CONTEXT The labor market is constantly evolving. The skills and qualifications required change over time. In order to face change, you need to be equipped with different skills. Europe's digital transformation will see an acceleration with the rapid development of new technologies, such as artificial intelligence, robotics, cloud computing and blockchain ("chain of blocks"). Digitization affects the way people live, interact, study and work. Although from the digital transformation many opportunities are emerging, currently the greater risk is given by a poorly prepared society to face the future. OBJECTIVES - promote a high level of employment through the creation of a competent, qualified and adaptable work force for economic change; - support and strengthen the development of key competences for all, starting from a young age and throughout life; - promote the acquisition of skills in science, technology, engineering and mathematics (STEM), taking into account links with economic sustainability and the environment; - facilitate the acquisition of skills by promoting multiple learning approaches and contexts, also with the appropriate use of digital technologies in education, training and learning; - provide support to all learners, including those in disadvantaged conditions or with specific needs, so that they express their full potential; - Provide innovative tools and skills to trainers TARGET GROUP - Trainers/Staff of the participating organizations - people who have lost their jobs and need to update their skills - recent graduates in scientific and technological field - students - long-term unemployed - Trainers - VET organizations, local authorities, companies, employment centers, policy makers, professionals and researchers ACTIVITIES In line with the most advanced processes in the world of makers, Arduino, 3D printers, digital manufacturing, and 4.0 industry, the project aims to provide high-quality digital skills, and to encourage entry or return to the world of work. To achieve these goals and focus on innovation, the partnership has identified a specific field of intervention: the recovery of obsolete machinery through Arduino. This will happen thanks to the development of 3 main IO: O1 Experts Program Toolkit. The objective of this IO is to create a training material that provides the project’s target groups with high quality knowledge and skills needed to modernize existing machineries in order to make them “smart” and more adapted to the nowadays requirements of the manufacturing industry. O2 ICT Tool for Competence Assessment (incl. User’s guide of the ICT tool). The main aim of the ICT tool for Competence Assessment will be to evaluate the knowledge and starting skills of the target group, identification of the needs of the specific target groups that need to be addressed in order to provide them with useful skills so that they can enter the world of work O3: Gamified e-learning Platform The "Gamified e-learning Platform" will serve as an open education digital platform for the provision of the training material developed throughout the project. In this way the target group formed will be able to exploit the knowledge acquired to modernize the machinery present in various production sectors and no longer used. Will be able to enter / return to the labor market, thanks to new innovative skills that will acquire in the field of electronics, computer science, interaction design, ect. IMPACT The project aims to increase of the capacity and competency level of the target groups; increase in specialized professionals in the sector and improvement of working conditions; change of mentality towards social, ethnic, linguistic and cultural diversity; increase of competencies linked to the professional profile; development of relevant digital competences and skills for needed to modernize existing machineries in order to make them "smart"; improvement of recognition processes and validation of skills acquired by non-formal and informal learning activities with the use of European reference tools; greater exchange of innovative practices in the field of vocational training and labor policies; increased mobility in the workplace and sharing of the underlying principles of circular economy
Through the "Refitting Machine" project we tried to respond to the needs identified during the application phase, setting ourselves the following medium and long-term objectives: - promote a high level of employment through the creation of a competent, skilled, resilient and adaptable workforce to economic change; - support and strengthen the development of key competences for all, starting from a young age and throughout life; - promote the acquisition of scientific, technological, engineering and mathematical (STEM) skills, taking into account the links with economic sustainability and the environment; - facilitate the acquisition of specific skills by promoting multiple learning approaches and contexts, including with the appropriate use of digital technologies in education and training - provide support to all learners, including those with disadvantages or with specific needs, to express their full potential; - Provide innovative tools and skills to trainers
The "Refitting Machine" project was born following an in-depth analysis conducted by the entire partnership with respect to the evolution of the labor market at European level, the skills sought by employers, the skills offered by job seekers or workers , and to the ever-changing world of ICT. Structural changes, such as globalization, and technological progress, such as artificial intelligence, robotics, cloud computing and blockchain, in fact, require ever higher skills, in order to meet the needs of highly skilled workers. Our research revealed a significant mismatch between skill supply and demand. If this imbalance becomes stable, it could cause economic and social losses for people, employers and society. We have also found that, even when there are opportunities for specialized training, there are difficulties in accessing them due to the high costs; than the unemployed need more job search support; and that specific training opportunities are necessary for those who have lost their jobs and need to retrain and update their professional figure.
CONTEXT The labor market is constantly evolving. The skills and qualifications required change over time. In order to face change, you need to be equipped with different skills. Europe's digital transformation will see an acceleration with the rapid development of new technologies, such as artificial intelligence, robotics, cloud computing and blockchain ("chain of blocks"). Digitization affects the way people live, interact, study and work. Although from the digital transformation many opportunities are emerging, currently the greater risk is given by a poorly prepared society to face the future. OBJECTIVES - promote a high level of employment through the creation of a competent, qualified and adaptable work force for economic change; - support and strengthen the development of key competences for all, starting from a young age and throughout life; - promote the acquisition of skills in science, technology, engineering and mathematics (STEM), taking into account links with economic sustainability and the environment; - facilitate the acquisition of skills by promoting multiple learning approaches and contexts, also with the appropriate use of digital technologies in education, training and learning; - provide support to all learners, including those in disadvantaged conditions or with specific needs, so that they express their full potential; - Provide innovative tools and skills to trainers TARGET GROUP - Trainers/Staff of the participating organizations - people who have lost their jobs and need to update their skills - recent graduates in scientific and technological field - students - long-term unemployed - Trainers - VET organizations, local authorities, companies, employment centers, policy makers, professionals and researchers ACTIVITIES In line with the most advanced processes in the world of makers, Arduino, 3D printers, digital manufacturing, and 4.0 industry, the project aims to provide high-quality digital skills, and to encourage entry or return to the world of work. To achieve these goals and focus on innovation, the partnership has identified a specific field of intervention: the recovery of obsolete machinery through Arduino. This will happen thanks to the development of 3 main IO: O1 Experts Program Toolkit. The objective of this IO is to create a training material that provides the project’s target groups with high quality knowledge and skills needed to modernize existing machineries in order to make them “smart” and more adapted to the nowadays requirements of the manufacturing industry. O2 ICT Tool for Competence Assessment (incl. User’s guide of the ICT tool). The main aim of the ICT tool for Competence Assessment will be to evaluate the knowledge and starting skills of the target group, identification of the needs of the specific target groups that need to be addressed in order to provide them with useful skills so that they can enter the world of work O3: Gamified e-learning Platform The "Gamified e-learning Platform" will serve as an open education digital platform for the provision of the training material developed throughout the project. In this way the target group formed will be able to exploit the knowledge acquired to modernize the machinery present in various production sectors and no longer used. Will be able to enter / return to the labor market, thanks to new innovative skills that will acquire in the field of electronics, computer science, interaction design, ect. IMPACT The project aims to increase of the capacity and competency level of the target groups; increase in specialized professionals in the sector and improvement of working conditions; change of mentality towards social, ethnic, linguistic and cultural diversity; increase of competencies linked to the professional profile; development of relevant digital competences and skills for needed to modernize existing machineries in order to make them "smart"; improvement of recognition processes and validation of skills acquired by non-formal and informal learning activities with the use of European reference tools; greater exchange of innovative practices in the field of vocational training and labor policies; increased mobility in the workplace and sharing of the underlying principles of circular economy