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M.E.T.E.C.& C.W.: Meet Europe through Educational Comics & Creative Writing

2019-1-EL01-KA229-0629852019School Exchange Partnershipsfinalized
Countries: EL|TR|PT|LV|CZ|IT · Grant: €146,781.94
Teaching and learning of foreign languagesICT - new technologies - digital competencesCreativity and culture

Project summary

“ M.E.T.E.C.& C.W.: Meet Europe through Educational Comics & Creative Writing” will represent a bridge in terms of educational cooperation and exchanging good practices between 6 European organizations in order to enhance the quality of education . The focus of the project is promoting the acquisition of academic, emotional and social skills and competences of our students by using creative writing techniques and comics creation as an effective way of teaching in classes in order to motivate them to learn, with a particular emphasis on English language This project is mainly addressed to students facing difficulties (educational, health, emotional, economic, cultural, social) that we want to motivate by providing a meaningful and concrete learning context which will promote acquisition of skills and help reduce disparities in learning outcomes. In this connection it can also be considered an effective tool to limit school failure and consequently to fight against early school leaving. It is also open to students willing to increase their competence in English language, interested in comics’ creation, in digital technologies. This project supports models of inclusive education which not only benefit students with disadvantages but also create an environment in which every student will have the opportunity to be successful. We have fixed the maximum number of 50 students in each country which will possibly be divided in smaller groups.We intend to create a student-centered, inclusive learning environment and to implement contexts based on Cooperative Learning ,non Formal learning and CLIL methodology to stimulate learning language through creative writing and comics’ creation activities. We are going to develop topics based on social problems related to young people and that can be connected with literary works under a common language: English. We use comics as an alternative holistic environment to promote aquisition of both educational and emotional skills and competences. Students will develop intercultural understanding and gain new perspectives on their own learning. “Comics” will be an activity based on the assumption of roles and simulation of real life situations and stimulate the use of communication in a foreign language. The creation of comics becomes also a valuable tool to foster relationships because, working in group, students are faced with the problem of the relationship with the others, starting with the respect for diversity and the desire to communicate emotions. The comics’ creation develops into pedagogy because it aims to the increase of individual creativity in the respect of the uniqueness of each one. The activities to be carried out include: Creating online logo, poster , motto; Creative Workshop on how to build a story and discover of digital tools for comics’ creation; Best photo of the Project; short term exchange of groups of pupils where students will participate in workshops. All the activities will have positive effects on students’ literacy development, academic success and social interaction We expect all participants and stakeholders will gain knowledge and experience by the project.

Final report summary

The Project "M.E.T.E.C.& C.W.: Meet Europe through Educational Comics & Creative Writing" was about educational cooperation and the exchange of good practices between 6 European schools, in order to improve the quality of education. The aim of the Project was to acquire academic, emotional and social skills of our students, through the use of creative writing and comic creation techniques. Comics were used as an effective teaching method in classrooms, in order to motivate students to learn, with a special emphasis on the English language. The Plan was mainly aimed at students facing difficulties (educational, economic, cultural, social), whom we wanted to motivate by providing a meaningful and concrete learning context that promoted skill acquisition andalsohelpedto minimise inequalities in learning outcomes. Comics have also turned out to be an effective tool for reducing school failure and have therefore contributed to thecampaignagainst early school leaving. It was also a tooltargetingat students who wanted to improve their knowledge of the English language and digital technology through comic creation. This Plan supported inclusive education models thathelpedstudents with learning disabilities to benefit from; it also created an environment in which every student had the opportunity tointeract and be successful. We defined ERASMUS groups in each partner country with a maximum number of 50 students, which were divided into smaller groups. We have created an inclusive student-centered learning environment and implemented frameworks based on Collaborative and non-formal learning, with English as the primary language of communication. Wefocused on topics based on youth-related social problems that could be linked to literary works in the English language. We used comics as an alternative holistic environment to promote the acquisition of both educational and emotional skills and competences. Studentsacquiredmulticultural knowledge and skills. "Comic" was an activity based on role-playing and by simulating real -life situations that encouraged the use of foreign language. Comic creation also became a valuable tool for strengthening relations becausethroughgroup work, studentslearned torespect differences ,expresstheir feelings,take initiative, have critical thinking.The activities carried out included: Logo and poster creation, creative Workshops onways of making a story, research and use of digital tools to create a comic, student group mobilities where students participated in actiivities, comic book creation, surveys, polls, presentations etc. All activities had positive learning outcomes and contributed to academic success and social interaction. The mobilities carried out were virtual, hybrid and physical due to COVID19 restrictions. All participants gained knowledge and experience from the Project.

Project partners (6)