Games of Trainers is born with the aim to provide youth workers with tools to develop learning activities that include game elements inspired from game design (a focus on digital and new technologies is also foreseen), to impove quality of youth work in Europe and make Non Formal Education more efficient in pursuing learning goals. Aims (direct beneficiaries - Participants): - to present basic elements of gamification in educational job of youth workers, as well as evaluation elements, about when and how using it according to the context - to present basic elements about digital youth work and digital literacy - to provide youth workers tools and methodologies (digital and analogic), to empower their own daily work and create even more solid theorical and practical foundations to their daily activities. - to provide youth workers tools to evaluate the quality of their job, through workshop preparation and sharing innovative evaluation methods (ETS competence model) Aims (indirect beneficiaries, youngsters): - to develop skills and attitudes of young people with whom youth workers get in touch; - to develop critical thinking and sense of initiative, fundamental elements for active citizenship and social responsibility - to empower their problem solving skills - to empower their capacity to recognize and contrast toxic and violent narratives, fake news, discriminatory behaviours (in online and offline gaming, as well as in the society). Aims are in line with the objectives of Erasmus+ program and in particular to the KA1 objectives: - improving education on media, critical thinking and young people's sense of initiative; - equipping youth workers with competences & methods necessary to transfer the fundamental values to our society, in particular towards the young people harder to reach, and prevent violent radicalization of youth.