The project "Making History Come Alive in Youth Work" is a training course for youth workers that is planned with the intention of spreading and further developing the European Roleplay Approach (ERA), an extremely successful learning approach that uses a role-playing game as a framework to teach a variety of skills, such as intercultural skills, social skills, communication skills, language skills, teamwork, creativity, leadership skills and more. This particular course will focus on giving youth workers the skills to create scenarios in which youths can reflect on society and learn the skills to actively shape society and this become active EU citizens. We have chosen a historic topic as a sample for this course and, since we are holding the course in Malta, we chose the culturally relevant Megalithic Temples, imposing stone structures built by a lost civilization thousands of years ago. Simple societies are perfect for role-playing scenarios that are used in learning because it is a lot easier to think about implications and consequences that player decisions in the game have on society. Youth workers will explore the cultural heritage of the early temples on Malta and turn the historic context into an engaging setting. Role-playing is seen as a framework that motivates and activates young people and opens their minds for learning. Creating the right adventures with scenes that challenge the values, beliefs and opinions of the groups, is a skill that the youth workers will acquire during the training course that is at the heart of the project. The training course focuses on how to build the framework and connect the desired learning content with the game-based learning approach. The approach uses an immersive game that introduces young people to a stealth learning setting. The course is focused on preparing youth workers for implementing ERA (European Roleplay Approach). The partners are very active in creating and developing game approaches for young people and have run several youth exchange events in which they used ERA and focused on intercultural learning. The overwhelming success and continued high demand have encouraged the partners to explore the learning through role-playing approach further. Training more youth workers in the past has made it possible for some of the organisations to use ERA locally in various context, such as working with physically disabled youths and using it as a learning approach in local schools. The approach is used as a game that runs over several hours. Youths create heroes who attempt to accomplish tasks in an exciting setting, often set in the cultural background of a certain country. For instance, in previous youth events we have tried a Norse mythology background, a Greek mythology background, a Sami mythology background, and a Minoan setting. Since different heroes have different skills and knowledge, cooperation is the key to overcoming the obstacles and successfully completing the game. Youth workers usually have the role of preparing the adventure in advance and take on the role of game directors during the event. They describe the adventure as a story in which the players, working in teams, can decide what their heroes do and say, so that they influence the direction of the storyline. The game directors can create scenes in such a way that the players are confronted with value judgements that are not clearly wrong or right. The game can be played both inside and outside, making it possible for the teams to go on long walks and play in nature. The game does not involve computers, and it is designed on purpose to get youths away from electronic devices and engage in social dialogue. In this event the focus will lie on the mysterious megalithic temples on Malta. The game world will be a prehistoric world of survival and discovery which is a great setting to explore values of society and create conflicts through the game which touch on the personal value systems of youths. For instance, the question of ethical behavior can be raised when difficult choices have to be made to survive. The youth workers will learn ERA by creating the Magalithic Malta setting for use with their own youths at home and they also learn how to create settings that allow them to teach cultural heritage and explore values.