Back to search

Game On - Facilitating Learning Through Gaming

2019-1-DK01-KA105-0599562019Youth mobilityfinalized
Countries: DK|IT|TR|RO|HR|BG|ES · Grant: €30,474
ICT - new technologies - digital competencesYouth (Participation, Youth Work, Youth Policy)Health and wellbeing

Objectives

There is great potential to change the minds of many young people through gaming. More and more video game developers are focused on being more inclusive, the popular Overwatch League chose to make about half its game’s characters women. Esports is also giving many young people a sense of accomplishment and shows them that regardless of social or educational background, gender or disability anyone can be successful with hard work and enough practice. Therefore, youth leaders have a tremendous opportunity when it comes to games and Esports. By gaining an understating a general interest in gaming and Esports, many young people could be reached, probably even those who would not think of engaging with youth leaders. An open and positive attitude towards videogames could be a simple way to build connections with young people, who often have to justify their love of gaming and struggle with judgement and negative attitude from adults. The aim of the project is to engage more young people in non-formal learning with the help of video games. The objectives of the project: a) to help youth workers understand the world of video games better b) to help fight the stereotypes regarding video games c) to provide youth workers with tools to engage young people through their interest in video games d) to provide youth workers with a platform to discuss their experiences and best practices regarding gaming and young people e) to develop a guideline on facilitating non-formal learning through gaming, focusing on the following topics: health, participation & leadership, social competence, creativity, strategic thinking & entrepreneurship

Project partners (7)