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THE ADDICTION OF THE YOUNG PEOPLE TO THE NEW TECNNOLOGIES

2019-1-ES02-KA105-0128412019Youth mobilityfinalized
Countries: ES|MK|UK|IT|LT|JO|HR|CY|PL|GE|RO|TR|BG|TN · Grant: €13,441
ICT - new technologies - digital competencesHealth and wellbeingCivic engagement / responsible citizenship

Objectives

The revolution of the information technologies (RIT) have changed the lifestyle of the young people who have already been born with them. They can make their life a lot easier but they can also complicate it seriously, to the extreme of becoming an addiction, which has resulted in new behaviors of aggressiveness and isolation. In 2018 the "World Health Organization" (WHO) claims that the addiction of young people to video games is a mental behavioral disorder and notes that one of four young people have suffered this pathology of gambling, which is currently known as: "Betting game disorder", "Addiction and disorder by Game on the Internet", mobile phones, etc. This can lead to a loss of the notion of time, insomnia, isolation, abandonment of studies, restlessness etc. It is important to note that the digital distribution platform "Steam" this year reached a maximum of 18.5 million young people connected at a time and it is expected that by 2019 this number will increase by another 1.6 million users. In this context, which we consider of the highest priority, there is an International Seminar "ADDICTION OF YOUNG PEOPLE TO NEW TECHNOLOGIES" to be held in Las Rozas de Madrid from October 11 to 17, 2019, in which 14 active organizations from different countries will participate. geographic areas. There will be 30 young workers with training in behavioral disorders, 2 coordinators, 2 experts and facilitators, to create a space for the exchange of experiences that favor dialogue and develop new strategies for improvement through the creation of a joint action plan. OVERALL OBJECTIVE Conduct a thorough and exhaustive study on the causes that lead young people to an irrational, even abusive use of technologies in nowadays´ society, analyzing all their risks from different points of view, offering alternatives that contribute and help in alleviation of these additions. At the same time working on the AWARENESS and SENSITIZING the young people as well as the society in general of the dangers hidden behind different platforms and social networks. SPECIFIC OBJECTIVES A development of new competencies that contribute to the prevention of youth addictions through reflective and independent positions in order to address possible solutions. Search for best practices aimed at promoting dialogue and communication among young people by solving the root of the problem and putting a solution to this addition. Early detection of uncontrolled use of digital technologies by young people. Develop an in-depth study on the different juvenile addictions Strengthen the knowledge received and re-formulate new performance parameters through the creation of new tools Develop key skills and competencies for conflict resolution.    Promote alliances and communication strategies to give the Erasmus + program greater visibility.   Develop a competent and permanent collaboration NETWORK at international level with new strategies that serve as Networking. • Methodology and learning: The project will be based on the principles of non-formal education with active, cooperative expository methods where the principle of knowledge is explored through reflective and independent positions to address possible solutions. • Profile of the participants: There will be a team of youth workers qualified in young people’s impulsive behavior. • Activities Program: It will be based on training sessions, conferences, exhibition panels of experiences, debates etc. • Project life cycle: It is structured and divided on six phases: preparation and planning, coordination, execution, monitoring, evaluation, conclusions and closure panel. • Evaluation Process: during the activity three evaluations will be carried out (initial, intermediate and final) in order to deepen the topic that will be used to check, analyze and feed-back the activity. • Dissemination Measures: Measures will be taken to disseminate it through the digital platforms and social networks and local media in the host country as well as in the participating countries. • The language used will be English. • Accreditations: "Youth Pass", "Europass" and "Certificate of Attendance" by the host organization Adefis Juventud Internacional. The realization of this seminar will serve to promote a research in studies on addictions of young people to technologies in collaboration with other organizations at the international level, exploring new activities that are beneficial for young people.

Project partners (14)