Recently (2016), the International Labor Organization (ILO) reported that the majority of new work opportunities in the last decade had been generated in the informal and digitally-based economy. Accordingly, the ASL project supports the setting up of, and access to, upskilling pathways through an advanced educational initiative based on: - An online collaborative environment designed to motivate adult people in learning tasks - Structured learning activities following the Pattern-Based Learning approach The ASL project will also extend the learning opportunities for individual low-skilled or low-qualified adults. We will develop innovative digital social education practices through the realization of an intelligent and proactive learning environment that analyze the learners' activities. The concrete aims of the project are: 1. To teach learners to acquire new skills and competences using learning innovative practices and digital technologies; 2. To develop a functioning collaborative learning environment to help them identify skills gaps and needs and to collaborate locally and independently for joint capacity-building. The ASL project addresses the following primary needs: • To provide new competences to adult learners using digital resources; • To stimulate/motivate adults in acquiring competences that can improve their career and employability; • To promote self-learning; • To empower people growing their skills in using digital collaborative technologies; • To integrate educational practices such as peer learning, online participatory learning, digital social learning, etc. • To provide people with advice and guidance on how to learn using digital resources. Adults who need to improve their competences to continue to work are the primary target group. This class, usually, corresponds to people 50-55 years old and includes people who are low-qualified and low-skilled. The Consortium is formed of six partners from Turkey, Italy, Latvia, Poland, and Greece. They have great competences in adult learning, which are complementary, and are experts in European projects.
According to the International Labor Organization (ILO), the majority of new job opportunities in the last decade have been created in the informal and digitally-based economies. Accordingly, the ASL Project aimed to support the setting up of, and access to, upskilling pathways through an advanced educational initiative based on: • An online collaborative environment designed to motivate adult people in learning tasks • Structured learning activities following the Pattern-Based Learning approach Our primary target group consisted of people who need to improve their competences to continue working. This class usually corresponds to people 50+ years old. The ASL Project aimed to expand learning opportunities for low-skilled, low-qualified adults by implementing innovative digital social education practices through a smart learning environment. The concrete aims of the ASL Project were as follows: •to teach learners how to acquire new skills and competencies using learning innovative practices and digital technologies •to develop a functioning collaborative learning environment to assist them in identifying skill gaps and needs and to collaborate locally and independently for joint capacity-building.
Recent research shows that many adults do not have a clear idea about the use of digital resources and digital applications.The majority of them are unaware of the potential of digital technology for their professional upskilling. With the advent of digital technologies, learners have unprecedented opportunities and a diverse range of options for engaging in self-directed learning via tools and resources available on the internet. However, selecting learning applications and materials requires expert knowledge and expertise, which an autonomous learner usually lacks.How can a learner in a technology-mediated environment meet his /her learning needs and goals,and how can his/her autonomy evolve effectively in an online environment? The needs addressed: •to provide new competences to adult learners using digital resources •to stimulate/motivate adults in acquiring competences that can improve their career and employability •to promote self-learning •to empower people improving their skills in using digital collaborative technologies •to integrate educational practices such as peer learning,online participatory learning,digital social learning,etc. •to provide people with advice and guidance on how to learn using digital resources.