Food , A New EU Healthy Diet, a new EU Puppet Show , games with families videos, short films of the project festivals, an E-twinning webinar, E-twinning projects of pupils, an E-book of the project and a Youtube channel of game based activities
Our project TAG was based on teaching and learning basic skills (literacy, maths and science) and cross skills (foreign acquisition, gaining healthy lifestyle, taking action for environment and climate change) using game based learning as a method. Pupils applied what they learnt throughout the project to their virtual towns. Virtual towns played a great role in the project because they gave pupils the chance to absorb new acquisitions via applying what they learnt into the virtual towns. In this way, pupils gained the knowledge on how to integrate what they had learnt from the project’s implementation activities into life and how to use new acquisitions in practice as they were part of the population of the virtual towns. Our games were traditional games, card and board games, art and music games, action games and activities, technological games, creativity and hand skill activities, collaborative -teamwork games, STEM activities, games in the nature and drama games. The background of our project was the European commission’s aim for 2020 that fewer than 15% of 15-year-olds should be under-skilled in reading, mathematics and science. According to the World Health Organization WHO, one in three eleven-year-old pupils are overweight or obese. Only 19% of 11-year-old girls report engaging in moderate-to-vigorous physical activity for at least 60 minutes per day. For boys, the figure is 28%. According to the Attitudes of ‘European citizens towards the environment’ research, most Europeans are aware of environmental problems and climate change but most of the Europeans refrain from taking action to behave more environmentally friendly. Our project team believe that games increase pupils’ motivation to learn and pupils can transfer what they learn to their real lives with games better. We evince that we can teach basic skills, health issues, environmental awareness and climate change issues, foreign languages, democracy, ethics and also awareness of our European cultural heritages through different kinds of games and game based active learning activities. The long-term objectives and the impact of our project are; - good practices, new methods and innovative techniques to teach literacy, maths and science that were shared among European teachers, - disadvantaged pupils and SEN pupils had the chance to learn basic skills using game based learning strategies, - low achievers in basic skills were given more chance to acquire basic skills with the help of good practices around Europe, - schools’ curricula were renovated and adapted as a result of acquired good practices and skills, - participant schools have school staff who is competent in how to teach basic skills using game based strategies, - each participant has portfolios of game based activities as a compilation of all games and good practices to help them teach all skills in primary and secondary level, - each participant school has new strategies to teach foreign languages better, - each participant school is on a way to be a healthy school with the help of games and active learning strategies, - each participant school is on the way to be an environmentally friendly school and most pupils are aware of environmental problems and climate change through the activities, - each participant school has strategies to teach ethics, democracy and good behaviours to their pupils with the help of games, Participants to the LTT Activities were approximately 90 primary and middle school teachers and the pupils that benefited of the project and joined in local project implementation activities were approximately 3800 primary and middle school pupils. The concrete activities and results are; - six learning, teaching, training activities of all teachers of participant schools on Game Based Learning and Active Learning Strategies namely on the topics of; 1- Maths, 2- Language Teaching and Learning, 3- Environment and Climate Change, 4- Science and Technology Use, 5- Health, Ethics and Democracy and 6- Reading Literacy and Cultural Heritages. - Compilation of the game-based activities in portfolios, festivals to practise all acquisitions in LTT Activities with pupils, virtual towns of pupils in schools to apply what they learnt to their towns, creation of a new European maths board game, a new European language learning cards game, a European game for environment and climate change issues, STEM exhibitions, a new European sports game, a European health action game, a European healthy food game, a European healthy diet game, a European puppet show, games with families videos, short films of the project, an eTtwinning webinar, an E-book of the project and a YouTube channel, Facebook and Instagram page of game based activities.