Although there are many positive aspects of spending time in front of a screen, for adolescents and young adults, there are also risks. Adolescence is a time of significant developmental changes, during which teens exhibit a limited capacity for self-regulation and an increased risk of susceptibility to peer pressure and experimentation. After a group from our organization took part in an E+ program along with participants from Hungary, Slovakia and Czech Republic, they came to realize that the vast majority of participants spent an alarming amount of time on social media and/or admitted that the time spent in front of a computer is purely for leisure. Therefore, we took the liberty of contacting some of the participants from CZ, SK, and HU and proposed to take some action towards this problem. Teenagers and young adults in RO, HU, CZ and SK have a tendency to loose time on social platforms, gaming or other digital environments instead of using that time productively. It's okay to de-connect from time to time from the outside world, but in most cases, it can create bad habits and turn into a real problem. Why not use some of that time to learn a new skill? Having identified this problem, and seeing it being overlooked, we at Asociatia Ecosportiva Sufletul Hasmasului along with our partner associations from HU, SK, and CZ, decided to take action and help 56 young people from RO, SK, HU and CZ get out of this trap. Instead, we will try, in a non-formal way, to steer those teens towards learning the principles of becoming a programmer. If you spend time in front of a screen, why not be productive as well? By now, it well known that learning to code can boost problem solving and logic skills. Outside from the implications of coding which look good on a resume, coding actually does boost skills which are actually useful to most jobs. Problem solving and logic are the main two. Learning to code is like an exercise session for the ‘left’ side of the brain. Obj to meet by the end of the mobility: Obj 1: Improve responsibility and productivity in regards to the time spent in front of a computer/tablet/phone, and develop new and useful skills in digital media for 56 participants from RO, HU CZ and SK. Obj 2: Increase career opportunities for our participants, and create a context in which our young participants could develop their skills to learn different things, to give them more chances in pursuing their dream job. Obj 3: Increase our and our partners capabilities in implementing E+ projects, to be able to help young teens with different issues, furthermore in the future. By the end of this mobility, participants should be able to: - better search for solutions in everyday life; - boost their self-confidence; - better chain their thoughts; - take a positive attitude towards problems; - understand the importance of technology; - better manage their ‘digital time’; - understand how a computer works; - understand the principle of commands and how to communicate to a computer; - understand the principles of binary code; - how to deal with confidence when faced with a stressful situation; - accept and understand similarities and differences in other people; - boost their creativity; - work in teams to accomplish a common goal; - acceptance of others, no matter of ethnicity or social status; - how to reflect and implement; - increase their level in a second language; - overcome their fears and transform them into assets; - complete a Youthpass certificate; - have a great time while also learning; Contribution to E+ objectives and EU: 1.Information and constructive use of time: Empower young people to be critical and responsible users and producers of information, ensure youth’s careers, and all things involved with educating and training young people in regards with media and digital literacy skills. (European Union - Youth Goals) 2.Improve the level of key competences and skills, with particular regard to their relevance for the labor market and their contribution to a cohesive society. 3.Supporting individuals in aquiring and developing basic skills and key competences. In order to foster employability and socio-educational and personal development, as well as participation in civic and social life; in a fast-changing world, critical thinking and creativity, as well as forward-looking skills in fields that are strategic for smart economic and social development. It is no secret that social media platforms were deliberately designed to hold user's attention as long as possible, tapping into psychological biases and vulnerabilities relating to our desire for validation and fear of rejection. Too much passive use of social media, just browsing posts, can be unhealthy and has been linked to feelings of envy, inadequacy and less satisfaction with life. Studies have even suggested that it can lead to ADHD symptoms, depression, anxiety and sleep deprivation.