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Development of IT Skills through Game Programming

2019-1-RO01-KA102-0618352019VET learner and staff mobilityfinalized
Countries: RO · Grant: €78,097
Teaching and learning of foreign languagesCooperation between educational institutions and businessICT - new technologies - digital competences

Objectives

The school focused on the opportunities offered by the Erasmus+ program, developing this project proposal, which responded to the following objectives: 1. Creation and development of competencies, knowledge and practical skills in the IT field by creating projects or programs that correspond to the standards set by the IT companies profile, anchored in the reality of the labor market, in order to facilitate the transition from school to the workplace. 2. Capitalizing on the opportunities for transnational collaboration and partnership with companies in the IT field, through which the school is anchored to the realities of the European labor market, to intensify students' knowledge about the functioning of these companies, about the roles fulfilled within the companies and to facilitate their mobility. 3. The personal development of the participants through the formation of a professional behavior, increasing adaptability to new socio-cultural environments, perfecting the use of the English language, enriching the cultural level.

Background

The target group were 11th grade students (17 students)/12th grade students (15 students), who are in professional training for the assistant programmer analyst qualification, according to the mathematics - informatics specialization. Needs: in theoretical high schools, computer science practice classes take place in the laboratory, they do not offer the possibility of practical training in a competitive environment and no contact with specialists with knowledge anchored in the current requirements of the field; the school forms competences, algorithmic thinking, programming techniques and basic principles in the use of computers and less knowledge, skills and competences about the study of new technologies: object-oriented programming, visual programming, web technologies, required on the labor market. The students have good results at school, but do not possess the skills, abilities and knowledge necessary for integration into the labor market. Through the placement I fixed these, they completed and updated the knowledge acquired at school and developed the necessary skills. The training course was 2 weeks (10 days actual training) 60 hours of preparation according to the content unit Object-oriented programming elements.

Project partners (1)