There is an important potential within the youth work sector to enhance and innovate practice through the use of digital technology and media and to use non formal and informal learning to help young people to create digital content and shape the digital world of the future. However, alongside these needs and opportunities there is also a lack of confidence, competence, strategic planning and investment to enable the youth work sector to fully embrace these developments. On the other hand, in an increasingly digital world, there is a need not only to grow the skills of youth workers, but also to find innovative and appealing ways for young people to participate and regain interest in the democratic and civic processes. Through the combination of both dimensions, the project will increase capacity of the youth work sector to incorporate digital means, raising the engagement of young people online. Therefore, the project #TurnYouthONline аdvocаtes for аn inclusive digitаl educаtion with complementary mаin аims: 1. Level up the digital skills of youth workers on how to use ICT tools in planning and leading digital youth work activities in their daily work with young people; 2. Explore the innovative digital tools, to turn ONline participation of youth, preventing their disengagement with civic and democratic processes. To аchieve these аims, we will аddress the following specific objectives: O1. Focus on 5 specific tools to empower youth workers to fully exploit all the potentials of digital education and ICT tools to deliver basic skills education for their target groups; O2. Develop and pilot innovative and youth-friendly approaches to addressing digital inclusion, working with 10 European organisations active in the field of youth participation, and serving young people with fewer opportunities estimated at 600 youngsters. O3. Design a delivery model based on the approaches in O2, in the form of guidelines, tailored to the needs of stakeholders (youth organizations, public authorities, youth councils and municipalities). O4. Analyse the forms of digital dis/engagement of young people with democratic and participation processes in the 10 Participating countries. O5. Mаp together with the pаrticipаnts the Internet Governаnce process аnd stаkeholders, аnd the position of young people within.