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GamInfante: introducing gamification in the classroom

2019-1-ES01-KA101-0616442019School education staff mobilityfinalized
Countries: ES · Grant: €15,145
Quality Improvement Institutions and/or methods (incl. school development)Disabilities - special needsICT - new technologies - digital competences

Objectives

- Providing to our center an European and international educational approach. - Acquiring experience in the management of European projects and involving and making teachers aware of the enrichment that collaborative learning with other countries entails for all the educational community: the center itself, families, teachers and students. - Establishing contacts with other organizations due to this project was considered as a springboard to promote future projects, since we were aware of the importance of establishing good relations with other educational centers in European countries. - Increasing the motivation of our teachers with the aim of improving their linguistic competence in English and increasing the number of qualified teachers in the Spanish bilingual program. - Promoting multicultural and intercultural initiatives in the center. - Expanding the training of teachers in terms of innovative methodologies that are obtaining good results in other European countries. - Updating and perfecting the teaching and learning process of the different subjects. - Providing to the students the necessary skills for their academic and professional future at an European level throughout languages ​​and new technologies.

Background

IES Infante Don Juan Manuel is a public secondary school located in the city of Murcia. After carried out some surveys during the last courses, both in teachers and in students were aware of the necessity of giving an international European educational approach to our center. In the academic course 2013/14, we began our journey as a bilingual center, however, we had to improve our knowledge in foreign languages ​​for our students and teachers. In addition, it was necessary to implement methodological innovation, to progress in the digital competence, to introduce the use of gamified tools and to update the teaching practice, in order to increase the motivation of teachers and students. Furthermore, our school had some experience in etwinning projects, so we made the decesision to apply for this project as a starting point for the new Erasmus+ programs.

Project partners (1)